Events and listeners between custom classes

I have a project that I worked on for weeks that I have yet another problem with. I am trying to learn AS3, that is why it takes so long, but that is not important for this position.

I wanted to create a custom event class so that I could make sure the event did not interfere with other 'COMPLETE' events that are passed between the classes. In other words, I have a few things to finish before a function called... we're loading XML and another is a police. So, I thought about creating a custom FontLoaded class that extends the event and do type something like "FontLoadedEvent.LOADED". In this way I could listen to 'Event.COMPLETE' XML and this event of police also.

Please tell me if I'm going down the wrong path here, but I don't seem to receive in the event of a return to my new custom event. Also, how we detect if it is being distributed differently if the eventListener is triggered? Other ways to test this?

You can follow the event to see if it has sent.

In addition, this isn't a good deal to create a new event. Custom events are used to store additional information. MouseEvent exists because the event has not localX, locally, properties etc. Since you don't seem to be throwing additional properties, you can use a regular event.

trace (dispatchEvent (new Event ("panelFontsLoaded"));

addEventListener ("panelFontsLoaded", onFontsLoaded);

Static Consts are used to help debug the typos. The type of event is just a string, often stored in a const.

Tags: Adobe Animate

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