Drag and drop in flash cc 2015 with createjs

can we know how to do simple drag and drop in Web flash with createjs?

this.circle.addEventListener("pressmove", fl_MouseClickHandler_2.bind(this));

function fl_MouseClickHandler_2()

{

// Start your custom code // This example code displays the words "Mouse clicked" in the Output panel.

evt.target.x = evt.stageX;

evt.target.y = evt.stageY; }

Thank you

use:

this.circle.addEventListener("pressmove", fl_MouseClickHandler_2.bind(this)); 
 function fl_MouseClickHandler_2(evt) 
{ 
// Start your custom code // This example code displays the words "Mouse clicked" in the Output panel.
 evt.target.x = evt.stageX; 
 evt.target.y = evt.stageY; }

Thank you

Tags: Adobe Animate

Similar Questions

  • Image of Drag And Drop in Flash

    Hello, im working on a Web site at the moment (just for fun) and are done with the layout and almost everything. Now, I want to do a photo so you can drag and drop around on the site.

    The problem is that it does´nt work, I ve tried several different tutorials and codes without success. Sometimes I get error 1120 and when not, nothing happens.

    PS I'm using Actionscript 3.0 and yes I have converted the image into a movieclip .

    Hope someone knows what could be the problem.

    Thanks in advance.

    Alex

    You can use this code as3 for hanging around

    import flash.events.MouseEvent;

    mc.addEventListener (MouseEvent.MOUSE_DOWN, startMove);

    mc.addEventListener (MouseEvent.MOUSE_UP, stopMove);

    addEventListener (MouseEvent.MOUSE_OUT, stopMove);

    function startMove (event): void {}

    startDrag();

    }

    function stopMove (event): void {}

    stopDrag();

    }

  • Drag and Drop in Flash?

    I can't seem to

    Get the correct script?

    Can someone let me know if it's the only incorrect script or naming my movieclips etc...

    Basically, I want several of the film clip ankles to drag and drop and align objectives... I'll be to the image of the call on top of the target Center, but I moved it goes to show that I had created the targets.

    Any help is greatly appreciated.

    FIRST OF ALL... How can I attach the zip file?

    Kylie

    I just tried the last piece of code you show and was able to successfully drag - move an object on its target and told to try again to drop on a wrong target.  Thus, the code seems fine.  If the problem may lie in how you name things.

    If you named your buttons one_mc, two_mc, etc. and then according to your code, target names must be... targetone_mc, targettwo_mc, etc...

    If I was a player I would probably bet that you've named the targets... target_one_mc, etc... or at least bet that you do not have named them as they should be.

  • Drag and drop with a Flash response... Help, please

    Hello

    I just started with flash and actionscript3 about 5 weeks ago. I am in my first year uni and I have an assignment to slide / move (for a kindergarten class). His "little red hen" and they place the correct image to the right holder.

    I got drag and drop work but I can't seem to find a way display a check mark when they place in the correct holder.

    Help, please...

    It's my script (it may seem messy... still new)

    import flash.events.MouseEvent;

    / * Mouse event that ensures the function of hen movieclip to start dragging
    When the mouse is pressed * /.

    hen1_mc.addEventListener (MouseEvent.MOUSE_DOWN, opportunity);
    hen2_mc.addEventListener (MouseEvent.MOUSE_DOWN, opportunity);
    hen3_mc.addEventListener (MouseEvent.MOUSE_DOWN, opportunity);
    hen4_mc.addEventListener (MouseEvent.MOUSE_DOWN, opportunity);
    hen5_mc.addEventListener (MouseEvent.MOUSE_DOWN, opportunity);
    hen6_mc.addEventListener (MouseEvent.MOUSE_DOWN, opportunity);


    Ability to function (event: MouseEvent): void
    {
    event.target.startDrag ();
    }

    / * Mouse event that ensures the function of hen movieclip to drop
    When the mouse button is released with Condition statement, if
    owner = hen, hen snaps into place * /.

    hen1_mc.addEventListener (MouseEvent.MOUSE_UP, dragStop1);
    function dragStop1 (event: MouseEvent): void
    {
    hen1_mc.stopDrag ();
    If (hen1_mc.hitTestObject (holder1_mc) is true)

    {
    hen1_mc.x = holder1_mc.x;
    hen1_mc.y = holder1_mc.y;
    }
    }


    hen2_mc.addEventListener (MouseEvent.MOUSE_UP, dragStop2);
    function dragStop2 (event: MouseEvent): void
    {
    hen2_mc.stopDrag ();
    If (hen2_mc.hitTestObject (holder2_mc) == true)
    {
    hen2_mc.x = holder2_mc.x;
    hen2_mc.y = holder2_mc.y;
    }
    }


    hen3_mc.addEventListener (MouseEvent.MOUSE_UP, dragStop3);
    function dragStop3 (event: MouseEvent): void
    {
    hen3_mc.stopDrag ();
    If (hen3_mc.hitTestObject (holder3_mc) == true)
    {
    hen3_mc.x = holder3_mc.x;
    hen3_mc.y = holder3_mc.y;
    }
    }

    hen4_mc.addEventListener (MouseEvent.MOUSE_UP, dragStop4);
    function dragStop4 (event: MouseEvent): void
    {
    hen4_mc.stopDrag ();
    If (hen4_mc, hitTestObject (holder4_mc) is true)
    {
    hen4_mc.x = holder4_mc.x;
    hen4_mc.y = holder4_mc.y;
    }
    }

    hen5_mc.addEventListener (MouseEvent.MOUSE_UP, dragStop5);
    function dragStop5 (event: MouseEvent): void
    {
    hen5_mc.stopDrag ();
    If (hen5_mc.hitTestObject (holder5_mc) == true)
    {
    hen5_mc.x = holder5_mc.x;
    hen5_mc.y = holder5_mc.y;
    }
    }

    hen6_mc.addEventListener (MouseEvent.MOUSE_UP, dragStop6);
    function dragStop6 (event: MouseEvent): void
    {
    hen6_mc.stopDrag ();
    If (hen6_mc.hitTestObject (holder6_mc) == true)
    {
    hen6_mc.x = holder6_mc.x;
    hen6_mc.y = holder6_mc.y;
    }
    }

    You alreadsy have conditional statements in place as far as I can tell, you just need to add the ActionScript to display the tick...

    function dragStop1 (event: MouseEvent): void

    {

    hen1_mc.stopDrag ();

    If (hen1_mc.hitTestObject (holder1_mc))

    {

    hen1_mc.x = holder1_mc.x;

    hen1_mc.y = holder1_mc.y;

    View the tick code goes here

    }

    }

  • problem with drag and drop

    Hi I have a problem with drag and drop I have 2 clip and I have 2 target, I want when I drag the clip 1 to 1, target 1 to target not accepts the clip2, clip 2 can therefore be enjoy to target 2. (target 1 can accept clip 1 and clip 2, target 2 can also clip accepts 1 & 2)

    Stone

    clip_piere.addEventListener (MouseEvent.MOUSE_DOWN, dep_piere);

    clip_piere.addEventListener (MouseEvent.MOUSE_UP, arreter_piere);

    clip_piere.buttonMode = true;

    var x_piere, y_piere:Number;

    x_piere = clip_piere.x;

    y_piere = clip_piere.y;

    function dep_piere(event:MouseEvent):void

    {

    clip_piere.StartDrag ();

    }

    function arreter_piere(event:MouseEvent):void

    {

    If (place1.hitTestObject (clip_piere): place2.hitTestObject (clip_piere)) {}

    clip_piere.stopDrag ();

    clip_piere. RemoveEventListener (MouseEvent.MOUSE_DOWN, dep_piere);

    } else {}

    clip_piere.x = x_piere;

    clip_piere.y = y_piere;

    clip_piere.stopDrag ();

    }

    }

    EAN

    clip_ean.addEventListener (MouseEvent.MOUSE_DOWN, dep_ean);

    clip_ean.addEventListener (MouseEvent.MOUSE_UP, arreter_ean);

    var x_ean, y_ean:Number;

    x_ean = clip_ean.x;

    y_ean = clip_ean.y;

    function dep_ean(event:MouseEvent):void

    {

    clip_ean.StartDrag ();

    }

    function arreter_ean(event:MouseEvent):void

    {

    If (place1.hitTestObject (clip_ean): place2.hitTestObject (clip_ean)) {}

    clip_ean.stopDrag ();

    clip_ean. RemoveEventListener (MouseEvent.MOUSE_DOWN, dep_ean);

    } else {}

    clip_ean.x = x_ean;

    clip_ean.y = y_ean;

    clip_ean.stopDrag ();

    }

    }

    Here is a link to a file that I did for you based on your objects and what I described in my last answer.  I reduced the code so that the
    the objects share the same functions.  I moved the MOUSE_UP listener on stage so that it is less prone to failure should drag you the object when slide it / drop.

    http://www.nedwebs.com/Flash/AS3_Drag_Targets.fla

  • Hi help me with drag and drop with as3 if you please

    Hello friends,

    I am a newbie to as3 in flash and had a prob with drag and drop features

    var dragArray:Array = [square_word, circle_word, triangle_word];

    var matchArray:Array = [squareMatch, circleMatch, triangleMatch];

    var posArray:Array = [{x: 276, y: 207}, {x: 443, y: 207}, {x: 107, y: 207}];

    var currentClip:MovieClip;

    var startX:Number;

    var startY: number;

    for (var i: int = 0; i < dragArray.length; i ++) {}

    dragArray [i] .buttonMode = true;

    dragArray [i] .addEventListener (MouseEvent.MOUSE_DOWN, item_onMouseDown);

    matchArray [i] .alpha = 0.2;

    }

    function item_onMouseDown(event:MouseEvent):void {}

    currentClip = MovieClip (event.currentTarget);

    startX = currentClip.x;

    startY = currentClip.y;

    addChild (currentClip); bring to front

    currentClip.startDrag ();

    stage.addEventListener (MouseEvent.MOUSE_UP, stage_onMouseUp);

    }

    function stage_onMouseUp(event:MouseEvent):void {}

    stage.removeEventListener (MouseEvent.MOUSE_UP, stage_onMouseUp);

    currentClip.stopDrag ();

    var int index = dragArray.indexOf (currentClip);

    var matchClip:MovieClip = MovieClip (matchArray [index]);

    If (matchClip.hitTestPoint (currentClip.x, currentClip.y, true)) {}

    a match was found. Position the clip using the values of posArray:

    currentClip.x = posArray [index] .x;

    currentClip.y = there posArray [index];

    make not draggable:

    currentClip.removeEventListener (MouseEvent.MOUSE_DOWN, item_onMouseDown);

    currentClip.buttonMode = false;

    } else {}

    football match has not, so send the clip to the back where he began:

    currentClip.x = startX;

    currentClip.y = startY;

    }

    in this code, that I'm not the subject abruptly to its original position if he fell into a movieclip wrong (as we should have the availability of droping the drag square circle alse object) and then we should have a button to check if everything is correctly matched, if not after clicking another button 'correctitself', we should get the good objects droping on correct locations automatically

    Please help with any suggestions ASAP

    }

    assign your listener matchall checkAllMatchF and use button:

    var dragArray:Array = [square_word, circle_word, triangle_word];

    var matchArray:Array = [squareMatch, circleMatch, triangleMatch];

    var posArray:Array = [{x: 276, y: 207}, {x: 443, y: 207}, {x: 107, y: 207}];

    var currentClip:MovieClip;

    var startX:Number;

    var startY: number;

    for (var i: int = 0; i< dragarray.length;="" i++)="">

    dragArray [i] .buttonMode = true;

    dragArray [i] .addEventListener (MouseEvent.MOUSE_DOWN, item_onMouseDown);

    matchArray [i] .alpha = 0.2;

    }

    function item_onMouseDown(event:MouseEvent):void {}

    currentClip = MovieClip (event.currentTarget);

    startX = currentClip.x;

    startY = currentClip.y;

    addChild (currentClip); bring to front

    currentClip.startDrag ();

    stage.addEventListener (MouseEvent.MOUSE_UP, stage_onMouseUp);

    }

    function stage_onMouseUp(event:MouseEvent):void {}

    stage.removeEventListener (MouseEvent.MOUSE_UP, stage_onMouseUp);

    currentClip.stopDrag ();

    var int index = dragArray.indexOf (currentClip);

    var matchClip:MovieClip = MovieClip (matchArray [index]);

    If (matchClip.hitTestPoint (currentClip.x, currentClip.y, true)) {}

    a match was found. Position the clip using the values of posArray:

    currentClip.x = posArray [index] .x;

    currentClip.y = there posArray [index];

    make not draggable:

    currentClip.removeEventListener (MouseEvent.MOUSE_DOWN, item_onMouseDown);

    currentClip.buttonMode = false;

    } else {}

    football match has not, so send the clip to the back where he began:

    currentClip.x = startX;

    currentClip.y = startY;

    }

    }

    function checkAllMatchF (): Boolean {}

    for (var i: int = 0; i<>

    If (dragArray [i] .x! = matchArray [i] .x | dragArray [i] there! = matchArray [i] there) {}

    Returns false;

    }

    }

    Returns true;

    }

  • Newbie request for assistance with several drag-and-drop &amp; multiple targets

    I know that this question has been asked a million times, but I get always very well the solution.  I know that the solution called for me the use of tables in a part of my code, but I have problems understanding how to implement it.  I use Flash CS 5.5 with AS3.

    I have a flash drag-and-drop file which is divided into 4 distinct zones on the stage.  On each box, there are 7 places, for 7 different "puzzle pieces".  The first two spaces on each quadrant have very a very specific order for the correct puzzle pieces, while the 5 additional places on each quadrant also have specific parts, but the order is not important.  I have included my code below for reference (note that I have not all instances, finished yet).

    Basically, in code that's been created, the following bodies have specific targets with specific command:

    D1_1_mc, D1_2_mc, D1_1_mc, D2_2_mc, D3_1_mc, D3_2_mc, D4_1_mc and D4_2_mc.

    All other instances, such as D1_3_mc, D2_3_mc, D2_4_mc, etc. have specific quadrants on which they need to fall, but what about the last 5 'spaces' in each quadrant, the order does not matter.  I know that I can continue to do what I do, but I would have preferred that the last 5 pieces on each quandrant do not have to be in a specific order.

    You can provide any assistance is greatly appreciated!

    var startX:Number;

    var startY: number;

    var counter: Number = 0;

    D1_1_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);

    D1_1_mc.addEventListener (MouseEvent.MOUSE_UP, dropIt);

    D1_2_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);

    D1_2_mc.addEventListener (MouseEvent.MOUSE_UP, dropIt);

    D1_3_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);

    D1_3_mc.addEventListener (MouseEvent.MOUSE_UP, dropIt);

    D2_1_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);

    D2_1_mc.addEventListener (MouseEvent.MOUSE_UP, dropIt);

    D2_2_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);

    D2_2_mc.addEventListener (MouseEvent.MOUSE_UP, dropIt);

    D2_3_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);

    D2_3_mc.addEventListener (MouseEvent.MOUSE_UP, dropIt);

    D2_4_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);

    D2_4_mc.addEventListener (MouseEvent.MOUSE_UP, dropIt);

    D3_1_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);

    D3_1_mc.addEventListener (MouseEvent.MOUSE_UP, dropIt);

    D3_2_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);

    D3_2_mc.addEventListener (MouseEvent.MOUSE_UP, dropIt);

    D3_3_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);

    D3_3_mc.addEventListener (MouseEvent.MOUSE_UP, dropIt);

    D4_1_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);

    D4_1_mc.addEventListener (MouseEvent.MOUSE_UP, dropIt);

    D4_2_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);

    D4_2_mc.addEventListener (MouseEvent.MOUSE_UP, dropIt);

    D4_3_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);

    D4_3_mc.addEventListener (MouseEvent.MOUSE_UP, dropIt);

    D4_4_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);

    D4_4_mc.addEventListener (MouseEvent.MOUSE_UP, dropIt);

    function pickUp(event:MouseEvent):void {}

    event.target.startDrag (true);

    reply_txt. Text = "";

    event.target.parent.addChild (event.target);

    startX = event.target.x;

    startY = event.target.y;

    }

    function dropIt(event:MouseEvent):void {}

    event.target.stopDrag ();

    var myTargetName:String = "target_" + event.target.name;

    var myTarget:DisplayObject = getChildByName (myTargetName);

    If (event.target.dropTarget! = null & & event.target.dropTarget.parent == myTarget) {}

    reply_txt. Text = "Good Job!"

    event.target.removeEventListener (MouseEvent.MOUSE_DOWN, Pick-up);

    event.target.removeEventListener (MouseEvent.MOUSE_UP, dropIt);

    event.target.buttonMode = false;

    Event.Target.x = myTarget.x;

    Event.Target.y = myTarget.y;

    counter ++;

    } else {}

    reply_txt. Text = "Try Again!";

    Event.Target.x = startX;

    Event.Target.y = startY;

    }

    if(Counter == 5) {}

    reply_txt. Text = "congratulations, you did!"

    }

    }

    D1_1_mc.buttonMode = true;

    D1_2_mc.buttonMode = true;

    D1_3_mc.buttonMode = true;

    D2_1_mc.buttonMode = true;

    D2_2_mc.buttonMode = true;

    D2_3_mc.buttonMode = true;

    D2_4_mc.buttonMode = true;

    D3_1_mc.buttonMode = true;

    D3_2_mc.buttonMode = true;

    D3_2_mc.buttonMode = true;

    D4_1_mc.buttonMode = true;

    D4_2_mc.buttonMode = true;

    D4_3_mc.buttonMode = true;

    D4_4_mc.buttonMode = true;

    Since it seems to afew possible gaps in the code you showed, and what I offer myself in response to your questions, I spent a little time get a working model of what I guess you just using the three targets and the fall of four objects.  If you want, I can make the file available for you, but for now, here's the code that works...

    var startX:Number;
    var startY: number;
    var counter: Number = 0;

    target_D2_1_mc.allowed = new Array (D2_1_mc);
    target_D2_2_mc.allowed = new Array (D2_2_mc);
    target_D2_3_mc.allowed = new Array (D2_3_mc, D2_4_mc);

    D2_1_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);
    D2_1_mc.addEventListener (MouseEvent.MOUSE_UP, dropIt);
    D2_2_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);
    D2_2_mc.addEventListener (MouseEvent.MOUSE_UP, dropIt);
    D2_3_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);
    D2_3_mc.addEventListener (MouseEvent.MOUSE_UP, dropIt);
    D2_4_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);
    D2_4_mc.addEventListener (MouseEvent.MOUSE_UP, dropIt);

    function pickUp(event:MouseEvent):void {}

    reply_txt. Text = "Good Luck."
    event.target.startDrag (true);
    event.target.parent.addChild (event.target);
    startX = event.target.x;
    startY = event.target.y;
    }

    function dropIt(event:MouseEvent):void {}

    event.target.stopDrag ();

    If (event.target.dropTarget! = null & MovieClip (event.target.dropTarget.parent).allowed.indexOf (event.target) >-1) {}
    reply_txt. Text = "Good Job!"
    event.target.removeEventListener (MouseEvent.MOUSE_DOWN, Pick-up);
    event.target.removeEventListener (MouseEvent.MOUSE_UP, dropIt);
    event.target.buttonMode = false;
    Event.Target.x = MovieClip (event.target.dropTarget.parent) .x;
    Event.Target.y = there MovieClip (event.target.dropTarget.parent);
    counter ++;
    } else {}
    reply_txt. Text = "Try Again!";
    Event.Target.x = startX;
    Event.Target.y = startY;
    }

    if(Counter == 5) {}
    reply_txt. Text = "congratulations, you did!"
    }
    }

    D2_1_mc.buttonMode = true;
    D2_2_mc.buttonMode = true;
    D2_3_mc.buttonMode = true;
    D2_4_mc.buttonMode = true;

  • I have problems with gmail with firefox. Refreshing page is slow; Drag and drop files in email sometimes do not work.

    My problem is mainly associated with gmail. When I click on return to the Inbox after reading a mail, it takes a good few seconds while in the past, it was always instant.

    My other problem is drag them / move the files as an attachment in gmail. Sometimes it won't work and I have to use the manual icon attaches trombone. However, if I restart firefox and re - connect to gmail, it will work again.

    I also noticed that when you drag an image in the mail window, it will not become an attachment, but it will appear instead. Is there a way where I can choose to have inserted images as attachments rather than displayed in the mail?

    Thanks for any advice you can give me.

    Hi Guigs2,

    Thanks for your advice. I'm not sure what will happen if I change my profile. I'm afraid I'll be somebody else for those who know me.

    So I decided to try the second option on the plugin check. After I clicked on the link the message says that my version of firefox is not the last. I've updated it and so far I don't have drag and drop the problem but we will give it some time and see. This problem does not occur all the time but it happened a few times, so I guess I should try it for a while.

    Thanks a lot for your advice

  • Drag and Drop with XTable

    Hello

    is there a way to allow drag and drop from the data portal in a ChnComboBox-XTable column? Just like in a normal ChnComboBox.

    Kind regards

    Martin

    I found something

    "do something with the channel dropped"
    Void XTable1_EventDrop (ByRef, lines, columns, DropInformation) ' Erzeugter event handler
    Dim oDropElement

    For each oDropElement in DropInformation.DiademElements
    ' place here some code for table updateing
    Call MsgBox (oDropElement.ChannelGroup.Name & "/" & oDropElement.Name)
    Next
    End Sub

    'enable the fall for a single channel in pass 2 '.
    Void XTable1_EventDropAllowed (ByRef this, lines, columns, DropInformation, ByRef DropEffect) 'Erzeugter event handler.
    Dim oDropElement

    If (Col = 2) AND (DropInformation.DiademElements.Count = 1) then
    For each oDropElement in DropInformation.DiademElements
    If oDropElement.IsKindOf (eDataChannel) then
    DropEffect = 1
    End If
    Next
    End If
    End Sub

  • ALT + tab no longer works with drag-and-drop

    I bought a new computer Samsung with Windows 8, two weeks ago. On my old computer, I could choose a file in a folder, then alt - tab to another folder and then drop the selected file. Now, every time I select a file and use alt - tab, the file automatically becomes deselected.

    This never happened to me in my previous versions of Windows.

    To be clear: my keyboard and touch pad working perfectly fine. It is a problem of Windows when you use drag-and - drop jointly with alt - tab.

    Hello Boston,

    This feature is also available in Windows 8. You must select a copy of the file and click alt + tab and select the folder where the file should be moved or pasted.

    If this does not work on your computer, you can try to follow the link below and create a new user account and see if that helps. To create a user account follow this link:

    Create the user account

    I hope this helps. Otherwise, feel free to write us again and we will be happy to help you.

    Thank you

  • Dreamweaver CC 2015.3 interactive images - Hotspots do drag and drop does not work

    Dear all,

    I use Dreamweaver CC 2015.3 and try to use the Image Map option. I'm not using it in Liveveiw so there must be another problem.

    I have inserted a picture and give MapId image2. After that, I tried to drag and drop all three circle, polygon, and rectangle. Nothing happened.

    No map tag is packed. Nothing happens. What is the reason?

    Thank you

    Amir

    mamirs wrote:

    ... I have inserted a picture and give MapId image2.

    As much I know "MapId" is not an attribute of html for creating / using the clickable images.

    An image map using an attribute called 'well' in the tag which must match the attribute "name" of the tag. DW will write the attribute well, and tags automatically when you draw a shape, there is no need to add your own before drawing a card form (maybe it's and the use of an invalid attribute is confusing the program?). If you want to change the name of , make you in the properties of the window after you have created a form and DW will automatically update the necessary elements.

    To use the image map tools...

    1. place an image into your page (the tag should be used, image maps do not work on css-background images)
    2 single-left-click on the image in Design view to select it (a black box appears). If you see a blue border and a tab, when you click the image, you again Live View Editor and click on the triangle next to the Code, Split and buttons direct to change design

    3 left - click the shape you want in the Properties window to select the tool

    4. go to the image, click and drag (to a circle or square) or click on several points (for the polygon tool) to create your interactive image tag
    5. change the name of the card on the card Properties window

  • Drag and drop support with the VM mountain lion

    Hi all

    I recently got a new macbook pro (with retina display and the 16 GB and of course the SSD - very soft). I created a machine virtual windows 7 for my windows applications and I also wanted a separate VM to develop on with Mountain Lion, so I downloaded the Cougar from the app store and created an image of mountain lion. My only problem is that it doesn't seem to be any support for drag and drop between my host mountain lion and my mountain lion guest VM. If I try to drag and drop with my windows 7 VM, it works well, but not mountain Lion mountain lion.

    Does anyone know if there are a few settings that I can turn it on or if it is supposed to work? Furthermore, I am under Fusion 5.0.3 and am on MacOS 10.8.3 (on my host and the guest operating system).

    Thank you

    -Jeff

    Hi Jeff,

    Yes it is a limitation having Mac OS X as a guest operating system. There are some other limitations as well as

    • SVGA only.  No chart 2D or 3D accelerated.
    • No unit.
    • No fullscreen multimon support.
    • No USB 3.0 support.

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    Code:

    
    

    public class player

    {

    private String name;

    public player (String name)

    {

    myIdName = name;

    }

    public String getName()

    {

    return the name.

    }

    public void setName (String name)

    {

    myIdName = name;

    }

    @Override

    public boolean equals (Object o)

    {

    If (this == o) return true;

    If (o == null | getClass()! = o.getClass ()) return false;

    A player = o (player);

    If (name! = null? name.equals (player.name): player.name! = null) return false;

    Returns true;

    }

    @Override

    public int hashCode()

    {

    return the name of! = null? name.hashCode (): 0;

    }

    }

    SerializableAttribute public class JavaFXDnDApplication extends Application

    {

    private final static ListView < drive > playersListView = new ListView < drive > ();

    private final static ObservableList < drive > /playerslist is FXCollections.observableArrayList ();.

    private final static ListView < drive > teamListView = new ListView < drive > ();

    private final static GridPane rootPane = new GridPane();

    private DataFormat dataFormat = new DataFormat ("subListPlayers");

    Public Shared Sub main (String [] args)

    {

    Launch (args);

    }

    @Override

    public void start (point primaryStage)

    {

    primaryStage.setTitle ("Drag and Drop Application");

    initializeComponents();

    initializeListeners();

    buildGUI();

    populateData();

    primaryStage.setScene (new scene (rootPane, 400, 325));

    primaryStage.show ();

    }

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    {

    playersListView.setOnDragDetected (new EventHandler < MouseEvent >)

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    @Override

    public void handle (event MouseEvent)

    {

    System.out.println ("setOnDragDetected");

    Dragboard dragBoard = (TransferMode.MOVE) playersListView.startDragAndDrop;

    ClipboardContent content = new ClipboardContent();

    content.putString (playersListView.getSelectionModel () .getSelectedItem () .getName ());

    Content.put (dataFormat, playersListView.getSelectionModel () .getSelectedItems ());

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    }

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    teamListView.setOnDragOver (new EventHandler < DragEvent >)

    {

    @Override

    public void handle (DragEvent dragEvent)

    {

    dragEvent.acceptTransferModes (TransferMode.MOVE);

    }

    });

    teamListView.setOnDragDropped (new EventHandler < DragEvent >)

    {

    @Override

    public void handle (DragEvent dragEvent)

    {

    String player = dragEvent.getDragboard () .getString ();

    ObservableList < drive > drive = dragEvent.getDragboard () .getContent (dataFormat) (< drive > ObservableList);

    String player = dragEvent.getDragboard () .getString ();

    teamListView.getItems () .addAll (New Player (player));

    playersList.remove (new Player (player));

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    }

    });

    }

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    {

    rootPane.setGridLinesVisible (true);

    rootPane.setPadding (new Insets (10));

    rootPane.setPrefHeight (30);

    rootPane.setPrefWidth (100);

    rootPane.setVgap (20);

    rootPane.setHgap (20);

    rootPane.add (playersListView, 0, 0);

    rootPane.add (teamListView, 1, 0);

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    () playersList.addAll

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    New Player("Brenda"), New Player("Connie"), Player ("Derek") new new Player ("Donny").

    Player ("Lynne") new, New Player ("Myrtle"), Player ("pink") New Player("Rudolph") new,.

    Player("Tony") new, New Player ("Trudy"), Player ("Williams") New Player ("Zach") new

    );

    playersListView.setItems (playersList);

    }

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    playersListView.setEditable (true);

    playersListView.getSelectionModel () .setSelectionMode (SelectionMode.MULTIPLE);

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    {

    @Override

    public call for ListCell < drive > (ListView < drive > playerListView)

    {

    return again ListCell < drive >)

    {

    @Override

    protected void updateItem (player, boolean b)

    {

    super.updateItem (reader, b);

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    {

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    }

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    };

    }

    });

    teamListView.setPrefSize (250, 290);

    teamListView.setEditable (true);

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    {

    @Override

    public call for ListCell < drive > (ListView < drive > playerListView)

    {

    return again ListCell < drive >)

    {

    @Override

    protected void updateItem (player, boolean b)

    {

    super.updateItem (reader, b);

    If (player! = null)

    {

    setText (player.getName ());

    }

    }

    };

    }

    });

    }

    }

    
    

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    }
    
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