I need "TweenEvent.MOTION_FINISH" flash as3 code converted to code html5 canvas

I use a lot of "TweenEvent.MOTION_FINISH" in flash AS3 and move forward to html5 canvas, I need to have the code to do the same. does anyone know how this code to html5 canvas? the code below just hovers over something in the axis pixels 500 X 230 frames and on motion_finish it moves 50 pixels with a different acceleration. I use this for other things like say a different clip to move or fade when another clip is done.

Import fl.transitions.Tween;

Import fl.transitions.easing.None;

Import fl.transitions.easing.Regular;

import fl.transitions.TweenEvent

var myTween:Tween;

var squarex:Tween;

function squareEnter(): void {}

myTween = new Tween (textLineOne, "x", None.easeInOut, textLineOne.x, textLineOne.x + 500, 230, false);

myTween.addEventListener (TweenEvent.MOTION_FINISH, finishF);

}

function finishF(e:TweenEvent):void {}

Squarex = new Tween (textLineOne, "x", Regular.easeOut, textLineOne.x, textLineOne.x + 50, 40, false);

}

squareEnter();

In addition to the call you can do at the end, there are also expected, which is convenient to implement several interpolations at the beginning. Here's their example syntax:

Target.Alpha = 1;

createjs. Tween.get (target)

. Wait (500)

.to ({alpha: 0, visible: false}, 1000)

. Call (handleComplete);

function handleComplete() {}

Full Tween

}

Who would wait half a second tween, the goal of zero plus a second, then call complete Manager.

One thing that is a little different, is that instead of saying the target as the first parameter, there is the get() function.

Tags: Adobe Animate

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