Flash AS3.0 to the Html Canvas convertion

Hello again,

I'm in a little correction here.

I converted my Flash project to canvas of Html in Flash CC.

But my actions in timeline got commented and created a js file.

His does not work according to what I've created.

Did some research and knew the shares could be placed in comment and js should be written for the actions given wehave.

As I have no knowledge in programming Java Script, any help in this would be very appreciated.

This is the script that I worked on...

Thanks in advance...

import flash.events.MouseEvent;
  
Wall1.stop();
  
Wall1.RedCove.visible = false;
Wall1.PearlGrey.visible = false;
Wall1.Boulder.visible = false;
Wall1.Lava.visible = false;
  
RedCove_btn.visible = false;
PearlGrey_btn.visible = false;
Boulder_btn.visible = false;
Lava_btn.visible = false;
    
Wall_btn.addEventListener(MouseEvent.CLICK,panels);
function panels(event:MouseEvent):void
{
          RedCove_btn.visible = true;
          PearlGrey_btn.visible = true;
          Boulder_btn.visible = true;
          Lava_btn.visible = true;
}
  
RedCove_btn.addEventListener(MouseEvent.CLICK, redcove);
function redcove(event:MouseEvent):void
{
          Wall1.RedCove.visible = true;
          Wall1.PearlGrey.visible = false;
          Wall1.Boulder.visible = false;
          Wall1.Lava.visible = false;
}
PearlGrey_btn.addEventListener(MouseEvent.CLICK, pearlgrey);
function pearlgrey(event:MouseEvent):void
{
          Wall1.PearlGrey.visible = true;
          Wall1.RedCove.visible = false;
          Wall1.Boulder.visible = false;
          Wall1.Lava.visible = false;
}
Boulder_btn.addEventListener(MouseEvent.CLICK, boulder);
function boulder(event:MouseEvent):void
{
          Wall1.Boulder.visible = true;
          Wall1.RedCove.visible = false;
          Wall1.Lava.visible = false;
          Wall1.PearlGrey.visible = false;
}
Lava_btn.addEventListener(MouseEvent.CLICK, lava);
function lava(event:MouseEvent):void
{
          Wall1.Lava.visible = true;
          Wall1.RedCove.visible = false;
          Wall1.Boulder.visible = false;
          Wall1.PearlGrey.visible = false;
}

 Original_Image.addEventListener(MouseEvent.CLICK, hide);
function hide (event:MouseEvent):void
{
          RedCove_btn.visible = false;
          PearlGrey_btn.visible = false;
          Boulder_btn.visible = false;
          Lava_btn.visible = false;
}

Doing this involves manually code was rewritten?

Yes, you have to edit the js file that flash generates after you publish to Web

EaselJS is a entirely different from the law AS 3.0?

EaselJS is essentially a framework that lets you write JavaScript with classes (similar to actionscript).

A feature that you need to put all of the clips/Sprites in your javascript library

Check out this tutorial to get a basic understanding of:

http://code.tutsplus.com/articles/getting-started-with-Easeljs-a-Flash-like-interface-for-Le-HTML5-toile--active-10382

Tags: Adobe Animate

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