head turner activation results in my characters face, hair and eyes to disappear.

Hey!

So I made positions for my head of characters, they all look fine and work with keyboard commands, that I assigned, but when I activate the head Turner, at the front, his head disappears side of a piece of hair in the district stations, hair disappears, and in the position profile, her hair and the eyeball disappear.  I crossed checked with windego, and things are looking good, but I must be missing something.

Two bonus bonus questions:

1. in the quarter, and the profile its head detaches from the neck when I lie back but at the front, it works normally and do not detach. Any thoughts?

2. I understand that I'm supposed to change the percentages of face (such as strength of head tilt and scale) individually, but they seep to have no effect. Thoughts?

Thank you!!!

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In Preview 3, head Turner is named 'before' layers containing layers as your "front wrap." To avoid this problem, extract 4 (out since early summer) will only match "front-end". For now, except for the "Front" group itself, just rename all layers with "before" in their name to something like 'frnt.

In addition, to make sure lip sync & facial features work in all views, make sure you have the two Lip Sync behavior & applied face:

(1) at the root (this is the default)

(2) on all points of view with the exception of the façade (which is the first, so it is covered by the root ones)-that is to say shift left/right and left profile

Yet once, extracted 4 fact disappear this complexity - the pair of root will be applied to all faces & mouths in the puppet.

Tags: Character Animator

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