Sprite photoshop animation technique

Hi all!

I wonder if there is a way to create a vertical sprite sheet of an animation created in photoshop animation timeline.

I want to rotate an object (with the bevel emboss and shadows) using the timeline to get an image for each frame in vertical line, exported in the form of a PNG image

Is there a script for this?

Thank you!

[Transferred to the specific forum - Mod]

To create an animation 3D sprite sheet of PS I use Adobe animate (Flash) this workflow:

1 create animation in Ps

2. export of sequences of images in PS

3. import images in Adobe animate on stage

4 Select all on stage an image key distribution

6 sheets of Sprite to export Adobe animate.

.

Tags: Photoshop

Similar Questions

  • Sprite SVG animation?

    Hey there,

    did someone came up with a workflow streamlined to export complex animations (for example a walk cycle) Flash on board using SVG?

    I know for PNG is the process that I use:

    • Export Flash animation as a png sequence

    • Open as "Animation" in Fireworks

    • Orders > edge animate > export as Edge Animation of Sprite

    • On board animate > library window > click the "+" button in the symbols section and choose the file "ansym" (ie the Animation of Sprite to edge).

    But would rather SVG for sensitive scaling animations.

    As I know the extension made of John Dunning does not support SVG export. Maybe try this: once you load the sprite within the YEAR, swap the png with the same size SVG files. Then, you would change the source of the linked image in the properties panel:

    I know it's kind of a boring workaround, but would it work?

    Sarah

  • Random placement of Sprites and animation

    I'm fairly new to AS3, I have a series of sprites in the library that I am linking to (there are five of them). These sprites are called: cloud1 cloud2, cloud3 etc.

    I want to be able to bring a random number of them no more than 5. Can someone please help me and let me know if I'm on the right track

    var totalClouds:uint = 5;
    var minLimit:uint = 1;
    var maxLimit:uint = 5;
    var: range: uint = maxLimit - minLimit;
    var someNum:Number = Math.ceil (Math.random () * range) + minLimit;


    for (var i: uint = 0; i < totalClouds; i ++)
    {


    }

    I also understand that once that the clouds sail right left and they leave the scene that they should be removed. Is this good?

    Is a good example of what im trying to do at this link: http://the-dude.co.UK/Tutorials/Flash-tutorial-on-creating-random-animated-bubbles-AS2/

    The only issue is the rest of my project is written in AS3 and I want to go from x = x 0 = 840.

    the tweener class has a full (or onComplete) or some of these property that you can use to call a function when the Tween is completed.  in this function remove reassign the x, y and apply another interpolation.

    p.s. Please mark this thread as answered, if you can.

  • Rotation Photoshop animation

    Animation of the module. (in Assembly CC2015)

    I can't change the position vertically and horizontally with keyframes.

    Is "rotation of one it is possible to do?

    If this isn't 3D as JJMack have shown, put your smart object layer. Then you can rotate and transform.

  • Animation technique

    This style of animation is achievable in AE? Or is it safer to go the traditional route to achieve this kind of effect?

    https://Mir-S3-CDN-cf.Behance.NET/project_modules/DISP/18a0c454485935.560947205de14.gif

    Yes you can. I draw lines using the pen tool and strokes on a shape layer, animate using connect it traces and maybe add the Vegas effect to give a few bumps to your lines. Then add a wave to each line so that they wobble / wave and finally add the time Posterize (with a low fps, like 3-5), which will give the effect of movement to stop. Then add a texture on top of everything (possibly add wave and Posterization that too)... That should help you get started, you have to play and to experiment because I think on top of my head right now!

  • working with layers of animation in CC open psd file so that the layers appear as frames?

    I recently got Photoshop CC and work on animations with limited success, I'll open a psd file and sometimes it will open with the layers as frames and other times not I can put the layers in the timeline one at a time but it is very time consuming that some files are 100 or more layers I'll open the file and it will take only a layer of the timeline when I convert to video editing I'm going to drag the layers up to the first line, but when I go back to the timeline, all are invisible except for the first image I know that it's probably something obvious, but I can't understand it.

    PSD file have been save with aura image Animations Frames in an animation image in the timeline panel.  PSD have been saved without animation image and aura created video or animation of an image or a video in the timeline palette.

    You can create a picture Animation timeline or video for layers Document has nothing in the editing Palette panel.  If you create an image Photoshop Animation can make frame for all the layers quickly and easily.  Create the Animation of the image by clicking on the animation of the image to create in the palette of the timeline. Which will create a single image in the animation of the image. Use the drop-frame animation Palette, then click on branding point layers. An image for each layer will create it in the document.  If the frames are in the wrong order three is in the same menu drop-down to change their order.   There is also an element that will make any new added layers are visible on all frames.  You can also have Photoshop generate tween two frames with the interpolation point.

    Here is an animation of image that I created with two layers that are visible in all frames.  A layer of layer mask.  I created two frames. The first and last frames where I changed the position of the layers which has the layer mask in both frameworks.  Then I had Photoshop generated all the other frames between the first and the last images.

  • for most animating stills for video online. Best aspect ratio?

    I'm working on a project using some standard dv footage, but mostly I'm animation pictures prepared in Photoshop, animated and rendered 3d in After Effects, and now, since I have decided its time to abandon the FCP, I'll work in Premiere Pro.

    Initially, I started working on all this work - years - with square pixels. (I forget why, but I was told that it was a good idea). I give out of AE in 720 X 534, animation, RGB + alpha.  I started working in DV standard and will continue like this.

    I searched the elongation, but simply, I do not understand the explanations.  What I want to really know is what is the best ratio aspect (square or rectangular) and 720 X? to create an online video that must never be shown on something larger than a desktop computer.

    Please be nice and just tell me what to do?  I'm not a pro and will clearly never be a pro. I'm am amateur (an amateur is a lover, right?) It is the kind of material that I worked with.  http://straightlife.info/movielinks.html

    If your video footage is the same report SD, then I suggest working in this same report, but bigger. If reading is going to be on the computer only, you can make any size you want!

    The problem is that if you're uploading to YouTube or some other video sharing service, then you will be forced into their size requirements and, if there is YouTube, they will no doubt be pillar box anyway he (margins on the side of weird).

    If you want to keep all your stuff the same size, then 720 x 534 is a resolution of pixels square perfectly reasonable to work. It corresponds to the standard NTSC D1.

  • Where can I download extensions for photoshop CS4?

    Hi, I'm using photoshop cs4. I'm really interested in the extension called "animdessin" which is also developed for cs4. I wanted to know where I can download! Thanks for your response!

    From there:

    Anim_Dessin for CS4

    Photoshop Animation Extensions

  • cacheAsBitmap on nested clips/sprites?

    Hello. Regarding cacheAsBitmap, wondering whether to appy "cacheAsBitmap" property on each nested sprites/clips or only on the main sprite/movieclip? In my case, I have a main container sprite, which has 3-4 sprites. These 3-4 sprites can also have children (form/sprites). Now, I use the main container's scrollRect property to scroll. I put "cacheAsBitmap" property to true for every single child/sub-sub-children of the main container and of course the main container as well. So, my question is, I have to settle for main container only or for all children - it can have?

    for main container only

    If the nested sprites have animations themselves, then cacheAsBitmap isn't a good choice:

    http://help.Adobe.com/en_US/AS3/dev/WS5b3ccc516d4fbf351e63e3d118a9b90204-7e35.html

  • Animation of the Adobe &amp; DPS application issues

    Recently, I downloaded the Adobe & DPS application on the app store.  It is mainly a showcase and an informative publication about how the Magazine industry has embraced and incorporated DPS in their creative process.

    I like the effect of the background of the image sharing two screens, so when the user goes to the next page, the central image continuously and moves left.  I managed to reproduce this effect.  My question is however on the animation.

    In the interest of those who have the ipad app, I refer to Page 19 of the production, in front, page directed 18 as Adobe Digital Publishing Suite, for those who do not have the advantage, mainly the central image of 'focus' scrolls to the left like the user enters the page.  There is a delay and then 3 bars of color, red, yellow and blue fly from the background of the central image to the right of the screen.  Text is missing in a downward movement.  Another shot at the next page maintains the continuity of the design of the arrows and melted bars in addition to text after a slight delay.

    I am interested in the technical aspects of this effect.

    In the workflow of InDesign, I'm uncomfortable with the scrolling of the image back picture, but what I can't understand is the following...

    1) are the screen filled in Adobe After effects or Adobe Photoshop animation then exported in the form of sequences of images or videos to load page?  No doubt there is an image of the poster, a delay that triggers the auto start animation then ending on an image rendered ending sequence.

    2) are compliant screens in InDesign, but the images of movement occurs in Adobe Edge to keep the size of the small file (transparent overlays like HTML5).  If so how do write you movie elements to match the background of the image?  Is superimposed on the bottom or each section independently positioned 2048 step?

    I can't post a screenshot, as I don't want to violate copyright, my initial view is that option 1 is easier since the design is contained in this application, but larger files. Option 2 is interesting, smaller file size, lighter app, but I'm not clear integration between ID and edge as the practice of positioning and visualization, because both apps do not visually bind each other.

    I would be grateful on the reflections on the best approaches for this purpose.

    See you soon

    MIK

    We dug into that, it's just a video that auto-joue after a little break.

    Neil

  • What are some good learning resources for Photoshop Elements?

    What are the best resources to learn Photoshop Elements?  Adobe tv, lynda?

    Title of the message was edited by: Brett N

    Different people learn in different ways. If you like the video, then Yes, adobe tv, lynda, photoshop elements techniques, lvsonline.com (for teaching which looks more like a conventional class with his classmates, assignments and a live instructor), or good old youtube and google.

  • How to draw and animate like that to the PS CS6

    Hey, the owner of the video told me that he did with the ps all the animation, a tutorial that I want to learn about:
    Gear 4 (Fan Animation) / Deutsch - YouTube

    The characters are manga.

    Plenty of tutorials on Photoshop animation appear when search you the Web. Here are a few. The top one is for CS6, and others are for later versions.

    Hamilton shoots Episode 5: Animation in Photoshop CS6 - YouTube

    Create image animations in Photoshop

    Create Animations in Photoshop

    Animation of Photoshop techniques - Alex Grigg

  • The upgrade from Design Standard CS6 CS6 of Production Premium or Master Collection CS6

    -TL; DR below-

    Hello everyone, I am a bit lost when it comes to upgrading a Creative Suite package.  First of all, it is almost impossible access to what whether Creative Suite related on the Adobe site, as all the links eventually tries to get the user to purchase a subscription to creative cloud instead of a Creative Suite.  This made it difficult to find information on Creative Suites in general and advertise almost impossible to find.

    Web site navigation side, I'll give you a brief summary of what I currently have: I bought a registration key for the Adobe Design Standard Student Edition software package about CS6 two years ago (?) instead of cloud creative because I'd rather have a perpetual license instead of a subscription.  From this point, I took an interest in creating animations in Photoshop using techniques of creating the image by image. However, I would like to acquire the animation programs (specifically After Effects, Flash Professional and Flash Builder) who are part of the Production Premium and Master Collection packages in order to create the best content.

    Where does this leave me: at the beginning, I planned on buying everything just the programs I needed and standalone purchases, but after trying to navigate the site, it was obvious that I would not find what I was looking for, like most, have led to a creative advertising Cloud.  I am not at all interested in creative Cloud subscription system, so this isn't an option for me.  Basically, I need to upgrade my current design Standard CS6 Student Edition to a Production Premium CS6 Student Edition or a Master Collection CS6 Student Edition.  I already had a conversation by chat with Adobe Help system message, but I couldn't hardly representative to understand my request, much less give the answers that I needed.

    What I need to know is: can I upgrade my current design Standard package a Production Premium or Master Collection Student Edition CS6 for less money than any purchase of one of the two packages again?  Where can I do it without being redirected to a page CC?

    TL; DR: Possibility to upgrade Design Standard CS6 CS6 of Production Premium or Master Collection CS6?

    Thank you very much for your help!

    Link to buy the CS6 via phone http://www.adobe.com/products/cs6.html read all the way down

    -by response n ° 6 https://forums.adobe.com/thread/2089792 education CS6 version is no longer available

    -That being said is more upgrade version https://forums.adobe.com/thread/2140965, you pay full price for CS6

  • Operating instructions for the flying Cubes?

    Hi, can someone give advice on how / where a tutorial is for the next idea?

    I would like to create cubes 3D (possibly with a hand-drawn aesthetic) flying in a group. The idea is that the Group of cubes swoop and flies like a bird.

    Is it possible in After Effects or is it more a cinema 4 d / 3Ds MAX project type?

    Thank you!

    You can create cubes in AE using 6 squares 3D solid or shape layers, parent layers for a 3D no and then fly the autour null in a 3D space. You can also create cubes and add textures in C4D lite, do driving around the animation in the 3D application. If you want to add the swarming of behavior like a flock of birds using certain automatic behaviors and you are on a budget, then using a 3D opensource as Blender (http://www.blender.org) application will give you a bunch of tools. I think you want to make a single object of that kind of looks like a bird with a bunch of cubes, some for wings and maybe a few others for the body, and then to rig the cubes on 'bones' so that you can create wings will require complete application 3D as Blender or the version of complete C4D because C4D lite has a very limited tool set. All 3D approach will require some textures or tweaking or plug-ins to simulate hand-drawn effect.

    If you want a look designed to hand and you have some rudiments of drawing and want to learn the technique of cell animation then you can hand draw cells in Illustrator or Photoshop or same æ and then doing 2D animation there. There are a few software solutions to make animations drawn by hand, including Flash Professional (which is provided with a subscription to the CC), but there is no open source apps I know dedicated to hand-drawn animation techniques. Commercial applications run from a few dollars to a few thousand. Good technique depends on your skills and your experience, the time available yo got work on the project and what you want the project looks like when it's done.

    The best way to make a cube from 3D layers must compensate for the z value of the anchor of the same value as X and Y, then rotate the multiple faces of 90 ° 5. For example, suppose you want a cube that is 600 pixels high. Here is a step by step.

    1. Create a new publication using the settings of composition standard square pixels (HDTV 1080 29.97 for example) which is quite long to include the entire shot, you try to create
    2. Select the rectangle tool
    3. Select the fill and stroke to use
    4. While holding down the SHIFT key to draw a shape of rectangle anywhere in the model
    5. Press U twice to reveal all the modified properties of the rectangle
    6. You should see something like this:
    7. Set the size of the Rectangle traced 1 to 600, 600
    8. Reset the position to transform Rectangle 1 0.0 to center the rectangle in the composition Panel
    9. Click the Add button to the right of the shape 1 layer content and add paths to squirm and make some adjustments to give your cube glimpses caught something like this:

  • Press the a button to reveal the anchor point of the shape layer
  • Make the layer 3D shape
  • The anchor point must be 0,0,0 (Note: If you use a solid 600 X 600 300, 300, 0 is the anchor point)
  • 1-way Rectangle as 600, 600, that you'll want to set the z value for the anchor point to the half of the width of the rectangle then adjust the anchor of layer 0, 0, 300
  • Duplicate the layer of the form 5 times
  • Select all 5 layers and press the r key to reveal the orientation and rotation of each layer property
  • Let the shape 1 layer to the default rotation value
  • Rotation 90 ° 2 layer shape in there, 180º 3 shape layer in there, 270º 4 shape layer in there, shape layer 5 90º in x, and 270 ° 6 layer x shape so watch the layers like this:

  • Add a null value to the composition and make 3D null and name Cube 1
  • The value null is now at the center of the global space of composition and 6 layers as a group are arranged around the null value
  • Make sure that the Parent column turns in the time line (make it visible by right-clicking in the column name bar)
  • Press r or u close the layer properties, and then select all shape layers and set the parent to 1 Cube and then lock the shape layers, so your timeline looks like this:
  • Now, you can animate the position and rotation and adjust the scale of the null value to control your cube. Add a 3D camera and have fun.
    v
  • To set up a herd of these cubes or build a body unlock all layers and start duplicating. [The best way to do that is to select all six shape layers, press Ctrl/Cmnd + d then Ctrl/Cmnd +] to move duplicates to the top and repeat. When you have made all the copies that you want to lock the camera layer, press Ctrl/Cmnd + a to select all layers, hold down Ctrl/Cmnd key and select all the controllers of null and shy then all layers form like this:
  • Click the shy skin layers third icon from the left at the top) and you have only your cube controllers to animate. Now, you can size, scale parent animated and even these together to create your bird like this:
  • This should give you an idea of the creation of a bird in flight in AE. Personally, I would probably use Blender or the full version of C4D, then import the project into AE to the final composition. Mixer has some large shader effects drawn by hand and it is much more easy to rig and animate an element like a bird.

  • Eraser tool will save the day?

    Hi, I have a background image for the static most of a photo of the track with a model posing for a few different ways like the paparazzi surrounding cubes flash go off. Flash anime model poses and flashes of random sequence.

    If I import rough edges of versions of poses and flashes of the model, then use the Flash CS3 Pro BREAK APART command to better clear/feather the edges, I wouldn't be able to those on my background layer and save a ton of space by converting the background image to a symbol for each frame? In addition, could not also transform changes sharp feathered symbols as well, to save even more space?

    My current problem is that I imported about 20 copies the same graphic background with the laying of different model and the locations of the lamp flash with layers, and it made my HUGE file. Please let me know if Flash can do. Thank you!

    First of all, p ' shop, delete the background - there are several tools for this (lasso, Eraser, etc...).
    Then export as PNG-24 format. I suggest Googling or get yourself a good basics of photoshop book.
    Personally, I like how to cheat in Photoshop (Steve Caplin) or Photoshop Studio Techniques (Adobe
    Press on). There are TONS of books P'shop then visit your local for more library or amazon.com.

    Chris Georgenes
    Adobe Community Expert
    www.Mudbubble.com
    www.keyframer.com
    www.howtocheatinflash.com

    MOUSEHOUSESITE wrote:
    > Thank you guys, I'm going to do tests and a report.
    >
    > Looks like the break apart command is quite counterproductive, if it's the
    > result. I don't know that it has its appropriate uses.
    >
    > OK, in Photoshop, when you record on something else than the EPS, you always get a
    > no transparent background, unless you use a path clipping or similar, I have
    > is difficult, due to not being an expert in PS. If I remember, don't like Flash
    > EPS import. So what's the best way to get images of PS to Flash
    > bottomless? I'm still in the intermediate stage of the Photoshop user, so I
    > excuse me for my ignorance. :)
    >

Maybe you are looking for