disaparing sprite

Sprite on becomes swiched with enough sprite on layer 1

Set of 8 pipes
PuppetSprite (1), true
Repeat all the mousedown = true
Define the locV of the sprite to the mouseV tube
Define the sprite to the mouseH pipe locH

updateStage


end repeat
If the pipe of sprite intersects 13 may

attribute to the Member of sprite 100 members 'pipe '.

taking the PuppetSprite (1), true has solved my problem.
Thank you
Dean

Tags: Director

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