Headphones - a framework-entering and leaving a frame to call a function

OK, I try to get the following functions to load and unload the video on my main calendar when I go in and out of a frame. I tried on Enter_FRAME, but it works fine now and load many cases.

What are the headphones I do call the oCoach functions when enetering a framework and fclickCV when you leave a framework? Thanks in advance!

//========Scenario Movie===================
var pCoach:coach_mc = new coach_mc();
var spriteCoach:Sprite= new Sprite();
spriteCoach.x = 5;
spriteCoach.y = 30;


//----------open scenario---------
function oCoach(myevent:MouseEvent):void{
     stage.addChild(spriteCoach);
     spriteCoach.addChild(pCoach);
    pCoach.myVideo = myVideo1;
     pCoach.my_ns.play(myVideo1);
     coach_btn.visible = false;
//     pCoach.scenario_txt.htmlText = myScenario;
}
stage.addEventListener(Event.ENTER_FRAME,oCoach);
//coach_btn.addEventListener(MouseEvent.CLICK,oCoach);

function fclickCV(myevent:MouseEvent):void{
     coach_btn.visible = true;
     pCoach.my_ns.close();
     stage.removeChild(spriteCoach);
     pCoach.removeChild(videoVO);
     pCoach.clearInterval(loaded_interval);
}

pCoach.closeCoach_btn.addEventListener(MouseEvent.CLICK,fclickCV);
forward_btn.addEventListener(MouseEvent.CLICK,fclickCV);
back_btn.addEventListener(MouseEvent.CLICK,fclickCV);

enterFrame and exitframe are loops.  they aren't events once as their name suggests.

to run code by entering in a frame, set the code to the framework or, better, create a function that contains the code and call this function of the frame.  to run code to the output of an image, create an object that is removed from the display list when you exit the frame.  You can then apply the removedfromstage a listener to the object to call a function that runs when you exit the frame.

Tags: Adobe Animate

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