Exercise 1 day 5 ReferenceError: Error #1069:

in this exercise when you have completed the program the button send in the demand note menu should have a glow with a fade cycle once per second after the key is toggled. When the program is run this error appears when the button is clicked. I'm using flash player 9 and Firefox 3.0.5 browser version.

the onTween works where it is supposed to be public functions.

Tags: Flex

Similar Questions

  • ReferenceError: Error #1069: y property not found on string and there is no default value.

    can someone tell me why I get this error?

    ReferenceError: Error #1069: y property not found on string and there is no default value.

    import flash.events.Event;

    var control = false

    var balls: Array = [one, two, three];

    var which_balloon =""

    tec.addEventListener (MouseEvent.CLICK, moveit)

    one.oney.addEventListener (Event.ENTER_FRAME, kav);

    two.twoy.addEventListener (Event.ENTER_FRAME, kav);

    three.threey.addEventListener (Event.ENTER_FRAME, kav);

    function moveit (MouseEvent) {}

    which_balloon = Balloons [Math.Round (Math.Random () * 2)]

    check = true

    }

    function kav(e:Event) {}

    {if(Checks==true)}

    which_balloon.y-= 5

    }

    If (which_balloon.y < = 100) {}

    check = false

    which_balloon.y = 350

    }

    }

    When you set which_balloon to line 3 of your code, you set it to an empty string. This will type the variable as a string. The strings cannot have a property there.

    What you probably want to do is type your which_balloon to the same variable type as some one and two and three are.

  • ReferenceError: Error #1069: property not found on flash.display.Stage length

    Hi all

    I have 3 input textfield. Each textfield has a string pre-loaded in it. When the user presses Tab, the focus must be cycled around textfield 1-3. Now, I'm trying to set the index of the caret to the last letter of the TextField. What is the problem with the code?

    Code:

    public function myTabKeyDown(event:KeyboardEvent):void
              {
                 if (event.keyCode == Keyboard.TAB)
                 {
                        //set caret selection
                        event.currentTarget.setSelection(event.currentTarget.length, event.currentTarget.length);
                 }
              }
    

    Error:

    ReferenceError: Error #1069: the property not found on flash.display.Stage length and there is no default value.

    Thank you

    Zainuu

    If your textfields are named (you went for each text field properties and gave it a unique name) you can use the Manager of Focus see IFF it has focus to set the selection to the end.

    http://help.Adobe.com/en_US/FlashPlatform/reference/ActionScript/3/FL/managers/FocusManage r.html? filter_flash = cs5 & filter_flashplayer = 10.2 & filter_air = 2.6

  • ReferenceError: Error #1069

    ReferenceError: Error #1069: Stop property not found on flash.display.SimpleButton and there is no default value.

    to AS3RPG_fla::MainTimeline/switchToFHero()

    Im still new to As3 eventho not, I have some decent experience in As2, I understand the problem im just do not know how to fix since As2 buttons obviously didn't need this.

    Delete this gotoAndStop() your button or use a movieclip instead of a button.

  • ReferenceError: Error #1069: property... problems

    Hello

    I still shoot on this problem and it intrigued me. Now, I get this message.

    ReferenceError: Error #1069: Score property not found on the drink and there is no default value.

    i = Army.Length - 1;
    While (I >-1) {}
    drink Army = [i];
    trace ((MovieClip (Drink). Score));
    MovieClip (drink). MoveAcross (null);
    If (drink.x < 50) {}
    removeChild (drink);
    Army.splice (i, 1);
    }

    If (165 > drink.x & & drink.x > 155) {}
    If (5 > currentPos & & currentPos >-5) {}
    trace ((MovieClip (Drink). Score));
    removeChild (drink);
    gameScore.addToValue ((MovieClip (drink). Score));
    / / trace ((MovieClip (drink). Score));
    Army.splice (i, 1);

    }
    }

    I have = i-1;
    }

    earlier in this code, the variable drink is defined

    public var drink: drink;

    What intrigues me is if I use the first line with *, I get this error and if I use the second it works fine. Any idea on what could be the problem? Thanks for all the help I received on this forum!, maybe someday I will be wise enough to contribute in return.

    It is difficult to guess the small part of the cord, but expand the items in the "Army" table has MovieClip typed objects.

    Since you say

    drink Army = [i]

    drinking can either type MovieClip. So the compiler generates an error when you try to assign variables for any other type except MovieClips, unless you specifically declared as a dedicated custom class.

  • ReferenceError: Error #1069: m_viewerController property not found on flash.display.AVM1Movie and there is no default value.      at intro_fla::MainTimeline/_onEnterFrame()

    (1) what is flash.display.AVM1Movie? I'm using as3

    (2) what is m_viewerController?

    (3) _onEnterFrame is usually a function name that by default it needs?

    function onMclLoaded(event:Event):void

    {

    This.MCL.Visible = false;

    this.addEventListener (Event.ENTER_FRAME, _onEnterFrame);

    }

    Maybe it's part of a component any which is used in the file that you upload.  Code is associated with this object is unable to find it.

  • Error 1069

    It is my code that calls when streaming is finished.

    why I get this error?

    Thank you

    -------

    netStream.addEventListener (NetStatusEvent.NET_STATUS, statusUpdated);

    netStream.addEventListener (AsyncErrorEvent.ASYNC_ERROR, asyncErrorHandler);

    .......

    public void statusUpdated(e:NetStatusEvent):void {}

    If (e.info.code is "NetStream.Play.Stop")

    {

    showBtns (["playBtn"]);

    gotoAndStop (1)

    }

    }

    public void asyncErrorHandler(event:AsyncErrorEvent):void {}

    trace (Event.Text);

    }

    ReferenceError: Error #1069: property onPlayStatus not found on the hand and there is no default value.

    Error #2095: flash.net.NetStream could not invoke the onPlayStatus reminder.

    It seems that in this case, you are trying to play streaming video.

    The error indicates allows you to add another onPlayStatus() function in your code. This function is called by the streaming server.

    You must do two things:

    1 define client NetStream refers to the current scope

    ...
    netStream.client = this
    ...
    

    2 write the function:

    public function onPlayStatus(info:Object):void
    {
              switch(info.code) {
                        case "NetStream.Play.Complete":
                                  // code to handle steream end
                                  break;
              }
    }
    
  • Error #1069: Property not found unloadAndStop on flash.display.Loader

    Hey all,.

    I have inhareted a flex application that was built in (I think) flex 3.x.  I am currently using Flash builder 4 and set the compiler settings to use flex 3.5.  as soon as I have for rund or debug the application, I get the following error:

    ReferenceError: Error #1069: property not found on flash.display.Loader unloadAndStop and there is no default value.

    to MethodInfo - 7)

    service /http://adobe.com/AS3/2006/builtin: apply)

    to SetIntervalTimer / onTimer)

    to::Timer/_timerDispatch() flash.utils

    to::Timer/tick() flash.utils

    I don't know what is the cause, the only thing I can think of at this point is that the app was built with a verson SDK before 3.5 and because I can't choose TI 3.5 throw this error. Can anyone confirm this or give me some advice on this.

    Thanks a ton.

    default project 3.x to assume the Flash Player 9, which did not have

    unloadAndStop on the charger.  Another code that you are running is assuming that player

    10. you want to either demote this code to take the Player 9, or set

    -target-Player = 10 on the compiler options.

  • cachedOrphan error #1069

    I am trying to load an external swf into a movie and can not for the life of me what I am doing wrong.   Anyone who is familiar with that? Thanks in advance!

    Barbara

    ReferenceError: Error #1069: cachedOrphan property not found on com.greensock.TweenMax and there is no default value.
    at com.greensock::TimelineLite/addChild()
    at com.greensock::TimelineLite/insert()
    at com.greensock::TimelineLite/insertMultiple()
    at nutroBanner_fla::MainTimeline/frame1()

    by greensock this is caused by using mixed versions of its files:

    http://forums.greensock.com/viewtopic.php?f=1&t=3031

  • Extension of class Array, get Error #1069: property 0 not found with indexOf appeal

    I'm using inheritance to extend the Array class to create a class of paths that moves of Sprites/MovieClips around on the screen. I get a weird error on a call to indexOf. Here is the error:

    ReferenceError: Error #1069: property 0 not found on paths and there is no default value.
    to Array$ / _indexOf)
    table / http://Adobe.com/AS3/2006/builtin:IndexOf ()
    to Paths / Next () [D:\Stephen\Documents\Flash\TossGame\TossGameFirstPerson\Paths.as:40]

    Here is the corresponding code in the class of paths:

    SerializableAttribute public class paths extends Array
    {
    private var cCurrentPath:Path;

    public function () following: path
    {
    var lArray:Array =;
    var lNextIndex:int is indexOf (cCurrentPath) + 1;.
    If (lNextIndex == length) lNextIndex = 0;
    var lPath:Path = lArray [lNextIndex];
    lPath return;
    }
    } / / class

    I get the error in the highlighted line. cCurrentPath is filled with a trace object that corresponds to the object at position 0 of the this object (paths). I tried the following variants of the Next() function:

    public function () following: path
    {
    var lArray:Array =;
    var lNextIndex:int =
    lArray. indexOf (cCurrentPath) + 1;
    If (lNextIndex ==
    lArray. length ) lNextIndex = 0;
    var lPath:Path = lArray [lNextIndex];
    lPath return;
    }

    public function () following: path
    {
    var lArray:Array =;
    var lNextIndex:int = this
    . indexOf (cCurrentPath) + 1;
    If (lNextIndex == this
    . length ) lNextIndex = 0;
    var lPath:Path = lArray [lNextIndex];
    lPath return;
    }

    public function () following: path
    {
    var lArray:Array =;
    var lNextIndex:int = super
    . indexOf (cCurrentPath) + 1;
    If (lNextIndex == super
    . length ) lNextIndex = 0;
    var lPath:Path = lArray [lNextIndex];
    lPath return;
    }


    Same product if mistake it I try. Anyone got any ideas?

    Stephen

    Flash CS3 Pro (Version 9.0)

    Mark your dynamic class.

    class dynamic public railways extends from table

  • Error #1069: TextField drag and drop

    I created a clip I creates instances of the runtime by clicking on a button, these movieclips all have the anuee name # where # is the instance number.

    My problem is that the clip has a text box Dynamics slap in the middle of it that does not work with my drag and drop function. If I shake the cloud around the edges, drag drop works. If I click in the Middle it does not work and gives the following error in the output window

    ReferenceError: Error #1069: property not found dropTarget on flash.text.TextField and there is no default value for Suite_fla::MainTimeline/myDragHandler()

    Here is the myDragHandler function which only downwards click the Component Manager I have also a top manager who made stopDrag() but it's the same thing send me two errors for each click.

    function myDragHandler(event:MouseEvent):void
    {
    var object = event.target;
    object.startDrag ();
    };

    So I need to drag the clip even if the user clicks on the text in the middle of the box. Advice or advice is welcome.

    Thank you.

    in your loop where assign you event handlers, try to set the mouseChildren to false on the MovieClips bcloud property.

  • CS3 - CS4 Migration, ReferenceError: Error #1065:

    Hello! I tried to migrate a project Flash based of CS3 to FDI of new CS4 for a few days, but it was impossible. All components of the library to throw the same error at the time of the construction:

    ReferenceError: Error #1065: < class > Variable is not defined.

    I changed the name of classes with the same name as the package.
    I also changed the name of the main class
    I created a new empty .fla to copy and paste all the items in the library.
    BUT I HAVE YET TO SOLVE THE PROBLEM.

    I tried all the solutions I found on the Internet, but the error is still there. Could you please tell me what I'm doing wrong? I would be very grateful if you could help me! Thank you.

    I hope that you have any code on the timelines of one of your objects from library. If this is the case:

    create a new fla in cs4.

    Copy your items from the library of your cs3 fla and paste them into the library of your cs4 fla and publish. are there any error messages?

    If Yes, remove about 1/2 the objects of the library and repeat until narrow down you the problem to the objects of the library as little as possible. Ideally, a library object will cause the error message. Save this cs4 fla and post a link here.

    If there is no error message, the problem is not only caused by objects in the library.

  • ReferenceError: Error #1056: cannot create gameOverMenu property on game. -pls help :(

    ReferenceError: Error #1056: cannot create gameOverMenu property on game.

    at flash.display::Sprite/constructChildren()

    at flash.display::Sprite()

    at flash.display::MovieClip()

    at Game()***************************:16]

    Cannot display the source code at this location.

    ~~~~~~~~~~~~~~~~

    Code Game.As:

    package {}

    import flash.display.MovieClip;

    import flash.events.Event;

    import flash.utils.Timer;

    import flash.text.TextField;

    import flash.text.TextFormat;

    Game/public class extends MovieClip {}

    public static var character: MovieClip;

    public static var enemyTimer:Timer;

    public static var scoreText:TextField;

    public static var score: Number;

    public static var healthMeter:HealthMeter;

    public static var gameOverMenu:GameOverMenu;

    public void Game() {}

    Key.Initialize (internship);

    character = new Character();

    addChild (character);

    enemyTimer = new Timer (1000);

    enemyTimer.addEventListener ("timer", sendEnemy);

    enemyTimer.start ();

    var scoreFormat = new TextFormat ("Alexandrian MS", 20, 0xFFFFFF);

    scoreText = new TextField();

    scoreText.defaultTextFormat = scoreFormat;

    scoreText.x = 290;

    scoreText.text is a String (0);.

    addChild (scoreText);

    healthMeter = new HealthMeter();

    addChild (healthMeter);

    healthMeter.x = 10;

    healthMeter.y = 10;

    gameOverMenu = new GameOverMenu();

    gameOverMenu.x = 300;

    gameOverMenu.y = 150;

    addChild (gameOverMenu);

    gameOverMenu.visible = false;

    gameOverMenu.playAgainButton.addEventListener ("mouseDown", newGame);

    resetScore();

    }

    function sendEnemy (e: Event) {}

    enemy of the var = new Enemy();

    stage.addChild (enemy);

    }

    public static function updateScore (points) {}

    score +=;

    scoreText.text = String (score);

    }

    public static function resetScore() {}

    score = 0;

    scoreText.text = String (score);

    }

    function newGame (e: Event) {}

    gameOverMenu.visible = false;

    Character.Visible = true;

    Character.x = 300;

    Character.y = 150;

    character.takeDamage(-character.maxHealth);

    character.addEventListener ("enterFrame", character.move);

    resetScore();

    enemyTimer.start ();

    }

    public static function gameOver() {}

    gameOverMenu.visible = true;

    enemyTimer.stop ();

    for (var i in Enemy.list) {}

    Enemy.list [i]. Kill();

    }

    }

    }

    }

    I don't see a problem with your code, but, of course, I can't tell if you really have a class named GameOverMenu in your class path.  and I see no reason for all static variables/functions.

  • Reference error 1069?

    I am trying to connect buttons on a homepage for individual pages, although it does not work, whenever I have change the pages leaf through permanently in a cycle. Help!

    Coding:

    1homeb.addEventListener (MouseEvent.CLICK, gotoAndStop [1, 'Stage 4']);

    mhomeb.addEventListener (MouseEvent.CLICK, gotoAndStop [1, "Stage 5"]);

    dhomeb.addEventListener (MouseEvent.CLICK, gotoAndStop [1, "Scene 3"]);

    abouthomeb.addEventListener (MouseEvent.CLICK, gotoAndStop [1, "Scène 2"]);

    Reference error is the error: #1069: Scene 4 property not found on the number and there is no default value

    to homepage_fla::MainTimeline/frame1)

    Any help will be appreciated...

    You cannot specify how event listeners and your gotoAndPlay/stop are written incorrectly as well (without brackets).  Also, you should not name the instances from numeric characters.  You're better off avoiding trying to shortcut the code.  For each button your should have code like this...

    homeb.addEventListener (MouseEvent.CLICK, homebClicked);

    function homebClicked(evt:MouseEvent):void {}

    Stop (1, "scene 4");

    }

  • Get ReferenceError: Error #1065: Variable Transform3DController is not defined. When you use the debugging.

    Hello

    I just upgraded my Flash Builder to 4.6. Since the upgrade I get the following error right when I run my web files through debugging:

    ReferenceError: Error #1065: Variable Transform3DController is not defined.

    Global / flash.utils::getDefinitionByName()

    at ominds.mouseinspect::MouseInspector/onTmd3dModuleLoaded()

    I don't know if it came from the new update to the constructor or if it comes to liberate an issue with the new 11,1,102,55 Flash Player. It seems that when I arrived to http://www.adobe.com/software/flash/about/ it does not even load the flash movie.

    I'm on a Mac OS X 10.6.8 and I use chrome for most, but this problem also occurs in FireFox.

    Does anyone have ideas to wtf is happening?

    Thank you

    -Nate

    This is Firebug Firebug/Flash, the origin of the problem. I had to remove completely all firebug on the addons of firefox so that he stop throwing the error.

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