First Pro blend mode problem
Hello.
I already used the screen blend mode to add a set of images on another game. The first series (made in 3DS Max) were the main image for my film so that "layered" all have been made by 3DS Max as part of rendering VRay atmosphere. The two images were dark Max. When I added the "bunk" game I simply chose the mode of fusion screen for them and they have been added, very well.
I am now trying to achieve something similar. This time, the first series of images are rendered to a white background. The second are rendered VRay material rendered elements (tried white background and black - same result). When I add the second set in a machine to separate on the timeline screen blend mode and use video slot, the result is a transparent overlay faded/patially image when there are objects in the image of 'background '. Where there is a white background none of the top layer is visible.
I see that it is somehow mix colors/light and produce a pure white outside the objects in the scene.
Q. How do I get the required mixture of both sets of images?
Thank you very much
Terry
If you return your scaffolding with alpha, black background turns transparent surface, so you won't need to use mix of modes, you simply put the scaffold and track below is seen through a transparent area.
If you have some problems with rendering with alpha, it's another story. As you asked Rick Gerard, download a sample file and post a screenshot with your render settings.
Tags: Premiere
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Process: Adobe Premiere Pro CC [19717]
Path: / Applications/Adobe Premiere Pro CC/Adobe Premiere Pro CC.app/Contents/MacOS/Adobe first Pro CC
ID: com.adobe.AdobePremierePro
Version: 7.2.2 (7.2.2)
Code type: X 86-64 (Native)
Parent process: launchd [796]
Responsible for: Adobe Premiere Pro CC [19717]
ID: 1736816378
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OS version: Mac OS X 10.9.3 (13 D 65)
Report Version: 11
Anonymous UUID: 04113131-7041-30A7-6DC5-71A9B4D97D74
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VM_ALLOCATE 000000012dc23000-000000012dc6d000 [296K] rw-/ rwx SM = PRV
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Thread 0: Dispatch queue: com.apple.main - wire
0 com.apple.CoreFoundation 0x00007fff8992cc62-[objectsWithOptions:passingTest sets:] + 194
1 com.apple.AppKit 0x00007fff88205db2-[NSView (NSInternal) _uninstallRemovedTrackingAreas] + 314
2 com.apple.AppKit 0x00007fff8830f579-[NSView (NSInternal) _updateTrackingAreas] + 679
3 com.apple.AppKit 0x00007fff8830f8e7-[NSView (NSInternal) _updateTrackingAreas] + 1557
4 com.apple.AppKit 0x00007fff8830f8e7-[NSView (NSInternal) _updateTrackingAreas] + 1557
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com.apple.CoreFoundation 9 0x00007fff898f7468 __CFRunLoopRun + 776
10 com.apple.CoreFoundation 0x00007fff898f6f25 CFRunLoopRunSpecific + 309
11 com.apple.HIToolbox 0x00007fff8b50da0d RunCurrentEventLoopInMode + 226
12 com.apple.HIToolbox 0x00007fff8b50d7b7 ReceiveNextEventCommon + 479
13 com.apple.HIToolbox 0x00007fff8b50d5bc _BlockUntilNextEventMatchingListInModeWithFilter + 65
14 com.apple.AppKit 0x00007fff881c926e _DPSNextEvent + 1434
15 com.apple.AppKit 0x00007fff881c88bb-[NSApplication nextEventMatchingMask:untilDate:inMode: dequeue:] + 122
16 com.apple.AppKit 0x00007fff881bc9bc-[NSApplication run] + 553
17 com.adobe.Frontend.framework 0x00000001000c684d FE: MacApplication::RunSelf() + 45
18 com.adobe.Frontend.framework 0x000000010004642a FE::Application:Run(std::basic_string<unsigned_short,_std::char_traits<unsigned_short>,_dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned_short>_>_const&) + 4058
19 com.adobe.Frontend.framework 0x00000001000c80c8 FE::AppMain (ASL::ObjectPtr < ASL::Module, ASL::AtomicValue > const &, std::basic_string < unsignedShort, std::char_traits < unsigned short > dvacore::utility:SmallBlockAllocator:STLAllocator < unsigned short > > const &, int, void *) + 296
20 com.adobe.Frontend.framework 0x00000001000cf285 FE::Run (ASL::ObjectPtr < ASL::Module, ASL::AtomicValue > const &, std::basic_string < unsignedShort, std::char_traits < unsigned short > dvacore::utility:SmallBlockAllocator:STLAllocator < unsigned short > > const &, int) + 581
21 main 0x00000001000018bc com.adobe.AdobePremierePro + 524
22 com.adobe.AdobePremierePro 0x00000001000016a4 start + 52
.
Thanks in advance for the help of everyone in this discussion.
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I have all my original Quicktime (originally Pro-Res 1920 x 1080) items dragged in AE and rendered uncompressed 8-bit versions of all.
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