Error 1069
It is my code that calls when streaming is finished.
why I get this error?
Thank you
-------
netStream.addEventListener (NetStatusEvent.NET_STATUS, statusUpdated);
netStream.addEventListener (AsyncErrorEvent.ASYNC_ERROR, asyncErrorHandler);
.......
public void statusUpdated(e:NetStatusEvent):void {}
If (e.info.code is "NetStream.Play.Stop")
{
showBtns (["playBtn"]);
gotoAndStop (1)
}
}
public void asyncErrorHandler(event:AsyncErrorEvent):void {}
trace (Event.Text);
}
ReferenceError: Error #1069: property onPlayStatus not found on the hand and there is no default value.
Error #2095: flash.net.NetStream could not invoke the onPlayStatus reminder.
It seems that in this case, you are trying to play streaming video.
The error indicates allows you to add another onPlayStatus() function in your code. This function is called by the streaming server.
You must do two things:
1 define client NetStream refers to the current scope
... netStream.client = this ...
2 write the function:
public function onPlayStatus(info:Object):void { switch(info.code) { case "NetStream.Play.Complete": // code to handle steream end break; } }
Tags: Adobe Animate
Similar Questions
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I am trying to connect buttons on a homepage for individual pages, although it does not work, whenever I have change the pages leaf through permanently in a cycle. Help!
Coding:
1homeb.addEventListener (MouseEvent.CLICK, gotoAndStop [1, 'Stage 4']);
mhomeb.addEventListener (MouseEvent.CLICK, gotoAndStop [1, "Stage 5"]);
dhomeb.addEventListener (MouseEvent.CLICK, gotoAndStop [1, "Scene 3"]);
abouthomeb.addEventListener (MouseEvent.CLICK, gotoAndStop [1, "Scène 2"]);
Reference error is the error: #1069: Scene 4 property not found on the number and there is no default value
to homepage_fla::MainTimeline/frame1)
Any help will be appreciated...
You cannot specify how event listeners and your gotoAndPlay/stop are written incorrectly as well (without brackets). Also, you should not name the instances from numeric characters. You're better off avoiding trying to shortcut the code. For each button your should have code like this...
homeb.addEventListener (MouseEvent.CLICK, homebClicked);
function homebClicked(evt:MouseEvent):void {}
Stop (1, "scene 4");
}
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can someone tell me why I get this error?
ReferenceError: Error #1069: y property not found on string and there is no default value.
import flash.events.Event;
var control = false
var balls: Array = [one, two, three];
var which_balloon =""
tec.addEventListener (MouseEvent.CLICK, moveit)
one.oney.addEventListener (Event.ENTER_FRAME, kav);
two.twoy.addEventListener (Event.ENTER_FRAME, kav);
three.threey.addEventListener (Event.ENTER_FRAME, kav);
function moveit (MouseEvent) {}
which_balloon = Balloons [Math.Round (Math.Random () * 2)]
check = true
}
function kav(e:Event) {}
{if(Checks==true)}
which_balloon.y-= 5
}
If (which_balloon.y < = 100) {}
check = false
which_balloon.y = 350
}
}
When you set which_balloon to line 3 of your code, you set it to an empty string. This will type the variable as a string. The strings cannot have a property there.
What you probably want to do is type your which_balloon to the same variable type as some one and two and three are.
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Hi all
I have 3 input textfield. Each textfield has a string pre-loaded in it. When the user presses Tab, the focus must be cycled around textfield 1-3. Now, I'm trying to set the index of the caret to the last letter of the TextField. What is the problem with the code?
Code:
public function myTabKeyDown(event:KeyboardEvent):void { if (event.keyCode == Keyboard.TAB) { //set caret selection event.currentTarget.setSelection(event.currentTarget.length, event.currentTarget.length); } }
Error:
ReferenceError: Error #1069: the property not found on flash.display.Stage length and there is no default value.
Thank you
Zainuu
If your textfields are named (you went for each text field properties and gave it a unique name) you can use the Manager of Focus see IFF it has focus to set the selection to the end.
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ReferenceError: Error #1069
ReferenceError: Error #1069: Stop property not found on flash.display.SimpleButton and there is no default value.
to AS3RPG_fla::MainTimeline/switchToFHero()
Im still new to As3 eventho not, I have some decent experience in As2, I understand the problem im just do not know how to fix since As2 buttons obviously didn't need this.
Delete this gotoAndStop() your button or use a movieclip instead of a button.
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Error #1069: Property not found unloadAndStop on flash.display.Loader
Hey all,.
I have inhareted a flex application that was built in (I think) flex 3.x. I am currently using Flash builder 4 and set the compiler settings to use flex 3.5. as soon as I have for rund or debug the application, I get the following error:
ReferenceError: Error #1069: property not found on flash.display.Loader unloadAndStop and there is no default value.
to MethodInfo - 7)
service /http://adobe.com/AS3/2006/builtin: apply)
to SetIntervalTimer / onTimer)
to::Timer/_timerDispatch() flash.utils
to::Timer/tick() flash.utils
I don't know what is the cause, the only thing I can think of at this point is that the app was built with a verson SDK before 3.5 and because I can't choose TI 3.5 throw this error. Can anyone confirm this or give me some advice on this.
Thanks a ton.
default project 3.x to assume the Flash Player 9, which did not have
unloadAndStop on the charger. Another code that you are running is assuming that player
10. you want to either demote this code to take the Player 9, or set
-target-Player = 10 on the compiler options.
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I am trying to load an external swf into a movie and can not for the life of me what I am doing wrong. Anyone who is familiar with that? Thanks in advance!
Barbara
ReferenceError: Error #1069: cachedOrphan property not found on com.greensock.TweenMax and there is no default value.
at com.greensock::TimelineLite/addChild()
at com.greensock::TimelineLite/insert()
at com.greensock::TimelineLite/insertMultiple()
at nutroBanner_fla::MainTimeline/frame1()by greensock this is caused by using mixed versions of its files:
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Extension of class Array, get Error #1069: property 0 not found with indexOf appeal
I'm using inheritance to extend the Array class to create a class of paths that moves of Sprites/MovieClips around on the screen. I get a weird error on a call to indexOf. Here is the error:
ReferenceError: Error #1069: property 0 not found on paths and there is no default value.
to Array$ / _indexOf)
table / http://Adobe.com/AS3/2006/builtin:IndexOf ()
to Paths / Next () [D:\Stephen\Documents\Flash\TossGame\TossGameFirstPerson\Paths.as:40]Here is the corresponding code in the class of paths:
SerializableAttribute public class paths extends Array
{
private var cCurrentPath:Path;
public function () following: path
{
var lArray:Array =;
var lNextIndex:int is indexOf (cCurrentPath) + 1;.
If (lNextIndex == length) lNextIndex = 0;
var lPath:Path = lArray [lNextIndex];
lPath return;
}
} / / classI get the error in the highlighted line. cCurrentPath is filled with a trace object that corresponds to the object at position 0 of the this object (paths). I tried the following variants of the Next() function:
public function () following: path
{
var lArray:Array =;
var lNextIndex:int = lArray. indexOf (cCurrentPath) + 1;
If (lNextIndex == lArray. length ) lNextIndex = 0;
var lPath:Path = lArray [lNextIndex];
lPath return;
}public function () following: path
{
var lArray:Array =;
var lNextIndex:int = this . indexOf (cCurrentPath) + 1;
If (lNextIndex == this. length ) lNextIndex = 0;
var lPath:Path = lArray [lNextIndex];
lPath return;
}public function () following: path
{
var lArray:Array =;
var lNextIndex:int = super . indexOf (cCurrentPath) + 1;
If (lNextIndex == super. length ) lNextIndex = 0;
var lPath:Path = lArray [lNextIndex];
lPath return;
}
Same product if mistake it I try. Anyone got any ideas?Stephen
Flash CS3 Pro (Version 9.0)
Mark your dynamic class.
class dynamic public railways extends from table
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ReferenceError: Error #1069: property... problems
Hello
I still shoot on this problem and it intrigued me. Now, I get this message.
ReferenceError: Error #1069: Score property not found on the drink and there is no default value.
i = Army.Length - 1;
While (I >-1) {}
drink Army = [i];
trace ((MovieClip (Drink). Score));
MovieClip (drink). MoveAcross (null);
If (drink.x < 50) {}
removeChild (drink);
Army.splice (i, 1);
}
If (165 > drink.x & & drink.x > 155) {}
If (5 > currentPos & & currentPos >-5) {}
trace ((MovieClip (Drink). Score));
removeChild (drink);
gameScore.addToValue ((MovieClip (drink). Score));
/ / trace ((MovieClip (drink). Score));
Army.splice (i, 1);
}
}
I have = i-1;
}earlier in this code, the variable drink is defined
public var drink: drink;
What intrigues me is if I use the first line with *, I get this error and if I use the second it works fine. Any idea on what could be the problem? Thanks for all the help I received on this forum!, maybe someday I will be wise enough to contribute in return.
It is difficult to guess the small part of the cord, but expand the items in the "Army" table has MovieClip typed objects.
Since you say
drink Army = [i]
drinking can either type MovieClip. So the compiler generates an error when you try to assign variables for any other type except MovieClips, unless you specifically declared as a dedicated custom class.
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Error #1069: TextField drag and drop
I created a clip I creates instances of the runtime by clicking on a button, these movieclips all have the anuee name # where # is the instance number.
My problem is that the clip has a text box Dynamics slap in the middle of it that does not work with my drag and drop function. If I shake the cloud around the edges, drag drop works. If I click in the Middle it does not work and gives the following error in the output window
ReferenceError: Error #1069: property not found dropTarget on flash.text.TextField and there is no default value for Suite_fla::MainTimeline/myDragHandler()
Here is the myDragHandler function which only downwards click the Component Manager I have also a top manager who made stopDrag() but it's the same thing send me two errors for each click.
function myDragHandler(event:MouseEvent):void
{
var object = event.target;
object.startDrag ();
};
So I need to drag the clip even if the user clicks on the text in the middle of the box. Advice or advice is welcome.
Thank you.in your loop where assign you event handlers, try to set the mouseChildren to false on the MovieClips bcloud property.
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Error 1069 property 0 not found on flash.text.TextField and there is no default value
So, I worked on it for a few days and what makes me crazy is this is a simple file with many simple script and I still can't seem to understand what is this error and how to fix it: property 0 not found on flash.text.TextField and there is no default
The script below what we look at, everything is drawn with AS3, there is no object library (except for the police). I little understand what means the error, but I do not understand it or how to fix it.
import flash.display.MovieClip; import flash.events.MouseEvent; import flash.events.Event; import flash.filters.BlurFilter; import flash.display.Shape; import flash.display.Sprite; import flash.display.Graphics; import flash.events.*; import flash.geom.*; import flash.events.*; var boxBg:Shape = new Shape(); boxBg.graphics.lineStyle(1, 0x000000, .5, true); boxBg.graphics.beginFill(0xff6600); boxBg.graphics.drawRect(0, 0, 50, 50); boxBg.graphics.endFill(); var box:Sprite = new Sprite(); box.x = 335; box.y = 245; addChild(box); box.addChild(boxBg); var toggleBg:Shape = new Shape(); var toggleBtn:Sprite = new Sprite(); toggleBg.graphics.lineStyle(1, 0xefefef, .5, true); toggleBg.graphics.beginFill(0xffffff); toggleBg.graphics.drawCircle(0, 0, 25); toggleBg.graphics.endFill(); toggleBtn.buttonMode = true; toggleBtn.mouseChildren = false; toggleBtn.x = stage.stageWidth - 75; toggleBtn.y = 25; addChild(toggleBtn); toggleBtn.addChild(toggleBg); for (var i:int = 0; i < 10; i++) { var btnBg:Shape = new Shape(); btnBg.graphics.lineStyle(1, 0xefefef, .5, true); btnBg.graphics.beginFill(0xffffff); btnBg.graphics.moveTo(12, 0); btnBg.graphics.lineTo(24, 20); btnBg.graphics.lineTo(0, 20); btnBg.graphics.lineTo(12,0); btnBg.graphics.endFill(); var btnFont = new Myriad(); var btnFormat:TextFormat = new TextFormat(); btnFormat.font = btnFont.fontName; btnFormat.size = 12; btnFormat.align = "center"; btnFormat.color = 0xffffff; var btnTxt:TextField = new TextField(); btnTxt.defaultTextFormat = btnFormat; btnTxt.width = 50; btnTxt.height = 20; btnTxt.y = 5; var myBtn:Sprite = new Sprite(); myBtn.name = ("Blend " + (i + 1)); myBtn.buttonMode = true; myBtn.mouseChildren = false; addChild(myBtn); myBtn.x = 10 + (i * 75); myBtn.y = 500; myBtn.addChild(btnBg); myBtn.addChild(btnTxt); btnTxt.text = myBtn.name; myBtn.addEventListener(MouseEvent.CLICK, btnHandler); myBtn.addEventListener(MouseEvent.ROLL_OVER, btnHandler); myBtn.addEventListener(MouseEvent.ROLL_OUT, btnHandler); toggleBtn.addEventListener(MouseEvent.MOUSE_DOWN, onToggleVisible); } function btnHandler(event:MouseEvent):void { if(event.type == MouseEvent.CLICK){ if(event.currentTarget == btnTxt[0]){ box.blendMode = BlendMode.NORMAL; } if(event.currentTarget == btnTxt[1]){ box.blendMode = BlendMode.DARKEN; } if(event.currentTarget == btnTxt[2]){ box.blendMode = BlendMode.DIFFERENCE; } if(event.currentTarget == btnTxt[3]){ box.blendMode = BlendMode.HARDLIGHT; } if(event.currentTarget == btnTxt[4]){ box.blendMode = BlendMode.INVERT; } if(event.currentTarget == btnTxt[5]){ box.blendMode = BlendMode.LIGHTEN; } if(event.currentTarget == btnTxt[6]){ box.blendMode = BlendMode.MULTIPLY; } if(event.currentTarget == btnTxt[7]){ box.blendMode = BlendMode.OVERLAY; } if(event.currentTarget == btnTxt[8]){ box.blendMode = BlendMode.SCREEN; } if(event.currentTarget == btnTxt[9]){ box.blendMode = BlendMode.SUBTRACT; } } } function onToggleVisible(event:MouseEvent):void { box.visible = !box.visible; }
I have made through problems similar, but could not find an adequate solution. If anyone can help me identify the problem and the solution, I would be extremely grateful.
The following code makes more sense, it is more efficient (although it may be more efficient), and it is better organized:
import flash.display.Shape; import flash.display.Sprite; import flash.events.*; import flash.geom.*; import flash.events.*; import flash.text.*; var box:Sprite; var toggleBtn:Sprite; var btnFont:Font; var btnFormat:TextFormat; init(); function init():void { initFormat(); makeBox(); makeToggleButton(); makeButtons(); } function initFormat():void { btnFont = new Myriad(); btnFormat = new TextFormat(); btnFormat.font = btnFont.fontName; btnFormat.size = 12; btnFormat.align = "center"; btnFormat.color = 0xffffff; } function makeToggleButton():void { toggleBtn = new Sprite(); toggleBtn.graphics.lineStyle(1, 0xefefef, .5, true); toggleBtn.graphics.beginFill(0xffffff); toggleBtn.graphics.drawCircle(0, 0, 25); toggleBtn.graphics.endFill(); toggleBtn.buttonMode = true; toggleBtn.mouseChildren = false; toggleBtn.addEventListener(MouseEvent.MOUSE_DOWN, onToggleVisible); addChild(toggleBtn); toggleBtn.x = stage.stageWidth - 75; toggleBtn.y = 25; } function makeBox():void { box = new Sprite(); box.graphics.lineStyle(1, 0x000000, .5, true); box.graphics.beginFill(0xff6600); box.graphics.drawRect(0, 0, 50, 50); box.graphics.endFill(); addChild(box); box.x = 335; box.y = 245; } function makeButtons():void { var myBtn:Sprite; for (var i:int = 0; i < 10; i++) { myBtn = drawButton("Blend " + (i + 1)); addChild(myBtn); myBtn.x = 10 + i * 75; myBtn.y = 500; myBtn.addEventListener(MouseEvent.CLICK, btnHandler); myBtn.addEventListener(MouseEvent.ROLL_OVER, btnHandler); myBtn.addEventListener(MouseEvent.ROLL_OUT, btnHandler); } } function btnHandler(e:MouseEvent):void { if (e.type == MouseEvent.CLICK) { switch (e.currentTarget.name) { case "Blend 1": box.blendMode = BlendMode.NORMAL; break; case "Blend 2": box.blendMode = BlendMode.DARKEN; break; case "Blend 3": box.blendMode = BlendMode.DIFFERENCE; break; case "Blend 4": box.blendMode = BlendMode.HARDLIGHT; break; case "Blend 5": box.blendMode = BlendMode.INVERT; break; case "Blend 6": box.blendMode = BlendMode.LIGHTEN; break; case "Blend 7": box.blendMode = BlendMode.MULTIPLY; break; case "Blend 8": box.blendMode = BlendMode.OVERLAY; break; case "Blend 9": box.blendMode = BlendMode.SCREEN; break; case "Blend 10": box.blendMode = BlendMode.SUBTRACT; break; } } } function onToggleVisible(e:MouseEvent):void { box.visible = !box.visible; } function drawButton(buttonName:String):Sprite { var btnTxt:TextField = new TextField(); btnTxt.defaultTextFormat = btnFormat; btnTxt.width = 50; btnTxt.height = 20; btnTxt.y = 5; btnTxt.text = buttonName; var myBtn:Sprite = new Sprite(); myBtn.graphics.lineStyle(1, 0xefefef, .5, true); myBtn.graphics.beginFill(0xffffff); myBtn.graphics.moveTo(12, 0); myBtn.graphics.lineTo(24, 20); myBtn.graphics.lineTo(0, 20); myBtn.graphics.lineTo(12, 0); myBtn.graphics.endFill(); myBtn.name = buttonName; myBtn.buttonMode = true; myBtn.mouseChildren = false; myBtn.addChild(btnBg); myBtn.addChild(btnTxt); return myBtn; }
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Exercise 1 day 5 ReferenceError: Error #1069:
in this exercise when you have completed the program the button send in the demand note menu should have a glow with a fade cycle once per second after the key is toggled. When the program is run this error appears when the button is clicked. I'm using flash player 9 and Firefox 3.0.5 browser version.
the onTween works where it is supposed to be public functions.
-
(1) what is flash.display.AVM1Movie? I'm using as3
(2) what is m_viewerController?
(3) _onEnterFrame is usually a function name that by default it needs?
function onMclLoaded(event:Event):void
{
This.MCL.Visible = false;
this.addEventListener (Event.ENTER_FRAME, _onEnterFrame);
}
Maybe it's part of a component any which is used in the file that you upload. Code is associated with this object is unable to find it.
-
I have a reference error on my flash project. Its a project drag / move
with muscles. I'm trying to make the code in a way that my dynamic text
change when the muscle is placed above its target, and when it is out of his target. Dynamic text works when the object is out of his target, but it does not work when the object is on the target. This is the error that comes up when I go to test the movie and place the object on the correct target:
ReferenceError: Error #1069: property not found dropTarget on flash.display.Stage and there is no default value.
to MuscleManwithnewactionscript_fla::MainTimeline.Help, please!
Thank you
A student
you use 'dropTarget' in your actionscript code, and there is no object when your code runs.
Click on file/publish/flash settings and tick 'debugging permitted' to see the line number with the offending code.
-
Persistent error in FlashBuilder (AS3)
Then I ran into this error, and I can't understand why I'm getting it.
The following code:
trace(object1["labelText"])
Gives me the error:
ReferenceError: Error #1069: Property labelText not found on CascadingList.Data.BusinessActivity and there is no default value.
I understand what means the error, but its fake. (Note: Object1 is a BusinessActivity object which is a non-dynamic class, I did). What I can't understand, is why FlashBuilder says the labelText property is not found. Specifically, when the code stops (interrupts execution) to the line due to the error:
- Add object1 as watch expression clearly shows that labelText is a property
- Add object1 ['labelText'] as a watch expression evaluates the expression perfectly. and
- Waving the mouse on Object1 ['labelText'] in the code evaluates the code perfectly well.
Anyone have any ideas?
PS - I need to get the value of object1 ["labelText"], not only to print a trace statement.
Solution: the "labelText" property has been deprived.
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