External SWF only times, first pictures a few loops then

Help!  I worked on this for the past few weeks.  Having read what I read.  Have tried everything I have has been published.  And still I can't get a simple external swf to load and read using AS3.  I tried several ways with the same results each time.  Here are some of the scripts I have tried.  What I would like to have happen is have a main script where I load sequentially external SWF files - there is no interaction required - this is a presentation that includes video and other SWF Flash files that I created.  Now, I just want that they all in a single flash file.  I had no problem with AS2 do this, but I do not know have agrees with AS3!  Please HELP - my date deadline is this week and I'm not even close to being ready.  Thank you!

var myLoader:Loader = new Loader();

var url: URLRequest = new URLRequest ("script1_3.swf");

addChild (myLoader);

**********************************************************************

begin var: MovieClip;

var beginLoader:Loader = new Loader();

beginLoader.contentLoaderInfo.addEventListener (Event.INIT, beginLoading);

beginLoader.load (new URLRequest ("start1_3.swf"));

function beginLoading(evt:Event):void {}

thisMovieClip = MovieClip (beginLoader.content);

stage.addChild (thisMovieClip);

thisMovieClip.play ();

//}

//**********************************************************

import flash.display. *;

import flash.net.URLRequest;

import flash.events.Event;

var _swfLoader1:Loader;

var _swfContent1:MovieClip;

loadSWF1 ("script1_3.swf");

Play();

function loadSWF1(path:String):void {}

var _req1:URLRequest = new URLRequest();

_req1. URL = path;

_swfLoader1 = new Loader();

setupListeners1 (_swfLoader1.contentLoaderInfo);

_swfLoader1.load (_req1);

//}

function setupListeners1(dispatcher1:IEventDispatcher):void {}

dispatcher1.addEventListener (Event.COMPLETE, addSWF1);

dispatcher1.addEventListener (ProgressEvent.PROGRESS, preloadSWF1);

//}

function preloadSWF1(event:ProgressEvent):void {}

var _perc:int = (event.bytesLoaded / event.bytesTotal) * 100;

swfPreloader1.percentTF.text = _perc + '% ';

//}

function addSWF1(event:Event):void {}

event.target.removeEventListener (Event.COMPLETE, addSWF1);

event.target.removeEventListener (ProgressEvent.PROGRESS, preloadSWF1);

_swfContent1 = event.target.content;

_swfContent1.addEventListener ("close", unloadSWF1);

addChild (_swfContent1);

//}

function unloadSWF1(event:Event):void {}

_swfLoader1.unloadAndStop ();

removeChild (_swfContent1);

_swfContent1 = null;

//}

Best wishes

Deborah

If you do not have a stop() command in frame 50, try putting an it, or explain why you will not.  Certainly put a trace in the frame of 50 to see if you keep coming back, as in... trace ("under 50");

Tags: Adobe Animate

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