Flash AS3.0 to the Html Canvas convertion
Hello again,
I'm in a little correction here.
I converted my Flash project to canvas of Html in Flash CC.
But my actions in timeline got commented and created a js file.
His does not work according to what I've created.
Did some research and knew the shares could be placed in comment and js should be written for the actions given wehave.
As I have no knowledge in programming Java Script, any help in this would be very appreciated.
This is the script that I worked on...
Thanks in advance...
import flash.events.MouseEvent; Wall1.stop(); Wall1.RedCove.visible = false; Wall1.PearlGrey.visible = false; Wall1.Boulder.visible = false; Wall1.Lava.visible = false; RedCove_btn.visible = false; PearlGrey_btn.visible = false; Boulder_btn.visible = false; Lava_btn.visible = false; Wall_btn.addEventListener(MouseEvent.CLICK,panels); function panels(event:MouseEvent):void { RedCove_btn.visible = true; PearlGrey_btn.visible = true; Boulder_btn.visible = true; Lava_btn.visible = true; } RedCove_btn.addEventListener(MouseEvent.CLICK, redcove); function redcove(event:MouseEvent):void { Wall1.RedCove.visible = true; Wall1.PearlGrey.visible = false; Wall1.Boulder.visible = false; Wall1.Lava.visible = false; } PearlGrey_btn.addEventListener(MouseEvent.CLICK, pearlgrey); function pearlgrey(event:MouseEvent):void { Wall1.PearlGrey.visible = true; Wall1.RedCove.visible = false; Wall1.Boulder.visible = false; Wall1.Lava.visible = false; } Boulder_btn.addEventListener(MouseEvent.CLICK, boulder); function boulder(event:MouseEvent):void { Wall1.Boulder.visible = true; Wall1.RedCove.visible = false; Wall1.Lava.visible = false; Wall1.PearlGrey.visible = false; } Lava_btn.addEventListener(MouseEvent.CLICK, lava); function lava(event:MouseEvent):void { Wall1.Lava.visible = true; Wall1.RedCove.visible = false; Wall1.Boulder.visible = false; Wall1.PearlGrey.visible = false; } Original_Image.addEventListener(MouseEvent.CLICK, hide); function hide (event:MouseEvent):void { RedCove_btn.visible = false; PearlGrey_btn.visible = false; Boulder_btn.visible = false; Lava_btn.visible = false; }
Doing this involves manually code was rewritten?
Yes, you have to edit the js file that flash generates after you publish to Web
EaselJS is a entirely different from the law AS 3.0?
EaselJS is essentially a framework that lets you write JavaScript with classes (similar to actionscript).
A feature that you need to put all of the clips/Sprites in your javascript library
Check out this tutorial to get a basic understanding of:
Tags: Adobe Animate
Similar Questions
-
I have a site with a menu flash at the top and the rest will be in html-
I try to have the menu flash up and will be a
drop-down menu that will pass above the html part of the page. I see this
done for movies all the time with commercials that when they
is overthrown they develop and go on the html part of the site. I have
thought that this was done with a transparent background, but I can't that
to work. No idea how this is done.
Thank you
Randy
Thanks guys, I did like this
File Flash - 728 x 240
-javascript-
-incorporate-
-Flash actionscript-
{run}
getURL ("javascript:expandCreative('ContainerDivID')");
gotoAndStop (2);
}{We (Rollout)}
getURL ("javascript:collapseCreative('ContainerDivID')");
gotoAndStop (1);
} -
the transparent file does not not in Flash/AS3, work well in html
Hello:
I have a .gif with transparent index image, presenting itself as I expect (i.e. with correct transparency) when embedded in a web page. However, transparency does NOT appear in my Flash swf file. In ActionScript, I use the loader to load the image, and the Bitmapdata coming out has the transparent property to true (I can see it in the debugger). However, does not have transparency. Thanks for the tips!
I realized what I was doing wrong. I was not calling
new BitmapData
with the transparency setting and fillColor parameters. Sorry to take up on the plateau with something that should have been obvious. -
ActionScript Toolbox is missing &; Adobe Flash not to publish the .html page
When I opened Adobe Flash I get this message
Analysis of XML errors *.
Line 0: the object = "[corresponding mx.video.FLVPlayback] ' attribute was not found on the version of script assist text = '.addEventListener (%)" "for an item
Analysis of XML errors *.
Line 0: the object = "[corresponding mx.screens.Form] ' attribute was not found on the version of script assist text = '.addEventListener (%)" "for an item
Line 0: the object = "[corresponding mx.screens.Slide] ' attribute was not found on the version of script assist text = '.addEventListener (%)" "for an item
and when I opened the action script all as I find is the following
and when I try to publish a Web page of .html off the flash get them all is a blank page when I change I can't find no code
This is the first time that this has happened and I have no idea why or how to fix it... Please if anyone has an idea to tell me
try to remove and then reinstall your flash program.
-
Flash command to open the .html page
Hello - I have created a site with frames for a client (against my suggestion), but they still wanted. He's a senior and a backstory. Senior management has all the buttons of options in this 'home' "about us", etc..
When click on these, I need their associated .html pages to load in the lower frame. Senior is the backstory of indexTop.html is indexBottom.html.
What add you to the usual command (below) is not frames to achieve
on (release) {}
getURL ("thispage.html");
}
Thanks for any help,
EricHello
As far as I remember I did something similar a few years ago and the goal was to use what is called iframe.
Maybe this link will help you:
http://www.Kirupa.com/developer/Flash5/frames.htmAlthough it refers to Flash 5, the solution might work in the latest version of flash. He should also know that the executives are considered a little 'old' these days.
Greetings
-
Flash as3 physical so the number of declaration:
When the speed is greater than 4, the ball must stop. I also tried the code if(xx>4) { ball.stop (); } { inside the partition and out of reach... but do not work }
amount of gravity Set
var gravity: Number =. 000098;
together from velcity
var xx:Number = 0.2;
mark the start time and add listener
var lastTime:int = getTimer();
addEventListener (Event.ENTER_FRAME, animateBall);
step animation
function animateBall(event:Event) {}
get lag
var timeDiff:int = getTimer () - last time;
last time += timeDiff;
adjust the vertical speed of gravity
XX += gravity * timeDiff;
Move the ball
ball.rotation += timeDiff * xx;
}
if(XX>4) {}
ball. Stop();
}
This code stops the chronology of the ball, but he will not stop turning ball.
If you want to stop the ball to turn when xx > 4, use:
amount of gravity Set
var gravity: Number =. 000098;
together from velcity
var xx:Number = 0.2;
mark the start time and add listener
var lastTime:int = getTimer();
addEventListener (Event.ENTER_FRAME, animateBall);
step animation
function animateBall(event:Event) {}
get lag
var timeDiff:int = getTimer () - last time;
last time += timeDiff;
adjust the vertical speed of gravity
XX += gravity * timeDiff;
Move the ball
If (xx<>
ball.rotation += timeDiff * xx;
}
}
-
I need "TweenEvent.MOTION_FINISH" flash as3 code converted to code html5 canvas
I use a lot of "TweenEvent.MOTION_FINISH" in flash AS3 and move forward to html5 canvas, I need to have the code to do the same. does anyone know how this code to html5 canvas? the code below just hovers over something in the axis pixels 500 X 230 frames and on motion_finish it moves 50 pixels with a different acceleration. I use this for other things like say a different clip to move or fade when another clip is done.
Import fl.transitions.Tween;
Import fl.transitions.easing.None;
Import fl.transitions.easing.Regular;
import fl.transitions.TweenEvent
var myTween:Tween;
var squarex:Tween;
function squareEnter(): void {}
myTween = new Tween (textLineOne, "x", None.easeInOut, textLineOne.x, textLineOne.x + 500, 230, false);
myTween.addEventListener (TweenEvent.MOTION_FINISH, finishF);
}
function finishF(e:TweenEvent):void {}
Squarex = new Tween (textLineOne, "x", Regular.easeOut, textLineOne.x, textLineOne.x + 50, 40, false);
}
squareEnter();
In addition to the call you can do at the end, there are also expected, which is convenient to implement several interpolations at the beginning. Here's their example syntax:
Target.Alpha = 1;
createjs. Tween.get (target)
. Wait (500)
.to ({alpha: 0, visible: false}, 1000)
. Call (handleComplete);
function handleComplete() {}
Full Tween
}
Who would wait half a second tween, the goal of zero plus a second, then call complete Manager.
One thing that is a little different, is that instead of saying the target as the first parameter, there is the get() function.
-
Peripheral input MIDI CC Flash / Html Canvas
Hello world
First of all, if this isn't the right place for my question, would you please tell me where I can ask questions about CC Flash / actionscript 3.
I'm building a game (with CC Flash / Html Canvas / AS3, on a Mac) for players to help them play it by ear. The app plays a few notes (.wav or Mp3 files) and the user has to play on a piano.
Here is an example of level 3. (Sorry it's a french version for the moment).For now, it works fine with the included virtual piano but as I want to add the ability to play more than one note at a time (ex: agreements), I want users to use their keyboard as input device.
The only information I found on the Internet about the midi input/output are too old, and I have not found anything on the use of this feature with Flash.So, how to set a midi piano keyboard as input device and collect the notes?
Can I use the W3org WebMidiApi? If yes how?
Thanks for any help or idea.
F.
It works!
I tried with ExternalInterface, but I was getting a lot of errors.
Looking forward for an example using this method, I found another solution simpler. So simple I don't know why I didn't try it before.I just need to add 2 lines on my html page:
event.data = playednote [1] / / this is the value of the note played on the keyboard this line replaces the alert.
document.myFunction (playednote); MyFunc is a function in Flash/AS
Your last tip about unchecking the output HTML is very useful! I have a lot of time.
Thanks for your help, now I can continue. I am happy
Here's the script in my html page:
var canvas, stage, exportRoot;
function init() {
canvas = document.getElementById("canvas");
exportRoot = new lib.Sansnom3();
stage = new createjs.Stage(canvas);
stage.addChild(exportRoot);
stage.update();
createjs.Ticker.setFPS(lib.properties.fps);
createjs.Ticker.addEventListener("tick", stage);
}
var context=null; // the Web Audio "context" object
var midiAccess=null; // the MIDIAccess object.
var playednote = "";
window.addEventListener('load', function() {
// patch up prefixes
window.AudioContext=window.AudioContext||window.webkitAudioContext;
context = new AudioContext();
if (navigator.requestMIDIAccess)
navigator.requestMIDIAccess().then( onMIDIInit);
} );
function onMIDIInit(midi) {
midiAccess = midi;
var haveAtLeastOneDevice=false;
var inputs=midiAccess.inputs.values();
for ( var input = inputs.next(); input && !input.done; input = inputs.next()) {
input.value.onmidimessage = MIDIMessageEventHandler;
haveAtLeastOneDevice = true;
}
}
function MIDIMessageEventHandler(event) {
switch (event.data[0] & 0xf0) {
case 0x90:
playednote = event.data[1]
document.myFunction(playednote); // myFunction is a function in Flash/AS
}
}
-
New CC Flash &; HTML canvas errors
Hi, I just upgraded to Flash CC but I have questions that I think are simple new user errors. My problem is when I create a new canvas HTLM5 and copy images in the library. 1 a background image and a tree. Both were originally png cut and pasted through Fireworks.
So I put the background on the new document and publish everything works fine a static image is displayed
Then I put the (static) tree on the bottom in a new layer or on the same layer can publish and white canvas is displayed.
When I publish, I get the following warning is displayed on the output tab
WARNINGS:
* 2 Bitmaps packed with success in 1 spritesheet (s).
Safari reports TypeError: undefined is not an object (evaluation of "this.spriteSheet.getNumFrames")
IE 11 reports
HTML1300: Navigation has occurred.
test.html
HTML1202: file://mac/Home/Desktop/untitled%20folder%205/test.html is running in compatibility mode, because "Display intranet sites in compatibility view" is checked.
test.html
DOM7011: the code on this page off backward and forward caching. For more information, see: http://go.microsoft.com/fwlink/?LinkID=291337
test.html
[object Error]
{
Description: "object does not support property or method 'defineProperties ', '.
message: "object does not support property or method 'defineProperties ', '.
name: 'Type ',.
Number :-2146827850
}
[object Error]
{
Description: "object does not support property or method 'defineProperties ', '.
message: "object does not support property or method 'defineProperties ', '.
name: 'Type ',.
Number :-2146827850
}
SCRIPT445: Object doesn't support this action
Untitled - 3.js (20.1)
SCRIPT445: Object doesn't support this action
test.html (21.2)
The only post I found indicated that running the files locally on the desktop computer rather the a web server may cause this error.
I use an iMac with safari and IE11 (running in Parallels)
No indication on my simple mistake would be appreciated
When you have made a test movie, did the images appear ok? It is normal when you use spritesheets so it fails if you try to open the HTML document locally. If you've seen ok with a test film images, so it should all work when the files are on a server.
You can go into the publication settings and disable the spritesheet option. Then, the HTML code should work as a local test.
-
Center of html in the browser (html canvas). Help, please.
Hi guys.
I'm really stuck here and I hope someone can help. I looked online and found some answers but I'm not good enough with the code to be able to figure out how to change this option for centering in the browser window. This code - published from flash with html canvas cc - looks different to other peoples code. Could someone please indicate where I need to add the ' align: Center ' or 100% or whatever is needed. Thanks to you all!
<! DOCTYPE html >
< html >
< head >
< meta charset = "UTF-8" >
animation of curve < title > change flash < / title >
" < script src =" http://code.createjs.com/Easeljs-0.8.1.min.js "> < / script > .
" < script src =" http://code.createjs.com/tweenjs-0.6.1.min.js "> < / script > .
" < script src =" http://code.createjs.com/MovieClip-0.8.1.min.js "> < / script > .
" < script src =" http://code.createjs.com/preloadjs-0.6.1.min.js "> < / script > .
< script src = "edit the curve animation flash.js" > < / script >
< script >
var canvas, stage, exportRoot;
function init() {}
canvas = document.getElementById ("canvas");
images = images | {};
var loader = new createjs. LoadQueue (false);
loader.addEventListener ("fileload", handleFileLoad);
loader.addEventListener ("complete", handleComplete);
loader.loadManifest (lib.properties.manifest);
}
function handleFileLoad (evt) {}
If (evt.item.type == 'image') {[evt.item.id] = evt.result ;} images
}
function handleComplete (evt) {}
exportRoot = new lib.changecurveanimationflash ();
Stadium is new createjs. Internship (Canvas);
stage.addChild (exportRoot);
internship. Update();
stage.enableMouseOver ();
createjs. Ticker.setfps(25) (lib.properties.fps);
createjs. Ticker.addEventListener ("tick", stage);
}
< /script >
< / head >
< onload = "init (); the body"style =" background-color: #D4D4D4 ">
< canvas id = "canvas" width = "1024" height = "768" style = "background-color: #FFFFFF" > < / canvas >
< / body >
< / html >
Change this
to do this:
Add the following CSS code to your
tag. You can put under your -
Export html canvas animation Flash... receptive CC?
When you export Flash CC animations like html5, can you do the code responsive resulting?
Looked at the html + tried to change:
< canvas id = "canvas" width = "980" height = "579" style = "background-color: #5F5F5F" > < / canvas >
TO
< canvas id = "canvas" width = "100%" height = "100%" style = "background-color: #5F5F5F" > < / canvas >
as well as trying to "exactfit" and "*", etc... But each of these attempts of a malfunction of the size.
It would be great to be able to export html5 Flash animation and have the means to make them sensitive. It's perhaps easier to do with edge animate - but can be done with Flash, too?
Thank you!
There is a resize event, spoken here:
Make the sensitive canvas size / CreateJS / Discussion area - CreateJS Support
The simplest solution is to put all your Flash experience in a movieclip, while on stage, he is just a movieclip. When there is a resize event you can scale the movieclip to adapt to the new area and whether you can use the code to move the items to the new space.
-
Flash Pro CS5: Why I don't see 'Copy to HTML canvas' command?
Suite: http://CS5.org/?p=3 & cpage = 1
Could you please tell me why I can't see menu 'Copy on canvas HTML' on Flash Professional CS5?
Where can I get information on "renderFXG.js" and there is any Web site used this?
Hello
The demo of MAX was a foretaste of a proof of concept. The command 'Copy HTML canvas' and renderFXG.js do not ship in Flash and Dreamweaver CS 5.
However, HTML5 is definitely an area that we focus on the future. Please describe the workflow HTML5 that you want to use. HTML5 what types of content do you use with Flash and Dreamweaver.
Thank you
Amel
-
Receive the HTML code in the message, how to convert?
Usually, I can read all my mail (text or HTML), but a correspondent sent me a message
containing HTML code. Here it is:I used a program of conversion by Mail Chimp and, indeed, the converted lines
in a table of three columns and four rows.Can I make Thunderbird to do the conversion before displaying the message?
Date Description Amount 30/05/2014 Speed 16.01 01/06/2014 Membership dues 227,00 01/06/2014 Payment - EFT -243.01 The doubling of the first lines of code that's happened by me using the converter of Mail Chimp on the HTML of the message section. I don't have the original of the message, the registered version is the converted HTML code.
Our health club billing agent sends hundreds of invoices by e-mail in a commercial billing program. She says I'm the only one complaining that the message is not displayed correctly.
I now know what to do: just save the messge then the code gets converted.
I will now close the question and I thank very you much.
-
How to include the code as AS2, create files html (canvas)?
Like this:
AS2 may include codes :'aaa.as' #include.
How can I do it in cc animate html (canvas) files?
I have several documents, using the same set of code. If you can refer to the external code, duplicated code these easy to modify and use need not.
Sorry my English!
Thank you very much for the help!
Insert your code in a function. Put the function in the external .js file. Call the function everywhere where this code used to be.
Get rid of 'which = this. It will not work because 'this' will be the wrong scope. 'That' in the function as an argument, then call the function like myFunction ((this)); Or replace all 'that' s '_root' that is already defined by the script as pointing to the main scenario loader. Or replace "_root" in the script loader 'who' (not recommended, because "this" is not descriptive).
-
Can extend us the document class with a custom flash as3 class?
Hello
Can extend us the document class with a custom flash as3 class?Thank you
MallekTry:
amishap67776642 wrote:
package
{
public class accessories extends ScreenBase
{
public void accessories()
{
Super();
addEventListener (Event.ADDED_TO_STAGE, onAddedTostageHandler)
}
private void onAddedTostageHandler(e:Event):void
{
Super.init ();
}
}
}
/ * class ScreenBase * /.
package
{
SerializableAttribute public class extends MovieClip ScreenBase
{
public void ScreenBase)
{
Super();
}
public void init (): void
{
MovieClip (that).tutorialBox_mc.visible = true;
}
}
}
Maybe you are looking for
-
The sharing of family purchase don't apply to the Apple store? How fresh Spotify my sister by charging me by iCloud family shares? And without notification, or by e-mail.
-
I have a MBP Late 2013 will pair does not with 6s on Blutooth
Read all comments (lots of old stuff on these communities) and tried all the suggestions of trashing the plist etc etc. Still unable to get my iPhone 6s to pair with my MBP end 2013. For a fleeting moment after that match it says connected not connec
-
SE WHEN I TRY TO DOWN LOAD UPDATES
-
my home network is a network of schooner
just reinstalled Windows
-
Impossible to run Windows Update, get the 8007370B and 8007371C error code
I could not update vista windows for many months, I currently have 30 updates update download but unable due to the error of the codes 8007370 B and 8007371 C... Help!