Enhancement request: improvement of Drag and Drop dashboards

Hello

I opened a ticket for this but I was told all requests for improvements have been conveyed by here now.  My end-users like foglight drag and drop dashboards and have created many custom edge tables specific to their groups or roles of the work.  I had a lot of requests for improvements to this feature a lot of them are cosmetic.

Ability to control the fill color or the line color of data points.

So that creating more of a host of table a still blue will overall of all charts.  Currently the colors match only if data points are added in the order of a chart to a chart

Possibility to choose the maximum number on the axis Y

Ability to set intervals on the axis Y (example: number 5, 10, 25, etc...)

Possibility to set the threshold for a specific schema. (example: a red line to 80%)

Ability points of label data manually with a label not in foglight (example: instead of the host name able to type in an application name)

mivy00,

Best thing to do is to enter the ideas section of the community where they can be read by all and voted.  I copy and paste is there for you, but it's better when it's a customer initiated entry.

http://communities.quest.com/community/Foglight?view=idea

Thank you

Ken Barrette

Tags: Dell Tech

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    Untitled2.png

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    D1_3_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);

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    D2_1_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);

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    D2_2_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);

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    D2_3_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);

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    D2_4_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);

    D2_4_mc.addEventListener (MouseEvent.MOUSE_UP, dropIt);

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    D3_2_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);

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    D3_3_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);

    D3_3_mc.addEventListener (MouseEvent.MOUSE_UP, dropIt);

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    D4_3_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);

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    D4_4_mc.addEventListener (MouseEvent.MOUSE_DOWN, Pick-up);

    D4_4_mc.addEventListener (MouseEvent.MOUSE_UP, dropIt);

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    Since it seems to afew possible gaps in the code you showed, and what I offer myself in response to your questions, I spent a little time get a working model of what I guess you just using the three targets and the fall of four objects.  If you want, I can make the file available for you, but for now, here's the code that works...

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