Follow a circular object with the corners Mocha AE?

Hello

I don't know how to phrase my question, but I'm betting it has already been answered, and I do not know.

I found the video after the video on how to replace a "screen" in After Effects with just a few clicks and a fast corner of Mocha AE pin data.  However, I have an object that has a circular face (a kiwi being cut in two).  The Interior of the kiwi roll to face the camera (the seeds are excellent for tracking). I am able to follow the circular face and be able to get a very precise "plane" of the face of kiwi.  The face has an edge that ran a bit, so I just set this task with a perfect face 'ring '.  However, I don't know how to translate these data from Mocha AE (corners?) on a non-rectangle (circular) object in After Effects.

A single method, I tried was to photoshop the face of the kiwi's own, then imported into AE, then stretched from the image to fit the model and finally just stuck right corner pin data Mocha AE precomp own kiwi.  It was working fine, except that because I don't know where the "corners" are on the kiwi, it does not fill the face of the kiwi perfectly (it corresponds to traffic and is not adrift, but it is not placed exactly right-close, but not perfect).

So, I do not know how to ask the question, but you can refer me to some links that may help me understand this?  I'm much more competent after effects camera Tracker, but it does not give me a clean path.  I have the open beta for Cameratracker of the foundry, but it is terribly slow and seems buggy (and I'm not familiar with how it works).  But again, I am able to follow the plan perfectly in Mocha AE, I do not know how to set the placement in AE.

Thank you!

-Stephen

Follow the surface in Mocha, apply tracking to the corner pin data, make a mask or a track matte and you're done. Take a look at this:

Imagine that the TV is the kiwi

Tags: After Effects

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