Flash CS6 breaks after opening file FLA Flash CC

We use Flash CS6 here at work, and a client sent a FLA file in Flash CC Pro.

I worked initially, but now it takes 6 minutes to test the movie, 3 minutes to save her. Essentially, it can be worked on.
We use a Mac Pro with 8 GB of ram, decent machine.

The customer can run the FLA on his laptop, he plays in 5 seconds and records quickly. His machine has the same characteristics.


Thus, it is apparently a problem with Flash CS6 on Mac OS, the impossibility to run FLA files created by Flash Pro CC on a PC.

In addition, it should be mentioned that it is impossible to save XFL of Flash Pro version cc "cannot create the file, try a different directory" or a joke lol.


I removed all the glitches of digital data from the FLA, caused by Adobe CS6 file, save the empty spaces in the names of symbols such as; & 32; & 63 etc..
But that does not matter. I have rasterized all symbols, deleted, audio, vector fonts, change settings, delete preferences, uninstalled, reinstalled.

Still no joy. Flash CS6, it's dealing with something for ten minutes when running a FLA file that CC Flash can operate in 4 seconds.

We do not have regular access to Flash CC pro, and the customer may only register one in Florida that we cannot use it with Flash CS6.

So you see the problem

One thing to try is control/Clear Cache Publishing. I had cases where the considerably accelerated up to test the animation.

Tags: Adobe Animate

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