delay delay and cancellation
HelloI have some difficulty to delay key frames simple keyframe in flash.
I do a slideshow of the 5 slide to 5 images. Each image should last about 4000ms, even if it's flexible.
BUT the time 4000ms must be reset when you press a button.
There are 5 buttons on the slide show is allowing a user to return to a previous slide or jump to come without having to wait.
However, the button when a user click on Toggle frame but does not reset the deadline on the previous keyframe. So the slide show everything not synchronized until she a few flashes of different slides several times. I tried what I consider everything, but as I am a novice I could do with the help of a pro.
The other problem I have which goes hand in hand with the preceding is that I need to pause and then resume when the mouse over and out of a particular area, that is a button for the sequence. But I tried rolling stop implementation and in slowing play wtc (I know that syntax is bad, but I used the correct in the fla file) Needless to say that it does not work.
I downloaded the FLA for here in case it helps: http://manage.merrions.com/slideshow.zip
I have attached the function I use to delay each image.
Thanks in advance
Chris
Chris,
Got your answer and your message. Looks like I forgot an important line; your resetInterval() function needs an additional line as follows:
function resetInterval (): Void {}
This sets up our initial interval,
and also it resets after a deployment on the button
stopInterval()
myInterval = setInterval (checkWait, 6000)
}
This ensures that the old interval is disabled when you click on one of the numbered buttons. Seems to work fine now.
Regarding the alpha transition, it's a piece of cake with the Tween class: http://www.actionscript.org/resources/articles/170/1/Flash-MX-2004-Undocumented-TweenEasin g-Classes-documented/Page1.html
I made a new movieclip called loading which is just a copy of your clip of ImageHolder with static text that says loading. Put it on the stage and name the instance of loading.
Then just change your conditional on frame 1 to:
{if(!myInterval)}
var alphaState:Boolean = false
Loading._alpha = 0
Create a var intervalID and call a function to assign
var myInterval:Number
resetInterval()
}
and just below that you need this:
doTween()
function doTween (): Void {}
aTween.stop)
aTween = new mx.transitions.Tween (loading, "_alpha", mx.transitions.easing.Strong.easeOut, Loading._alpha, 100, 0.25, true)
aTween.onMotionFinished = function() {}
alphaState =! alphaState
{if (alphaState)}
This.yoyo)
}
}
}
Then, on 2-5 frames, paste this line:
doTween()
And there you have a basic transition that you can dress however you want.
After watching this file which allows me to anticipate work on my portfolio;), I edited it down to a more reasonable arrangement. If you send me a different private message with your email address, I can send along...
I hope this helps! :)
Tags: Adobe Animate
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