Error: parsing formula [statement of DIFFICULTY] (line 1) 1200315 error: invalid

Hi all

I am using the following code in the calculation script



DIFFICULTY (@ISSIBLING ("COCK"))

"TOTAL NET WORTH' ="DISCOUNT"+"SALES. "

ENDFIX


There was the same error tha

Error: parsing formula [statement of DIFFICULTY] (line 1) 1200315 error: invalid object type

Please give your info


Thanks in advance
pp

Published by: 954827 on October 4, 2012 04:17

You must provide a member or set of members in the instruction of fix. Any function 'IS' is a Boolean value and returns a TRUE/FALSE value. Maybe try @SIBLINGS?

Tags: Business Intelligence

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    PlayCpuOverheadSwBuffers: 0

    Video device 0
    ==============
    Description: NVIDIA GeForce GT 220
    Company / Chipset: nVidia.
    Driver file: nvd3dum.dll
    Driver size: 9 386 600 bytes
    Driver date: 22:55:32 Saturday 4/3/2010
    Attributes: Final Version, Private Build
    Driver version: 8.17.11.9745
    Version: 8.17.11.9745
    Hardware ID: 10DE.0A20 (Rev 162, Subsys 0 x 12253842)
    Video memory: 2,375,872,512 bytes (2266 Meg)
    Mem texture map: 1,034,485,760 bytes (987 Meg)
    AGP texture memory: 1,341,386,752 bytes (1279 Meg)
    Modes of FourCC: NV12 NV24 YV12, UYVY, YUY2 AI44 AI88 AYUV AIP8 AV12 PLFF NVMD NVDP NVDB SSAA ATOC
    Texture formats: 555 1555 4444 565 0888 8888 bump N→∞ (8,8) bump map N→∞ (8,8) FourCC (1TXD) FourCC (2TXD) (3TXD) FourCC FourCC (4TXD) FourCC (5TXD) FourCC (SCVN) FourCC (UHVN) FourCC (SHVN)
    Z buffer formats: 16 bit Z 32 bit Z (Z = 32 (0xffffff00) template = 8 (0xff)) (Z = 32 (0xffffff) template = 8 (0xff000000)) 32 bit Z 24 bit Z
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    mode 32 bits: 800 x 600 1024 x 768 x 1152 864 1176 x 664 1280 x 720 1280 x 768 1280 x 800 1280 x 960 1280 x 1024 1360 x 768 900 1600 x 1024 1600 x 1600 x 1200 1680 x 1050 992 1920 x 1080 x 1768
    CERTIFIED: No.
    DRAWPRIMITIVES2: Yes
    DRAWPRIMITIVES2EX: Yes
    DRAWPRIMTLVERTEX: Yes
    FLIPINTERVAL: Yes
    FLIPNOVSYNC: Yes
    NO2DDURING3DSCENE: No.
    NONLOCALVIDMEM: Yes
    NOPAGELOCKREQUIRED: No.
    CALIBRATE the GAMMA: No.
    PRIMARYGAMMA: Yes
    ZBuffer: 16 24
    Rendering depth: 16 32
    Texture size: 1 x 1 to 8192 x 8192
    Maximum U, v coords: 8192.0
    Cutting guard :-100000000,-100000000 to 100000000,100000000
    AlphaTest NotEqual: Yes
    Lack of mixture of the CBC:
    Lack of mixture Dest:
    Texture AGP: Yes
    Texture coords: 8
    Mix the steps: 8
    The Textures of max: 8
    Hardware T & L: Yes
    Vertex Blending: 4
    Maximum lights: 8
    Clip planes: 8
    Mix Lightmap: Ok
    Mix Specularmap: Ok
    Mixture of detail: Ok
    Vid linear memory: Yes
    SELECTARG1: Yes
    SELECTARG2: Yes
    ADD: Yes
    ADDSIGNED: Yes
    SUBTRACT: Yes
    MODULATE: Yes
    MODULATE2X: Yes
    MODULATE4X: Yes
    BLENDCURRENTALPHA: Yes
    BLENDDIFFUSEALPHA: Yes
    BLENDTEXTUREALPHA: Yes
    BUMPENVMAP: Yes
    BUMPENVMAPLUMINANCE: Yes
    DOTPRODUCT3: Yes
    ANISOTROPY: Yes
    ANTIALIASSORTINDEP: Yes
    FOGTABLE: Yes
    FOGVERTEX: Yes
    FOGRANGE: Yes
    WFOG: Yes
    WBUFFER: No.
    MIPMAPLODBIAS: Yes
    WBUFFER: No.
    ZBUFFERLESSHSR: No.
    MIPNEAREST: Yes
    LINEARMIPLINEAR: Yes
    DONOTSTRIPELEMENTS: Yes
    TEXTURE CLAMP: Yes
    BORDER TEXTURE: Yes
    MIRROR of TEXTURE: Yes
    ALPHAGOURAUDBLEND: Yes
    SQUAREONLY: No.
    COLORFLATMONO: Yes
    COLORGOURAUDMONO: Yes
    COLORFLATRGB: Yes
    COLORGOURAUDRGB: Yes
    SPECULARFLATRGB: Yes
    SPECULARGOURAUDRGB: No.

    Video device 1
    ==============
    Description: NVIDIA GeForce GT 220
    Company / Chipset: nVidia.
    Driver file: nvd3dum.dll
    Driver size: 9 386 600 bytes
    Driver date: 22:55:32 Saturday 4/3/2010
    Attributes: Final Version, Private Build
    Driver version: 8.17.11.9745
    Version: 8.17.11.9745
    Hardware ID: 10DE.0A20 (Rev 162, Subsys 0 x 12253842)
    Video memory: 2,375,872,512 bytes (2266 Meg)
    Mem texture map: 1,034,485,760 bytes (987 Meg)
    AGP texture memory: 1,341,386,752 bytes (1279 Meg)
    Modes of FourCC: NV12 NV24 YV12, UYVY, YUY2 AI44 AI88 AYUV AIP8 AV12 PLFF NVMD NVDP NVDB SSAA ATOC
    Texture formats: 555 1555 4444 565 0888 8888 bump N→∞ (8,8) bump map N→∞ (8,8) FourCC (1TXD) FourCC (2TXD) (3TXD) FourCC FourCC (4TXD) FourCC (5TXD) FourCC (SCVN) FourCC (UHVN) FourCC (SHVN)
    Z buffer formats: 16 bit Z 32 bit Z (Z = 32 (0xffffff00) template = 8 (0xff)) (Z = 32 (0xffffff) template = 8 (0xff000000)) 32 bit Z 24 bit Z
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    mode 32 bits: 800 x 600 1024 x 768 x 1152 864 1176 x 664 1280 x 720 1280 x 768 1280 x 800 1280 x 960 1280 x 1024 1360 x 768 900 1600 x 1024 1600 x 1600 x 1200 1680 x 1050 992 1920 x 1080 x 1768
    CERTIFIED: No.
    DRAWPRIMITIVES2: Yes
    DRAWPRIMITIVES2EX: Yes
    DRAWPRIMTLVERTEX: Yes
    FLIPINTERVAL: Yes
    FLIPNOVSYNC: Yes
    NO2DDURING3DSCENE: No.
    NONLOCALVIDMEM: Yes
    NOPAGELOCKREQUIRED: No.
    CALIBRATE the GAMMA: No.
    PRIMARYGAMMA: Yes
    ZBuffer: 16 24
    Rendering depth: 16 32
    Texture size: 1 x 1 to 8192 x 8192
    Maximum U, v coords: 8192.0
    Cutting guard :-100000000,-100000000 to 100000000,100000000
    AlphaTest NotEqual: Yes
    Lack of mixture of the CBC:
    Lack of mixture Dest:
    Texture AGP: Yes
    Texture coords: 8
    Mix the steps: 8
    The Textures of max: 8
    Hardware T & L: Yes
    Vertex Blending: 4
    Maximum lights: 8
    Clip planes: 8
    Mix Lightmap: Ok
    Mix Specularmap: Ok
    Mixture of detail: Ok
    Vid linear memory: Yes
    SELECTARG1: Yes
    SELECTARG2: Yes
    ADD: Yes
    ADDSIGNED: Yes
    SUBTRACT: Yes
    MODULATE: Yes
    MODULATE2X: Yes
    MODULATE4X: Yes
    BLENDCURRENTALPHA: Yes
    BLENDDIFFUSEALPHA: Yes
    BLENDTEXTUREALPHA: Yes
    BUMPENVMAP: Yes
    BUMPENVMAPLUMINANCE: Yes
    DOTPRODUCT3: Yes
    ANISOTROPY: Yes
    ANTIALIASSORTINDEP: Yes
    FOGTABLE: Yes
    FOGVERTEX: Yes
    FOGRANGE: Yes
    WFOG: Yes
    WBUFFER: No.
    MIPMAPLODBIAS: Yes
    WBUFFER: No.
    ZBUFFERLESSHSR: No.
    MIPNEAREST: Yes
    LINEARMIPLINEAR: Yes
    DONOTSTRIPELEMENTS: Yes
    TEXTURE CLAMP: Yes
    BORDER TEXTURE: Yes
    MIRROR of TEXTURE: Yes
    ALPHAGOURAUDBLEND: Yes
    SQUAREONLY: No.
    COLORFLATMONO: Yes
    COLORGOURAUDMONO: Yes
    COLORFLATRGB: Yes
    COLORGOURAUDRGB: Yes
    SPECULARFLATRGB: Yes
    SPECULARGOURAUDRGB: No.

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    Mike

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