Help car game: move forward compared to changes of direction.

Hey,.

I was wondering how I can determine which coordinates my car needs when I press my keyboard compared to the directions that the car steers on-site.

Basically, when I have the car I want to always move forward after that I flew.

Here is the function that already, I have prepared:




public function actions(event:Event):void {






if (upKeyDown) {
















}






if (rightKeyDown) {








this.rotation+=steering;






}






if (leftKeyDown) {








this.rotation-=steering;






}




}

Look for the line where it says:

velocityX = Math.sin (this.rotation * Math.PI / 180) * speed;

This velocityX (and velocityY) is used in the enter_frame function to set the position of cars on stage

Tags: Adobe Animate

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