Dynamically create and assess controls.

I have an ArrayCollection collection in my application that I use to dynamically create controls for.  Each row of the table must create four controls.  The following code is what I used to create the items.  Problem is that I don't know how to evaluate when the time comes to deal with the values entered in each control.

for (i = 0; i < model.) BudgetDetails.length; i++){
If (i > 0) {}
offset = offset + 25;
}

var TmpName1:Label = new Sun;
TmpName1.text = modΦle. BudgetDetails [i]. BudgetCategory;
TmpName1.name = "Label" + i;
TmpName1.x = 5;
TmpName1.y = offset + 6;
TmpName1.width = 200;
TmpName1.styleName = "LabelRightAlign";
addElement (TmpName1);

var TmpName2:TextInput = new TextInput();
TmpName2.text = modΦle. BudgetDetails [i]. BudDesc;
TmpName2.name = "Input_BudDesc" + i;
TmpName2.x = 215;
TmpName2.y = offset;
TmpName2.width = 200;
TmpName2.styleName = "TextInput_Desc";
addElement (TmpName2);

etc...

}

It works very well to create the controls, but I don't know how to loop through the controls to find the values entered into the TextInput controls.  I have to either assign names to controls before I create or I need to know how a loop on all of the items on my page.

Well, it is not the most elegant solution out there, but it does not work...

Code to delete the dynamically created controls *.

var MyNumElements:int = numElements;          numElements decreases every time you delete an element

var x: Object;

var CurrentElement:int = 0;                              elements becomes the they are deleted

for (i = 0; i< mynumelements;="">

x = getElementAt (CurrentElement);

TMPNAME = x.name;

TMPNAME = tmpname.substring (0, 5);

If (tmpname == 'Label' | tmpname == "Input") {}

removeElementAt (CurrentElement);

} else {}

CurrentElement = CurrentElement + 1;

}

}

Enter code to inspect the text controls *.

for (i = 0; i< numelements;="">

x = getElementAt (i);

TMPNAME = x.name;

TMPNAME = tmpname.substring (0, 5);

If (tmpname == "Input") {}

DoMyStuffHere

}

}

Deletion of items was a little complicated numElements declines because by one whenever you remove an item that mess up your loop counter.  Also items get becomes the they are deleted.  Please also make sure that all THE OTHER ELEMENTS on your form are not named with the same string as the most dynamic. In my case, I named everything with Labelxxx or Input_xxx if all the other names had ti be assigned.  For example, I had a few other labels in my module so I had to name them.  Oh... an id is not the same as a name either!  (learned that the hard way...)

If you have any suggestions on how to make code that dynamically adds, removes or inspects more elegant controls, please let me know!

Tags: Adobe Animate

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