Error 1009 in Action Script 3. Help!

When I try to play my movie, I get

"TypeError: Error #1009: cannot access a property or method of a null object reference.at RhettMovie_fla::MainTimeline/showsmokescene().

The error appears when I click on each of the four buttons, which are supposed to start each playing a different symbol. Help!

Here are my ActionScript:

import flash.events.MouseEvent;

show invisible characters

birthdayscene.visible = false;

dancescene. Visible = false;

trippyscene.visible = false;

smokescene. Visible = false;

say both scenes to stop the animation

birthdayscene. Stop();

dancescene. Stop();

trippyscene. Stop();

smokescene. Stop();

implement our buttons

Btn1.addEventListener (MouseEvent.CLICK, showsmokescene);

btn2.addEventListener (MouseEvent.CLICK, showdancescene);

btn3.addEventListener (MouseEvent.CLICK, showtrippyscene);

btn4.addEventListener (MouseEvent.CLICK, showbirthdayscene);

orders to make things visible and invisible

function showsmokescene(event:MouseEvent)

            {

smokescene.visible = true;           

smokescene.play ();

dancescene.visible = false;

dancescene.stop ();           

trippyscene.visible = false;

trippyscene.stop ();           

birthdayscene.visible = false;

birthdayscene.stop ();           

            }

function showdancescene(event:MouseEvent)

            {

dancescene.visible = true;

dancescene.gotoAndPlay (1);

                       

smokescene.visible = false;

smokescene.stop ();

trippyscene.visible = false;

trippyscene.stop ();           

birthdayscene.visible = false;

birthdayscene.stop ();           

            }

function showtrippyscene(event:MouseEvent)

            {

trippyscene.visible = true;

trippyscene.gotoAndPlay (1);

                       

smokescene.visible = false;

smokescene.stop ();

dancescene.visible = false;

dancescene.stop ();           

birthdayscene.visible = false;

birthdayscene.stop ();           

            }

function showbirthdayscene(event:MouseEvent)

            {

birthdayscene.visible = true;

birthdayscene.gotoAndPlay (1);

                       

smokescene.visible = false;

smokescene.stop ();

dancescene.visible = false;

dancescene.stop ();           

trippyscene.visible = false;

trippyscene.stop ();           

            }

Click file/publication settings and check "permit debugging".  Repeat the test.  Click on one of your buttons.  the number of problematic line will be in the error message.  This line contains a reference to an object that does not exist when your code runs.

Tags: Adobe Animate

Similar Questions

  • Error message with Action Script 2.0 file

    Hello

    I'm trying to change an old flash file that uses the Action Script 2.0. I use CS6 and get the error after after publication:

    Scene 1, Layer 'AS', frame 1, line 5, column 291067: constraint implied a value of type int to type String unrelated.

    Can you suggest fixes or workarounds? I also have Flash 4.0. What can I downsave the file? If so, how?

    Thank you!

    TextField cannot accept than strings.  then, use:

    Set the ceiling on Transit here benefits:

    var transitBenefitLimit:Number = 130;

    var FICAPercent:Number = 0.0765;

    TransitExpensesTotal.text = '0 '.

    total.set_Text = '0 '.

    {this.onEnterFrame = function ()}

    BenefitLimit.text = "$" + transitBenefitLimit;

    TransitExpenses();

    SavingsTotal();

    }

    function SavingsTotal() {}

    var n1:Number = slider1.ratio;

    var n2:Number = slider2.ratio;

    "" total.set_Text = ' $' + Math.round ((n1*12) * (n2*.01)) + ' * ";

    }

    function TransitExpenses() {}

    var n1:Number = slider1.ratio;

    var n2:Number = slider2.ratio;

    TransitExpensesTotal.text = ' $' + Math.round (12 * n1);

    }

  • TypeError: Error #1009 with hit test, please help

    -The actions and events-

    stage.addEventListener (MouseEvent.MOUSE_MOVE, charMove);

    function charMove(evt:MouseEvent)

    {

    addEventListener (Event.ENTER_FRAME, checkcharCollision);

    }

    function checkcharCollision(event:Event)

    {

    for (var i: uint = 0; i < char.length; i ++)

    {

    if (char [i] .hitTestObject (cur))

    {

    char.splice (i, 1);

    lalLChannel = lalL.play ();

    lalL_transform.volume = 1;

    lalLChannel.soundTransform = lalL_transform;

    lalBtn.gotoAndStop ("ful");

    lalLChannel.addEventListener (Event.SOUND_COMPLETE, lalLComplete);

    }

    }

    }

    and it gives me this error as soon as I move the mouse:
    TypeError: Error #1009: cannot access a property or method of a null object reference.
    to INDEX_fla::MainTimeline/checkcharCollision()
    NY ideas?
    THX pavel

    for (var i: uint = 0; i<----  >

  • Error in charge Action Script

    Hi all

    I have a modified script of claire Calc (according to the ID 1101084.1) in the load action script:

    Dim strTYear
    strTYear = API. . StrTargetYear of POVMgr.fPeriodKey (strPer (0))

    also

    strTPer (0)

    However, these are now both back [empty]. The load and Validate work without problem.

    Pointers welcome.

    Thank you

    Mark

    Your control tables must be updated for the adapter.

  • TypeError: Error #1009... PLEASE HELP ME

    I'm new to using AS3, FLASH CS4...

    my output is:

    TypeError: Error #1009: cannot access a property or method of a null object reference.
    at dbarkadz_fla::MainTimeline/frame1()

    the code is who has a problem:


    function button6_clicked(event:MouseEvent):void {}
    gotoAndPlay ("page6")
    }

    Button6.addEventListener (MouseEvent.CLICK, button6_clicked);

    How can I solve this?

    my entire code is:

    Stop();

    function button1_clicked(e:MouseEvent):void {}
    gotoAndStop ("page1");
    }

    function button2_clicked(e:MouseEvent):void {}
    gotoAndStop ("page2");
    }

    function button3_clicked(e:MouseEvent):void {}
    gotoAndStop ("page3");
    }

    function button4_clicked(e:MouseEvent):void {}
    gotoAndStop ("page4");
    }

    function button5_clicked(e:MouseEvent):void {}
    gotoAndStop ("5");
    }

    function button6_clicked(event:MouseEvent):void {}
    gotoAndPlay ("7")
    }

    Button1.addEventListener (MouseEvent.CLICK, button1_clicked);
    Button2.addEventListener (MouseEvent.CLICK, button2_clicked);
    Button3.addEventListener (MouseEvent.CLICK, button3_clicked);
    Button4.addEventListener (MouseEvent.CLICK, button4_clicked);
    Button5.addEventListener (MouseEvent.CLICK, button5_clicked);
    Button6.addEventListener (MouseEvent.CLICK, button6_clicked);


    function playMusic(e:MouseEvent):void {}
    var myMusic:Sound = new Sound();
    var soundFile:URLRequest = new URLRequest ("music1.mp3");
    myMusic.load (soundFile);
    myMusic.play ();
    }

    Opps I did not see this >

    ... key 6 is frame 2-6...

    the code resides in the image 1...

    You're code is on frame 1 and trying to access button6 who only begins to exist within the Framework 2. It is not possible. Put on your frame 1 button or put your code to add the listener to button6 on frame 2.

  • Action Script 3 help me with this tutorial?

    Can someone show me what code I am supposed to have done at the end of the tutorial. In my version does not have the button I click to pass the game.

    Activity 3:

    Goal: Creating a new INIT function for the screen 'start '.

    1. the next stage of this game is to create a screen of 'start '. Now, this will be the

    the first thing that loads when the game starts, if the suggestion is to bring us some changes

    the structure of the current game. The first thing is rename:

    private void init(e:Event_=_null):void

    TO:

    private void game(e:Event_=_null):void

    It helps to make this feature more obvious and the most appropriate title.

    2. now that we have made this change, we can recreate a new init function for the

    splash screen. We create this above game function.

    The new init(e:Event_=_null):void public void will contain:

    • Declare the boot as a new getCurrentCard image;

    • Add as a child• position properly in the center of the screen.

    Test and annotate

    3. now that the picture of the Start button appears on the screen in an appropriate way, there

    make clickable. Thus, within the new init function add an EventListener ' ', which is

    a "MouseEvent" CLICK, which will lead you to a new method called "startgame()".

    4. now that the earpiece is in place so we need to make the public function called

    "startgame()", for which the previous listener is pointing. It will look like:

    public void startgame(e:Event):void

    {

    SOME CODE

    }

    This should be under your init function. The part "e: Event" indicates that it will be

    have some kind of action event on to it.

    5 in this method, it must put in place a statement that will send the player to the game

    even when the boot image is clicked. It will be an "If" statement and will look like

    this:

    Start = > the e.target == start = (True) = > removechild (start) = > game() = > stop

    This looks like a pretty poor tutorial.  but

    public void init(e:Event=null):void {}

    go = new getCurrentCard;  You must declare GB

    addChild (GB);

    go.addEventListener (MouseEvent.CLICK, startgame);

    }

    public void startgame(e:Event):void {}

    removeChild (start_mc);  where start_mc is the movieclip of your start screen

    addChild (game_mc);  where game_mc is the movieclip of your game

    }

  • New action script and get: TypeError: Error #1009: cannot access a property or method of a nude

    I get this message in the tab out to the buttons that I am creating.  Here is the code:

    import flash.events.MouseEvent;

    Stop();

    function goHome(myEvent:MouseEvent):void {}
    gotoAndStop ("home");
    SoundMixer.stopAll ();
    }
    function goAbout(myEvent:MouseEvent):void {}
    gotoAndStop ("about");
    SoundMixer.stopAll ();
    }
    function goBusiness(myEvent:MouseEvent):void {}
    gotoAndStop ("business");
    SoundMixer.stopAll ();
    }
    function goContact(myEvent:MouseEvent):void {}
    gotoAndStop ("contact");
    SoundMixer.stopAll ();
    }
    function goArchives(myEvent:MouseEvent):void {}
    gotoAndStop ("archives");
    SoundMixer.stopAll ();
    }
    function goBioTech(myEvent:MouseEvent):void {}
    gotoAndStop ("bioTech");
    SoundMixer.stopAll ();

    }
    function goRealEstate(myEvent:MouseEvent):void {}
    gotoAndStop ("realEstate");
    SoundMixer.stopAll ();
    }
    function goTechnology(myEvent:MouseEvent):void {}
    gotoAndStop ("technology");
    SoundMixer.stopAll ();
    }
    function goEnergy(myEvent:MouseEvent):void {}
    gotoAndStop ("energy");
    SoundMixer.stopAll ();
    }

    home_btn.addEventListener (MouseEvent.CLICK, goHome);
    about_btn.addEventListener (MouseEvent.CLICK, goAbout);
    business_btn.addEventListener (MouseEvent.CLICK, goBusiness);
    contact_btn.addEventListener (MouseEvent.CLICK, goContact);
    archives_btn.addEventListener (MouseEvent.CLICK, goArchives);
    bioTech_btn.addEventListener (MouseEvent.CLICK, goBioTech);
    realEstate_btn.addEventListener (MouseEvent.CLICK, goRealEstate);
    technology_btn.addEventListener (MouseEvent.CLICK, goTechnology);
    energy_btn.addEventListener (MouseEvent.CLICK, goEnergy);

    I ran the debugger and got this:

    TypeError: Error #1009: cannot access a property or method of a null object reference.
    at peakInsights_fla::MainTimeline/frame1() [peakInsights_fla. MainTimeline::frame1:48]

    I guess it tells me that there is a problem with the line 48, but what?

    Home, about, company, contact, archives button works. On the business page, there's the biotech buttons left, technology, real estate and energy. When I test it. I get the finger, but the buttons do not work. This is my first flash site I'am so new, new.

    for each button (for example btn1), the image you want is more appear, add a keyframe to this image and attach code like:

    removeChild (btn1);  then return to the frame where you want it to appear use addChild (btn1);

    or

    Btn1. Visible = false;  then back to the frame where you want it to appear use btn1.visible = true;

  • I try to install an air 320u sierra wireless card and I get an error message "could not access vb run time for custom action script. Cannot install the Manager of mobile broadband services.

    could not access vb run time for custom action script

    I try to install an air 320u sierra wireless card and I get an error message "could not access vb run time for custom action script.  Cannot install the Manager of mobile broadband services.  Any ideas?

    Hello

    I suggest you run the fixit and see if it helps:

    http://support.Microsoft.com/mats/Program_Install_and_Uninstall

    Also check out this link:

    http://answers.Microsoft.com/en-us/Windows/Forum/Windows_7-windows_programs/error-2738-could-not-access-VBScript-run-time-for/1a4499ae-8bc1-4534-9c6f-4d399ac70d9a

    It will be useful.

  • Help, please! TypeError: Error #1009: cannot access a property or method of a null object reference.  Help, please!

    Can anyone help! Here's the code from to escape the game of the room that I am creating.  Basically the user will be drag and drop items to reveal the user will collect hidden items.  I got the elements of drag-and - drop but I have a problem with the service that I write to recognize what are the elements and how much has been collected.  I just get the error

    TypeError: Error #1009: cannot access a property or method of a null object reference.

    at TheMathsRooms_fla::MainTimeline/ObjectFound()

    When I click on one of the elements, the user must be able to collect.  I checked the chronology and pint, the script is used all THE elements are on the scene.  Any ideas?

    function objectFound

    function ObjectFound(event:MouseEvent):void {}

    var room1_inventoryName:String = "room1_inventory" + event.target.name;

    var room1_inventoryItem:DisplayObject = getChildByName (room1_inventoryName);

    Event.Target.alpha is room1_inventoryItem.alpha = 100;.

    founditems ++;

    Event.Target.alpha = 0

    }

    Here I put the items in stock to be invisible until they are

    room1_inventoryone_mc.Alpha = 0

    room1_inventorytwo_mc.Alpha = 0

    room1_inventorythree_mc.Alpha = 0

    room1_inventoryfour_mc.Alpha = 0

    room1_inventoryfive_mc.Alpha = 0

    room1_inventorysix_mc.Alpha = 0

    A variable is created to count the number of items the player has found.  At the beginning of the game, it is set to 0

    var founditems:Number = 0;

    Here, I'm telling Flash to keep track of what the user has found by listening to what were clicked on and then by running the objectFound function.

    room1_hiddenone_mc.addEventListener (MouseEvent.MOUSE_DOWN, ObjectFound);

    room1_hiddentwo_mc.addEventListener (MouseEvent.MOUSE_DOWN, ObjectFound);

    room1_hiddenthree_mc.addEventListener (MouseEvent.MOUSE_DOWN, ObjectFound);

    room1_hiddenfour_mc.addEventListener (MouseEvent.MOUSE_DOWN, ObjectFound);

    room1_hiddenfive_mc.addEventListener (MouseEvent.MOUSE_DOWN, ObjectFound);

    room1_hiddensix_mc.addEventListener (MouseEvent.MOUSE_DOWN, ObjectFound);

    Here's the function to allow the items to drag and drop

    function StartDragging (e:MouseEvent) {}

    e.currentTarget.startDrag ();

    }

    function StopDragging (e:MouseEvent) {}

    e.currentTarget.stopDrag ();

    }

    This shows that items can now be dragged and lowered some will reveal hidden items

    Bluechair.buttonMode = true;

    Bluechair.addEventListener (MouseEvent.MOUSE_DOWN, StartDragging);

    Bluechair.addEventListener (MouseEvent.MOUSE_UP, StopDragging);

    Pencilcase.buttonMode = true;

    Pencilcase.addEventListener (MouseEvent.MOUSE_DOWN, StartDragging);

    Pencilcase.addEventListener (MouseEvent.MOUSE_UP, StopDragging);

    Painting.buttonMode = true;

    Painting.addEventListener (MouseEvent.MOUSE_DOWN, StartDragging);

    Painting.addEventListener (MouseEvent.MOUSE_UP, StopDragging);

    Rubbish.buttonMode = true;

    Rubbish.addEventListener (MouseEvent.MOUSE_DOWN, StartDragging);

    Rubbish.addEventListener (MouseEvent.MOUSE_UP, StopDragging);

    Painting2.buttonMode = true;

    Painting2.addEventListener (MouseEvent.MOUSE_DOWN, StartDragging);

    Painting2.addEventListener (MouseEvent.MOUSE_UP, StopDragging);

    Trunk.buttonMode = true;

    Trunk.addEventListener (MouseEvent.MOUSE_DOWN, StartDragging);

    Trunk.addEventListener (MouseEvent.MOUSE_UP, StopDragging);

    Pillow.buttonMode = true;

    Pillow.addEventListener (MouseEvent.MOUSE_DOWN, StartDragging);

    Pillow.addEventListener (MouseEvent.MOUSE_UP, StopDragging);

    Click file > publishing settings > swf and check the box "enable debugging".  test.

    the number of problematic line will be in the error message that allows you to quickly identify the problematic reference which is probably room1_inventoryItem.  use the function trace to confirm:

    function ObjectFound(event:MouseEvent):void {}

    var room1_inventoryName:String = "room1_inventory" + event.target.name;

    trace (room1_inventoryName);

  • Error #1009 Help!

    Dear all,

    I hope you can help me with what is probably something very simple but seems to touch most of the people! However, I spent all day researching it and try all sorts of codes to solve the error!

    I am trying to build a new website using Flash CS5 and I'm very new to any script business (as3).  After finishing the main content of the site, I created an external preloader, so it can load the main SWF file. However, when I debug or test the scene I get this error:

    TypeError: Error #1009: Cannot access a property or method of a null object reference.
       at Index_fla::MainTimeline/frame1()[Index_fla.MainTimeline::frame1:11]

    After many hours, I find the publication settings, publication of debugging that actually tells me what mount / the origin of the problem! If I go to my main file (called Index.Fla) and look at picture 1, line 11, it says:

    var buttonsArray:Array = [works_btn,about_btn,contact_btn];

    ... that sounds right, seem to consider when the preloader is finished the file flash main (work/comments/contact) navigation buttons does not quite right. They still work take back you to the right pages (or frames) but the mouse, mouse click, functions do not work.

    Now, I'm not really sure how to deal with this, because all the buttons (which are video clips) are located on the frame one and carry the name of the instance to the right and MORE when I debug the Index.Fla file, everything works normally.

    Should I assume that there is something wrong with my preloader file?

    Below is the script for the preloader and frame a fo the index file. I hope you can help me! Thank you!

    PRELOADER:

    var l:Loader = new Loader();

    l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
    l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
    l.load(new URLRequest("Index.swf"));

    function loop(e:ProgressEvent):void
    {
       var perc:Number = e.bytesLoaded / e.bytesTotal;
       percent.text = Math.ceil(perc*100).toString() + "% Complete";
    }

    function done(e:Event):void
    {
       removeChildAt(0);
       removeChild(preloader)
       percent = null;
       addChild(l);

       l.contentLoaderInfo.removeEventListener( ProgressEvent.PROGRESS, loop);
       l.contentLoaderInfo.removeEventListener(Event.COMPLETE, done);

    }

    INDEX (MAIN - FRAME ONE FILE)


    stop();

    works_btn.addEventListener(MouseEvent.CLICK, navigationClicked);
    about_btn.addEventListener(MouseEvent.CLICK, navigationClicked);
    contact_btn.addEventListener(MouseEvent.CLICK, navigationClicked);

    stage.frameRate = 30;
    var buttonsArray:Array = [works_btn,about_btn,contact_btn];

       function setButtons():void
       { for (var i:int=0; i<buttonsArray.length; i++)
          {   buttonsArray[i].id = i;  
             buttonsArray[i].buttonMode = true;  
             buttonsArray[i].mouseChildren = false;  
             buttonsArray[i].mouseEnabled = true;  
             buttonsArray[i].addEventListener(MouseEvent.ROLL_OVER,playOver);  
             buttonsArray[i].addEventListener(MouseEvent.ROLL_OUT,playOut);  
             buttonsArray[i].addEventListener(MouseEvent.CLICK,doClick);  
          }
    }

    function playOver(event:MouseEvent):void
       {   event.currentTarget.gotoAndPlay("over");
       }
    function playOut(event:MouseEvent):void
       {   event.currentTarget.gotoAndPlay("out");
       }

    function doClick(event:MouseEvent):void{
      
       var currentBtn:int = event.currentTarget.id;  

       setSelectedBtn(currentBtn);
    }

    function setSelectedBtn(id:int):void{  
       for (var i:int=0; i< buttonsArray.length; i++) {  
          if (id == i) {  
             buttonsArray[i].gotoAndStop("down");  
             buttonsArray[i].buttonMode = false;  
             buttonsArray[i].mouseEnabled = false; 
             buttonsArray[i].removeEventListener(MouseEvent.ROLL_OVER,playOver);  
             buttonsArray[i].removeEventListener(MouseEvent.ROLL_OUT,playOut); 
             buttonsArray[i].removeEventListener(MouseEvent.CLICK,doClick);
             } else {  
                if(buttonsArray[i].currentLabel =="down"){
                   buttonsArray[i].gotoAndPlay("out");  
                   }  
                   buttonsArray[i].buttonMode = true;  
                   buttonsArray[i].mouseEnabled = true;  
                   buttonsArray[i].addEventListener(MouseEvent.ROLL_OVER,playOver);  
                   buttonsArray[i].addEventListener(MouseEvent.ROLL_OUT,playOut);  
                   buttonsArray[i].addEventListener(MouseEvent.CLICK,doClick);
                   }  
             }
          }
    setButtons();

    function navigationClicked(Event:MouseEvent):void
    {
       var frmLabel:String = '';

        switch (Event.target)
       {
          case works_btn :
                frmLabel = "Portfolio_frm";
                break;
            case about_btn :
                frmLabel = "About_frm";
                break;
            case contact_btn :
                frmLabel = "Contact_frm";
                break;
       }
         
       if (currentFrame != frmGoto)
       {
         
          var frmPortfolio:Number = this.getFrame("Portfolio_frm");
               
          gotoAndPlay(frmGoto);
       }
    }


    function getFrame(frameName:String):Number
    {
        var frame:Number = 1;

           for (var i = 0; i < currentLabels.length; i++)
        {
            if (currentLabels[i].name == frameName)
            {
                frame = currentLabels[i].frame;
                break;
            }
        }

        return frame;
    }

    Ahh! I'm sorry. I did it again (error code of purpose), and I think that the problem was:

    stage.frameRate = 30;

    I took it out and the notification of the error #1009 is gone! Don't know how or why he's done right! It is perhaps unnecessary coding?

    Thanks for your help if Kglad. Very appreciated

  • Flash help-trying to make movement buttons images (getting error 1009)

    Help! I am trying to create a portfolio site, and I want my photo strip to flow and then become buttons. I did the buttons, but once the tape stops I get this message.

    TypeError: Error #1009: cannot access a property or method of a null object reference.
    at portfolio_fla::MainTimeline/frame62()
    at flash.display::Sprite/constructChildren()
    at flash.display::Sprite()
    at flash.display::MovieClip()
    at flash.display::Sprite/constructChildren()
    at flash.display::Sprite()
    at flash.display::MovieClip()
    at flash.display::Sprite/constructChildren()
    at flash.display::Sprite()
    at flash.display::MovieClip()
    at flash.display::Sprite/constructChildren()
    at flash.display::Sprite()
    at flash.display::MovieClip()
    at flash.display::Sprite/constructChildren()
    at flash.display::Sprite()
    at flash.display::MovieClip()

    This is the code I have in the Panel actions

    Stop();

    LISTEN TO THE CLICK OF THE BUTTONS

    pics_mc.card_btn.addEventListener (MouseEvent.CLICK, cardClick);

    function cardClick(e:MouseEvent):void {}
    trace ("cardClick");

    }

    pics_mc.wine_btn.addEventListener (MouseEvent.CLICK, wineClick);

    function wineClick(e:MouseEvent):void {}
    trace ("wineClick");
    }

    pics_mc.edge_btn.addEventListener (MouseEvent.CLICK, edgeClick);

    function edgeClick(e:MouseEvent):void {}
    trace ("edgeClick");

    }

    pics_mc.group_btn.addEventListener (MouseEvent.CLICK, groupeCliquez here);

    function groupClick(e:MouseEvent):void {}
    trace ("groupClick");

    }

    pics_mc.romeo_btn.addEventListener (MouseEvent.CLICK, romeoClick);

    function romeoClick(e:MouseEvent):void {}
    trace ("romeoClick");

    }

    I am new to flash
    Thank you!

    1009 error indicates that one of the objects targeted by your code are out of reach.  This may mean that the object...
     
    n ' is not in the display list
    n ' is not have an instance name (or the name of the instance is misspelled)
    n ' is not in the frame where this code tries to talk to her
    -is animated in place, but is not assigned the name of the instances of each keyframe for her
    -is one of the two or more consecutive keyframes of the same objects without a name assigned in the image previous (s).
     
    If you go to your section to publish the Flash settings and select permit debugging option, your error message should have a suite of line number the number of the frame that will help you to isolate the object that is involved.

    Since you say that you move things in, I suspect the 4th listed element could relate to your problem, but it could be one of them.

  • I need help on the matrix of action script 3.0

    I need help on the matrix of action script 3.0

    [Ask in the correct forum allows... Left non-technical Forum Lounge for forum specific program... MOD]

    to apply a matrix for mc mat oppose:

    var mat: Matrix = new Matrix;

    mat.a = Whatever;

    mat.b =

    mat.c =

    mat.d =

    mast. TX =

    mat.Ty =

    MC. Transform.Matrix = Matt;

  • Adobe Muse CC error 1009. Need help!

    Whenever I try to move an object in Muse I get this error. I've been placing images and working with anchors, try to space out a page. What can I do to fix this?

    Adobe Muse CC has encountered an error and will now close. Please report the last actions bit that you have taken to this error to the Adobe Muse CC team.

    [NDMI/nativeDragEventHandler] TypeError: InterneErreur: Error #1009: cannot access a property or method of a null object reference.

    OSX Drag Manager is in poor condition. Only one sure way to reset is to restart your computer.

  • Help please! I using Muse (the free trial version) very well since last week, but the last few times I tried to use it, it comes back with ' TypeError: Error #1009 pouvez anyonve tried to use it, it comes back with ' error can all

    Help please! I using Muse (the free trial version) very well since last week, but the last few times I tried to use it, it comes back with ' TypeError: Error #1009 pouvez anyonve tried to use it, it comes back with ' error can someone help me figure out what the problem... I have a few days I really help neee what the problem is... I have a deadline in a few days so I really need! Thank you

    Screen Shot 2015-05-11 at 20.32.34.png

    Restart your Mac. The OSX Drag Manager got in a bad state. The only way to reset it is to restart your computer.

  • Need help with Error #1009

    Hello, I am working on a Flash game where you navigate in different rooms. Each room is located in a frame on the main timeline. I get an error message #1009 when I navigate to certain parts, but each image almost the same code, so I don't know why some executives encounter this problem while others are very well. When the error message that I am always directed to the 'room' I clicked on, but all the buttons in this room disappear and you are then stuck there and having to restart the project. I looked through other forums where people had this error message similar but I could not find a solution that could help me, so I apologize for the display of such a common problem! Here is a screenshot of the error message I get, which says:

    TypeError: Error #1009: cannot access a property or method of a null object reference.

    at project1_fla::MainTimeline/frame4() [project1_fla. MainTimeline::frame4:43]

    at flash.display::MovieClip/gotoAndStop()

    at project1_fla::MainTimeline/enterElevator3() [project1_fla. MainTimeline::frame12:25]

    errormessage.png

    Here are links to the screenshots of the debugging session where it points to the lines of code that contains the error and also screenshots of my code in these pictures:

    Frame error 4 part 1

    Frame error 4 part 2

    Frame error 12 part 1

    Frame error 12 part 2

    Code for chassis 4 part 1

    Code for chassis 4 part 2

    Code 4 room 3

    Code for chassis 4 part 4

    Code for frame 12 part 1

    Code for frame 12 part 2

    Frame 4 is labeled as 'elevator' and armature 12 is "medEntrance". I know that the problem is to jump from an image to the image, but I honestly have no idea what would be the error. I double checked all my code and it must be correct, and what makes it even more confusing, is that some rooms work perfectly while others have this problem and they all use the exact code, but with different names of MC! :/ Something I noticed is that the rooms which are most often linked to (for example that the lift can bind to three different "floors" or frames) are those who encounter this problem. But I chose this pair in particular because it contains the least amount of code I do not understand why have several frames, a link to a picture in particular would be a problem, but it's my first time using Flash and AS3 so I don't know any with its limits.

    Sorry for the overload of code and messy information! I thought it's better to provide too much information than too little and thanks for your help, it is much appreciated!

    rather than distributing your rooms in different key frames,

    Move them to separate the layers

    and use only the first image of each layer

    then do what amy suggested and is wirtie a document class that will have all your key code in

    or put all your code on the first frame of the first layer (separate layers where you have your rooms on)

    So, it becomes available for all your parts.

    To hide rooms you don't currently need put all the parts inside a table:

    var rooms: Array = [room1 room2... room100];

    then write a function

    function showRoom(_index:int):void {}

    for (var i: int = 0; i<>

    {if(i==_index)}

    rooms [i] .visible = true;

    }

    else {}

    rooms [i] .visible = false;

    }

    }

    }

    for example, when you move to the next room call sth. as

    showRoom (4);

    This will hide all parts in addition to the 5th

Maybe you are looking for

  • A white horizontal line may appear in the header bar

    Hi allI use firefox 25.0.1 and OS is Windows 8.1. Since one day I am facing a problem that a white line appears in the header bar, attach the screenshot. Sometimes it appears and will disappear automatically, Please tell me if anything I can do to so

  • Satellite P200 - disabling Internet special button Close button walk / stop

    I have a Satellite P200. Recently, the problem that my Internet push button itself so multiple Firefox Windows begin to appear at random intervals. Sometimes 2, sometimes it's 30. Needless to say, it's pretty boring. I found where I can customize the

  • By program the Sequence value call step

    I have code (LV 2015) that weights a step in a sequence of TS (TS 2014), changing the sous-séquence judicially. The code works, but an error is thrown (which indicates the resources have not been released), and ultimately, LabVIEW crashes.  Strangely

  • Auto advance tab

    data on the front entry, here to press the keyboard entry and have the vi advance automatically to the next control that I put in my order tabs.   any ideas?

  • F-&gt; T amounting to edge detection

    Hello I am trying to understand any way or somethink, which detects the rising edge and the output value will be true (when the state changes from 0 to 1). So if the entry is 0, output is set to false. When the input is 1, output is set to false. Jus