Fast forward button
Hello
What I want to do is to recreate fast forward/backward buttons located on the game bar. So that they are just a part of the course itself and can sit well with our other playback control buttons.
I have seen that it is possible with AS2, but we use A6, and I don't see a way to access the var system fast forward or a var of frame rate, which is how I think it could be possible.
Someone at - he found a way to do it?
Thank you
Nick
Correct... assigning false or 0 will not stop it because it's a single button of 3 steps.
document.Captivate.cpEISetValue('m_VarHandle.cpCmndFastForward', true);
Click on fist = fast forward x 2
second click = 4 x fast forward
third click = back to normal speed
So some JS here is code you can add to the standard.js file, or on the first slide of your project in a slide input event:
/* Create and set a counter to keep track of how many times the Fast Forward button was clicked */ if(typeof(buttonClickedCounter) === 'undefined') var buttonClickedCounter = 0; /* function used to fast forward x number of times */ function fastForward(repeatCall){ /* Loop through to repeat the call */ for(var i = 0; i < repeatCall; i++){ /* Execute the FF command in Cp */ document.Captivate.cpEISetValue('m_VarHandle.cpCmndFastForward', true); /* Increment our button click counter */ buttonClickedCounter++; /* If counter is 3 or more, reset it back to 0 since that's normal speed */ if(buttonClickedCounter >= 3) buttonClickedCounter = 0; } } /* function used to normalize the speed of the course back to the standard fps */ function normalizeSpeed(){ /* Check how many times the button was clicked */ switch(buttonClickedCounter){ /* It was clicked once */ case 1: /* Run the fastForward Command 2x to normalize the speed */ fastForward(2); break; /* It was clicked twice */ case 2: /* Run the fastForward Command 1x to normalize the speed */ fastForward(1); break; default : /* Do nothing */ } }
Then, in your FF inside the CC button, you must run this JS:
fastForward(1);
Then out of each slide slide, you can run another action of JS to normalize the speed:
normalizeSpeed();
The most difficult part would be that you would have to call normalizeSpeed() on each blade output event. I would create a tip Action that runs the JS so that the implementation inside Cp would make it a little easier.
Jim Leichliter
Tags: Adobe Captivate
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The currentFrame property is a read-only property, but you try to change its value using code in this line...
this.gotoAndPlay this.currentFrame += (72);
So change that line to be
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noticing that I took out "this" references as well. They are most often useless in AS3 scenarios.
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