Help with keyboard events
Hi, I'm a rhythm box design in flash pro Cs6 actionscript 3.0 and I am trying to add a keyboard event that will trigger a key event that I have created loan, I can create the event to play the sound, but is not what I want, can I call for the button click event moves on the key event triggering the sound Here is an example of one of my buttons... code btn, thanks if anyone can help.
import flash.events.KeyboardEvent;
/*
playsound2.fla
PlaySound with additional features:
Added TextBox.
Display the ID3 information
*/
btn.addEventListener (MouseEvent.CLICK, playSomeSound);
function playSomeSound(e:MouseEvent)
{
var req:URLRequest = new URLRequest ("Savage.mp3");
var s:Sound = new Sound (req);
s.addEventListener (Event.COMPLETE, onSoundLoaded);
s.addEventListener (Event.ID3, onID3Info);
}
function onSoundLoaded(event:Event):void
{
var localSound:Sound = event.target as Sound;
localSound.play ();
}
function onID3Info(e:Event):void
{
var id3Props:ID3Info = e.target.id3;
var sOut:String = txt.text = "";
for (var propName:String in id3Props)
{
sOut = propName "=" + id3Props [propName] + "\n";
trace (sOut);
txt.appendText (sOut);
}
txt. Text = id3Props.comment;
}
var ba: ByteArray = new ByteArray();
var gr:Sprite = new Sprite();
Gr.x = 5;
Gr.y = 50;
addChild (gr);
var time: Timer = new Timer (50);
time.addEventListener (TimerEvent.TIMER, timerHandler);
Time.Start ();
function timerHandler(event:TimerEvent):void
{
SoundMixer.computeSpectrum (ba, false);
var i: int;
Gr.Graphics.Clear ();
gr.graphics.lineStyle (2, 0xFF0000);
gr.graphics.beginFill (0x00ff00);
gr.graphics.moveTo (10, 10);
Draw a circle. ;
var w: uint = 15;
for (i = 0; I < 512; i += w)
{
var t:Number = ba.readFloat ();
var n: Number = (t * 200);
gr.graphics.drawCircle (i, 0, - n);
}
}
You can use the following to trigger your button event:
btn.dispatchEvent (new MouseEvent (MouseEvent.CLICK));
Tags: Adobe Animate
Similar Questions
-
help with keyboard event listeners
Im making a trainer for a virtual piano.
Currently, there is a text box. There's a song by default in the text box, but you can paste your own in there.
The piano will highlight each key-note. When you press the button, it will play the note and navigate to the following key. Currently, it is sensitive to the case of the text in the text field. Can you help me so that if the user presses lower case or capital letters it will progress to the next key/note?
http://www.buttonbeats.com/images/trainer1.swf
I can provide the code and the fla.
var buffer:Array = [];
buffer = notes.text.split("");
/* Key Pressed Event
Executes the function fl_KeyboardDownHandler defined below when any keyboard key is pressed.
Instructions:
1. Add your custom code on a new line after the line that says "// Start your custom code" below.
The code will execute when any key is pressed.
*/
var numm:Number = 0;
trace(buffer[numm]);
resetter.addEventListener(MouseEvent.CLICK, fl_MouseClickHandleriop);
function fl_MouseClickHandleriop(event:MouseEvent):void
{
numm = 0;
r1.alpha = 0;
r2.alpha = 0;
r3.alpha = 0;
r4.alpha = 0;
r5.alpha = 0;
r6.alpha = 0;
r7.alpha = 0;
r8.alpha = 0;
r9.alpha = 0;
r10.alpha = 0;
r11.alpha = 0;
r12.alpha = 0;
r13.alpha = 0;
r14.alpha = 0;
r15.alpha = 0;
r16.alpha = 0;
r17.alpha = 0;
r18.alpha = 0;
r19.alpha = 0;
r20.alpha = 0;
r21.alpha = 0;
r22.alpha = 0;
r23.alpha = 0;
r24.alpha = 0;
r25.alpha = 0;
r26.alpha = 0;
r27.alpha = 0;
r28.alpha = 0;
r29.alpha = 0;
t1.alpha = 0;
t2.alpha = 0;
t3.alpha = 0;
t4.alpha = 0;
t5.alpha = 0;
t6.alpha = 0;
t7.alpha = 0;
t8.alpha = 0;
t9.alpha = 0;
t10.alpha = 0;
t11.alpha = 0;
t12.alpha = 0;
t13.alpha = 0;
t14.alpha = 0;
t15.alpha = 0;
t16.alpha = 0;
t17.alpha = 0;
t18.alpha = 0;
t19.alpha = 0;
t20.alpha = 0;
buffer = notes.text.split("");
}
addEventListener(Event.ENTER_FRAME, fl_EnterFrameHandler);
function fl_EnterFrameHandler(event:Event):void
{
if (buffer[numm]==("!")){
t11.alpha = 1;
}
if (buffer[numm]==("@")){
t12.alpha = 1;
}
if (buffer[numm]==("#")){
t13.alpha = 1;
}
if (buffer[numm]==("$")){
t14.alpha = 1;
}
if (buffer[numm]==("%")){
t15.alpha = 1;
}
if (buffer[numm]==("^")){
t16.alpha = 1;
}
if (buffer[numm]==("&")){
t17.alpha = 1;
}
if (buffer[numm]==("*")){
t18.alpha = 1;
}
if (buffer[numm]==("(")){
t19.alpha = 1;
}
if (buffer[numm]==(")")){
t20.alpha = 1;
}
if (buffer[numm]==("p")||buffer[numm]==("P")){
r29.alpha = 1;
}
if (buffer[numm]==("o")||buffer[numm]==("O")){
r28.alpha = 1;
}
if (buffer[numm]==("i")||buffer[numm]==("I")){
r27.alpha = 1;
}
if (buffer[numm]==("u")||buffer[numm]==("U")){
r26.alpha = 1;
}
if (buffer[numm]==("y")||buffer[numm]==("Y")){
r25.alpha = 1;
}
if (buffer[numm]==("t")||buffer[numm]==("T")){
r24.alpha = 1;
}
if (buffer[numm]==("r")||buffer[numm]==("R")){
r23.alpha = 1;
}
if (buffer[numm]==("e")||buffer[numm]==("E")){
r22.alpha = 1;
}
if (buffer[numm]==("w")||buffer[numm]==("W")){
r21.alpha = 1;
}
if (buffer[numm]==("q")||buffer[numm]==("Q")){
r20.alpha = 1;
}
if (buffer[numm]==("l")||buffer[numm]==("L")){
r19.alpha = 1;
}
if (buffer[numm]==("k")||buffer[numm]==("K")){
r18.alpha = 1;
}
if (buffer[numm]==("j")||buffer[numm]==("J")){
r17.alpha = 1;
}
if (buffer[numm]==("h")||buffer[numm]==("H")){
r16.alpha = 1;
}
if (buffer[numm]==("g")||buffer[numm]==("G")){
r15.alpha = 1;
}
if (buffer[numm]==("f")||buffer[numm]==("F")){
r14.alpha = 1;
}
if (buffer[numm]==("d")||buffer[numm]==("D")){
r13.alpha = 1;
}
if (buffer[numm]==("s")||buffer[numm]==("S")){
r12.alpha = 1;
}
if (buffer[numm]==("a")||buffer[numm]==("A")){
r11.alpha = 1;
}
if (buffer[numm]==("/")){
r10.alpha = 1;
}
if (buffer[numm]==(".")){
r9.alpha = 1;
}
if (buffer[numm]==(",")){
r8.alpha = 1;
}
if (buffer[numm]==("m")||buffer[numm]==("M")){
r7.alpha = 1;
}
if (buffer[numm]==("n")||buffer[numm]==("N")){
r6.alpha = 1;
}
if (buffer[numm]==("b")||buffer[numm]==("B")){
r5.alpha = 1;
}
if (buffer[numm]==("v")||buffer[numm]==("V")){
r4.alpha = 1;
}
if (buffer[numm]==("c")||buffer[numm]==("C")){
r3.alpha = 1;
}
if (buffer[numm]==("x")||buffer[numm]==("X")){
r2.alpha = 1;
}
if (buffer[numm]==("z")||buffer[numm]==("Z")){
r1.alpha = 1;
}
}
stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_KeyboardDownHandler);
var curKeys:String = '';
function fl_KeyboardDownHandler(event:KeyboardEvent):void
{
if (event.charCode==(buffer[numm]).charCodeAt(0)){
trace(buffer[numm]);
numm++;
}
// if (curKeys.indexOf('#' + event.charCode) != -1) {
// return;
//}
if (event.charCode==("1").charCodeAt(0)){
var mySound1a:black1=new black1();
mySound1a.play();
t1.alpha = .5;
}
if (event.charCode==("2").charCodeAt(0)){
var mySound1b:black2=new black2();
mySound1b.play();
t2.alpha = 1;
}
if (event.charCode==("3").charCodeAt(0)){
var mySound1c:black3=new black3();
mySound1c.play();
t3.alpha = 1;
}
if (event.charCode==("4").charCodeAt(0)){
var mySound1d:black4=new black4();
mySound1d.play();
t4.alpha = 1;
}
if (event.charCode==("5").charCodeAt(0)){
var mySound1e:black5=new black5();
mySound1e.play();
t5.alpha = 1;
}
if (event.charCode==("6").charCodeAt(0)){
var mySound1f:black6=new black6();
mySound1f.play();
t6.alpha = 1;
}
if (event.charCode==("7").charCodeAt(0)){
var mySound1g:black7=new black7();
mySound1g.play();
t7.alpha = 1;
}
if (event.charCode==("8").charCodeAt(0)){
var mySound1h:black8=new black8();
mySound1h.play();
t8.alpha = 1;
}
if (event.charCode==("9").charCodeAt(0)){
var mySound1i:black9=new black9();
mySound1i.play();
t9.alpha = 1;
}
if (event.charCode==("0").charCodeAt(0)){
var mySound1j:black10=new black10();
mySound1j.play();
t10.alpha = 1;
}
if (event.keyCode==Keyboard.SPACE) {
flash.media.SoundMixer.stopAll()
}
if (event.charCode==("!").charCodeAt(0)){
var mySound1a2:black11=new black11();
mySound1a2.play();
t11.alpha = 1;
}
if (event.charCode==("@").charCodeAt(0)){
var mySound1a3:black12=new black12();
mySound1a3.play();
t12.alpha = 1;
}
if (event.charCode==("#").charCodeAt(0)){
var mySound1a4:black13=new black13();
mySound1a4.play();
t13.alpha = 1;
}
if (event.charCode==("$").charCodeAt(0)){
var mySound1a5:black14=new black14();
mySound1a5.play();
t14.alpha = 1;
}
if (event.charCode==("%").charCodeAt(0)){
var mySound1a6:black15=new black15();
mySound1a6.play();
t15.alpha = 1;
}
if (event.charCode==("^").charCodeAt(0)){
var mySound1a7:black16=new black16();
mySound1a7.play();
t16.alpha = 1;
}
if (event.charCode==("&").charCodeAt(0)){
var mySound1a8:black17=new black17();
mySound1a8.play();
t17.alpha = 1;
}
if (event.charCode==("*").charCodeAt(0)){
var mySound1a9:black18=new black18();
mySound1a9.play();
t18.alpha = 1;
}
if (event.charCode==("(").charCodeAt(0)){
var mySound1a10:black19=new black19();
mySound1a10.play();
t19.alpha = 1;
}
if (event.charCode==(")").charCodeAt(0)){
var mySound1a11:black20=new black20();
mySound1a11.play();
t20.alpha = 1;
}
if (event.charCode==("p").charCodeAt(0)||event.charCode==("P").charCodeAt(0)){
var mySound1:key1b=new key1b();
mySound1.play();
r29.alpha = 1;
}
if (event.charCode==("o").charCodeAt(0)||event.charCode==("O").charCodeAt(0)){
var mySound2:key2b=new key2b();
mySound2.play();
r28.alpha = 1;
}
if (event.charCode==("i").charCodeAt(0)||event.charCode==("I").charCodeAt(0)){
var mySound3:key3b=new key3b();
mySound3.play();
r27.alpha = 1;
}
if (event.charCode==("u").charCodeAt(0)||event.charCode==("U").charCodeAt(0)){
var mySound4:key4b=new key4b();
mySound4.play();
r26.alpha = 1;
}
if (event.charCode==("y").charCodeAt(0)||event.charCode==("Y").charCodeAt(0)){
var mySound5:key5b=new key5b();
mySound5.play();
r25.alpha = 1;
}
if (event.charCode==("t").charCodeAt(0)||event.charCode==("T").charCodeAt(0)){
var mySound6:key6b=new key6b();
mySound6.play();
r24.alpha = 1;
}
if (event.charCode==("r").charCodeAt(0)||event.charCode==("R").charCodeAt(0)){
var mySound7:key7b=new key7b();
mySound7.play();
r23.alpha = 1;
}
if (event.charCode==("e").charCodeAt(0)||event.charCode==("E").charCodeAt(0)){
var mySound8:key8b=new key8b();
mySound8.play();
r22.alpha = 1;
}
if (event.charCode==("w").charCodeAt(0)||event.charCode==("W").charCodeAt(0)){
var mySound9:key9b=new key9b();
mySound9.play();
r21.alpha = 1;
}
if (event.charCode==("q").charCodeAt(0)||event.charCode==("Q").charCodeAt(0)){
var mySound10b:key10c=new key10c();
mySound10b.play();
r20.alpha = 1;
}
if (event.charCode==("l").charCodeAt(0)||event.charCode==("L").charCodeAt(0)){
var mySound11b:key11c=new key11c();
mySound11b.play();
r19.alpha = 1;
}
if (event.charCode==("k").charCodeAt(0)||event.charCode==("K").charCodeAt(0)){
var mySound12:key12b=new key12b();
mySound12.play();
r18.alpha = 1;
}
if (event.charCode==("j").charCodeAt(0)||event.charCode==("J").charCodeAt(0)){
var mySound13:key13b=new key13b();
mySound13.play();
r17.alpha = 1;
}
if (event.charCode==("h").charCodeAt(0)||event.charCode==("H").charCodeAt(0)){
var mySound14:key14b=new key14b();
mySound14.play();
r16.alpha = 1;
}
if (event.charCode==("g").charCodeAt(0)||event.charCode==("G").charCodeAt(0)){
var mySound15:key15b=new key15b();
mySound15.play();
r15.alpha = 1;
}
if (event.charCode==("f").charCodeAt(0)||event.charCode==("F").charCodeAt(0)){
var mySound16:key16b=new key16b();
mySound16.play();
r14.alpha = 1;
}
if (event.charCode==("d").charCodeAt(0)||event.charCode==("D").charCodeAt(0)){
var mySound17:key17b=new key17b();
mySound17.play();
r13.alpha = 1;
}
if (event.charCode==("s").charCodeAt(0)||event.charCode==("S").charCodeAt(0)){
var mySound18:key18b=new key18b();
mySound18.play();
r12.alpha = 1;
}
if (event.charCode==("a").charCodeAt(0)||event.charCode==("A").charCodeAt(0)){
var mySound19:key19b=new key19b();
mySound19.play();
r11.alpha = 1;
}
if (event.charCode==("/").charCodeAt(0)){
var mySound20:key20b=new key20b();
mySound20.play();
r10.alpha = 1;
}
if (event.charCode==(".").charCodeAt(0)){
var mySound21:key21b=new key21b();
mySound21.play();
r9.alpha = 1;
}
if (event.charCode==(",").charCodeAt(0)){
var mySound22:key22b=new key22b();
mySound22.play();
r8.alpha = 1;
}
if (event.charCode==("m").charCodeAt(0)||event.charCode==("M").charCodeAt(0)){
var mySound23:key23b=new key23b();
mySound23.play();
r7.alpha = 1;
}
if (event.charCode==("n").charCodeAt(0)||event.charCode==("N").charCodeAt(0)){
var mySound24:key24b=new key24b();
mySound24.play();
r6.alpha = 1;
}
if (event.charCode==("b").charCodeAt(0)||event.charCode==("B").charCodeAt(0)){
var mySound25:key25b=new key25b();
mySound25.play();
r5.alpha = 1;
}
if (event.charCode==("v").charCodeAt(0)||event.charCode==("V").charCodeAt(0)){
var mySound26:key26b=new key26b();
mySound26.play();
r4.alpha = 1;
}
if (event.charCode==("c").charCodeAt(0)||event.charCode==("C").charCodeAt(0)){
var mySound27:key27b=new key27b();
mySound27.play();
r3.alpha = 1;
}
if (event.charCode==("x").charCodeAt(0)||event.charCode==("X").charCodeAt(0)){
var mySound28:key28b=new key28b();
mySound28.play();
r2.alpha = 1;
}
if (event.charCode==("z").charCodeAt(0)||event.charCode==("Z").charCodeAt(0)){
var mySound29:key29b=new key29b();
mySound29.play();
r1.alpha = 1;
}
curKeys += '#' + event.charCode;
}
stage.addEventListener(KeyboardEvent.KEY_UP, fl_KeyboardDownHandlergh);
function fl_KeyboardDownHandlergh(myevent:KeyboardEvent):void
{
if (myevent.charCode==("!").charCodeAt(0)){
t11.alpha = 0;
}
if (myevent.charCode==("@").charCodeAt(0)){
t12.alpha = 0;
}
if (myevent.charCode==("#").charCodeAt(0)){
t13.alpha = 0;
}
if (myevent.charCode==("$").charCodeAt(0)){
t14.alpha = 0;
}
if (myevent.charCode==("%").charCodeAt(0)){
t15.alpha = 0;
}
if (myevent.charCode==("^").charCodeAt(0)){
t16.alpha = 0;
}
if (myevent.charCode==("&").charCodeAt(0)){
t17.alpha = 0;
}
if (myevent.charCode==("*").charCodeAt(0)){
t18.alpha = 0;
}
if (myevent.charCode==("(").charCodeAt(0)){
t19.alpha = 0;
}
if (myevent.charCode==(")").charCodeAt(0)){
t20.alpha = 0;
}
if (myevent.charCode==("p").charCodeAt(0)||myevent.charCode==("P").charCodeAt(0)){
r29.alpha = 0;
}
if (myevent.charCode==("o").charCodeAt(0)||myevent.charCode==("O").charCodeAt(0)){
r28.alpha = 0;
}
if (myevent.charCode==("i").charCodeAt(0)||myevent.charCode==("I").charCodeAt(0)){
r27.alpha = 0;
}
if (myevent.charCode==("u").charCodeAt(0)||myevent.charCode==("U").charCodeAt(0)){
r26.alpha = 0;
}
if (myevent.charCode==("y").charCodeAt(0)||myevent.charCode==("Y").charCodeAt(0)){
r25.alpha = 0;
}
if (myevent.charCode==("t").charCodeAt(0)||myevent.charCode==("T").charCodeAt(0)){
r24.alpha = 0;
}
if (myevent.charCode==("r").charCodeAt(0)||myevent.charCode==("R").charCodeAt(0)){
r23.alpha = 0;
}
if (myevent.charCode==("e").charCodeAt(0)||myevent.charCode==("E").charCodeAt(0)){
r22.alpha = 0;
}
if (myevent.charCode==("w").charCodeAt(0)){
r21.alpha = 0;
}
if (myevent.charCode==("W").charCodeAt(0)){
r21.alpha = 0;
}
if (myevent.charCode==("q").charCodeAt(0)||myevent.charCode==("Q").charCodeAt(0)){
r20.alpha = 0;
}
if (myevent.charCode==("l").charCodeAt(0)||myevent.charCode==("L").charCodeAt(0)){
r19.alpha = 0;
}
if (myevent.charCode==("k").charCodeAt(0)||myevent.charCode==("K").charCodeAt(0)){
r18.alpha = 0;
}
if (myevent.charCode==("j").charCodeAt(0)||myevent.charCode==("J").charCodeAt(0)){
r17.alpha = 0;
}
if (myevent.charCode==("h").charCodeAt(0)||myevent.charCode==("H").charCodeAt(0)){
r16.alpha = 0;
}
if (myevent.charCode==("g").charCodeAt(0)||myevent.charCode==("G").charCodeAt(0)){
r15.alpha = 0;
}
if (myevent.charCode==("f").charCodeAt(0)||myevent.charCode==("F").charCodeAt(0)){
r14.alpha = 0;
}
if (myevent.charCode==("d").charCodeAt(0)||myevent.charCode==("D").charCodeAt(0)){
r13.alpha = 0;
}
if (myevent.charCode==("s").charCodeAt(0)||myevent.charCode==("S").charCodeAt(0)){
r12.alpha = 0;
}
if (myevent.charCode==("a").charCodeAt(0)||myevent.charCode==("A").charCodeAt(0)){
r11.alpha = 0;
}
if (myevent.charCode==("/").charCodeAt(0)){
r10.alpha = 0;
}
if (myevent.charCode==(".").charCodeAt(0)){
r9.alpha = 0;
}
if (myevent.charCode==(",").charCodeAt(0)){
r8.alpha = 0;
}
if (myevent.charCode==("m").charCodeAt(0)||myevent.charCode==("M").charCodeAt(0)){
r7.alpha = 0;
}
if (myevent.charCode==("n").charCodeAt(0)||myevent.charCode==("N").charCodeAt(0)){
r6.alpha = 0;
}
if (myevent.charCode==("b").charCodeAt(0)||myevent.charCode==("B").charCodeAt(0)){
r5.alpha = 0;
}
if (myevent.charCode==("v").charCodeAt(0)||myevent.charCode==("V").charCodeAt(0)){
r4.alpha = 0;
}
if (myevent.charCode==("c").charCodeAt(0)||myevent.charCode==("C").charCodeAt(0)){
r3.alpha = 0;
}
if (myevent.charCode==("x").charCodeAt(0)||myevent.charCode==("X").charCodeAt(0)){
r2.alpha = 0;
}
if (myevent.charCode==("z").charCodeAt(0)||myevent.charCode==("Z").charCodeAt(0)){
r1.alpha = 0;
}
}:
stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_KeyboardDownHandler);
var curKeys:String = '';
function fl_KeyboardDownHandler(event:KeyboardEvent):void
{if (event.charCode==(buffer[numm]).toLowerCase().charCodeAt(0) || event.charCode==buffer[numm].toUpperCase().charCodeAt(0)){
trace(buffer[numm]);
numm++;}
-
Need help with the events of user base in state machine example in queue
I wrote a small example queue state machine to try to teach myself about the creation and use of the user events. The purpose of the machine is periodically pick a number (I do now with a control instead of a generator of random numbers for troubleshooting), and compare this figure with the number I put in a control. When they match, I want to raise an event to fire so I can do something about having found a match. The examples in the file LV references help show events within the structure of the event, but I want to reach out of a State and trigger an event...
Can someone point me in the right direction here?
Thank you
Hummer1
I think the service you're looking for is generating the user event. What to put in your consumer loop, inside the case structure when identical numbers.
-
Acer laptop need help with keyboard
Hello new community here. I need your guys help please. It comes to my Acer laptop is a 2 in 1.
When I return to display completely, it gives me an option to switch to Tablet mode. I chose not
because instead of actually use it as a Tablet im turn it over and place it on the screen just
use the keyboard with my external monitor, but for some reason during his tours, he won't insert any
entry keyboard at all when im using it. It's like a keyboard dead when I ' not in tablet mode, but.
has returned all the way as a tablet. Hope you guys understand what im saying, otherwise I could make a short
video I guess, in any case thank you in advance!
-DjinnWraith
Welcome, you by the way, don't give up; I sent a private message to him, then maybe you can join forces.
-
I have an initialize VI where I create a number of user events. Originally, these consisting of a number of different types of data and have been released as a cluster. However, I had to change this to an array of variant, as I'm indexing later user refnums in a loop FOR to generate a Boolean matrix of the conditions-based events. As I'm unable to elements of a cluster index, I have all types of event data changed to variants so that I could pass them on in a table that could be indexed. It seems, however, that the labels property that populate the structure of the event with the names of the individual event to select from are lost during the use of variants - the structure of the event shows that multiple instances of
: User event in the drop-down list. Is it possible to get the event names to persist or pass them in the structure of the event, so I can configure cases properly?
It seems so the VI changed with the data types variant event works, but for some reason, the structure of the event did not update to reflect the changes. After removing and recreating the event record Refnum indicator in my VI initialization and recharge the parent VI, everything seems to work as expected.
-
Help with the event handler.
Hello
We had two adapters entity IOM 10 g that fires when the user group memberships are changed. He was attached to the User Groups.User Members post insert and delete data object after.
To have the same functionality in OIM 11 g, we try to create the event handler.
I have doubts in this regard.
1. how the event handler will fire in 11 g on change of group.
2. we have event handlers that are registered using Ant plugin to check utility. Now, if I want to join this newly created event handler, do I need to implement the new code already a create a new pot and re-save the plugin or can we have several plugin.zip file.
Thank you
concerning
Stonesteps below:
prepare the pot for the class as in 10g-> put the server (anywhere) IOM-> goto
/Server/bin/now run below
UploadJars.shSelect as a scheduled task
provide the absolute path with name of the jar.
If credentials requested provide IOM credential (xelsysadm)Once the pot is downloaded to remove the file system. subsequently if necessary change to use UpdateJars.sh instead of UploadJars.sh
Once you do this PurgeCache.sh performance as well--
-
Help with audio: event flow control
Hello! Import a .wav file in my most recent project and for some reason that I cannot change the timing of the 'event' to 'stream '. The drop down menu will not let me choose the option! Is there something that I am missing? It has nothing to do with using the trial version, it? r
Thanks for your time
you are editing for html5? If so, this option is not available.
-
Help with an event id 1000 error
Receives errors in law after a new installation of Office on a new server running Windows 2008 Enterprise. Receive a bouquet of these errors
I'm sorry if I posted this in the wrong forum
Log name: Application
Source: Application error
Date: 05/06/2012 08:55:11
Event ID: 1000
Task category: (100)
Level: error
Keywords: Classic
User: n/a
Computer: glorious
Description:
Name of the failing application: OUTLOOK. EXE, version: 11.0.8169.0, time stamp: 0x465f28e3
Name of the failed module: rtutils.dll, version: 6.1.7601.17514, time stamp: 0x4ce7b9ac
Exception code: 0xc0000005
Offset: 0x00001b2d
ID of the process failed: 0x1cb0
Start time of application vulnerabilities: 0x01cd431a6c07d676
The failing application path: C:\Program Files (x 86) \Microsoft Office\OFFICE11\OUTLOOK. EXE
Path of the failing module: C:\Windows\system32\rtutils.dll
Report ID: af0131b2-af0d-11e1-84d0-9c8e994c1eab
The event XML:
1000 2 100 0 x 80000000000000 2178 Application Glorious MICROSOFT OUTLOOK. EXE
11.0.8169.0
465f28e3
Rtutils.dll
6.1.7601.17514
4ce7b9ac
c0000005
00001b2d
1CB0
01cd431a6c07d676
C:\Program Files (x 86) \Microsoft Office\OFFICE11\OUTLOOK. EXE
C:\Windows\system32\rtutils.dll
af0131b2-af0d-11E1-84d0-9c8e994c1eab
Hello
The question you have posted is related to professional level support. Please visit the below mentioned link to find a community that will support what ask you:
http://TechNet.Microsoft.com/en-us/WindowsServer/bb310558.aspx
-
Create controllable Movieclips with keyboard events
I was wondering if someone could explain to me why this code does not work. I intend to make it able to
create a mobile movieclip, but it has no result when I compile and run it.
Here is my code:
Scroller.As
package {}
import flash.display.MovieClip;
import flash.events. *;
import flash.display.Stage;
import flash.utils.Timer;
import flash.events.TimerEvent;
SerializableAttribute public class extends MovieClip {} Scroller
public var theAvatar:Avatar = new Avatar();
public var keyArray:Array;
public var moveX:Number = 5;
public var moveY: number = 5;
public var theTimer:Timer = new Timer (25);
public void Scroller() {}
ARG [0] = rightArrow, arg [1] = left arrow, arg [2] = arrow high, arg [3] = Basel
keyArray = new Array (false, false, false, false);
theTimer.addEventListener (TimerEvent.TIMER, __ontick__);
theTimer.start ();
addChild (theAvatar);
stage.addEventListener (Event.ENTER_FRAME, movement);
theAvatar.addEventListener (KeyboardEvent.KEY_DOWN, checkKeys);
theAvatar.addEventListener (KeyboardEvent.KEY_UP, keyPressed);
}
public void onTick(tick:TimerEvent) {}
}
public void checkKeys(event:KeyboardEvent):void {}
var bool:Boolean;
(event.keyCode is 39)? keyArray [0] = true: boolean = false;
(event.keyCode is 38)? keyArray [1] = true: boolean = false;
(event.keyCode is 37)? keyArray [2] = true: boolean = false;
(event.keyCode is 40)? keyArray [3] = true: boolean = false;
}
public void keyPressed(event:KeyboardEvent):void {}
if(Event.keycode == 39) {}
event.keyCode = 0;
keyArray [0] = false;
}
if(Event.keycode == 38) {}
event.keyCode = 0;
keyArray [1] = false;
}
if(Event.keycode == 37) {}
event.keyCode = 0;
keyArray [2] = false;
}
if(Event.keycode == 40) {}
event.keyCode = 0;
keyArray [3] = false;
}
}
movement of the public function (Event): void {}
If (keyArray [0] == true) {}
This.x += moveX.
}
If (keyArray [1] == true) {}
This.y = moveY;
}
If (keyArray [2] == true) {}
This.x-= moveX.
}
If (keyArray [3] == true) {}
This.y += moveY.
}
}
}
}
Try:
Scroller.As
package {}
import flash.display.MovieClip;
import flash.events. *;
import flash.display.Stage;
import flash.utils.Timer;
import flash.events.TimerEvent;
SerializableAttribute public class extends MovieClip {} Scroller
public var theAvatar:Avatar = new Avatar();
public var keyArray:Array;
public var moveX:Number = 5;
public var moveY: number = 5;
public var theTimer:Timer = new Timer (25);
public void Scroller() {}
ARG [0] = rightArrow, arg [1] = left arrow, arg [2] = arrow high, arg [3] = Basel
keyArray = new Array (false, false, false, false);
theTimer.addEventListener (TimerEvent.TIMER, __ontick__);
theTimer.start ();
addChild (theAvatar);
stage.addEventListener (Event.ENTER_FRAME, movement);
stage.addEventListener (KeyboardEvent.KEY_DOWN, checkKeys);
stage.addEventListener (KeyboardEvent.KEY_UP, keyPressed);
}
public void onTick(tick:TimerEvent) {}
}
public void checkKeys(event:KeyboardEvent):void {}
var bool:Boolean;
(event.keyCode is 39)? keyArray [0] = true: boolean = false;
(event.keyCode is 38)? keyArray [1] = true: boolean = false;
(event.keyCode is 37)? keyArray [2] = true: boolean = false;
(event.keyCode is 40)? keyArray [3] = true: boolean = false;
}
public void keyPressed(event:KeyboardEvent):void {}
if(Event.keycode == 39) {}
event.keyCode = 0;
keyArray [0] = false;
}
if(Event.keycode == 38) {}
event.keyCode = 0;
keyArray [1] = false;
}
if(Event.keycode == 37) {}
event.keyCode = 0;
keyArray [2] = false;
}
if(Event.keycode == 40) {}
event.keyCode = 0;
keyArray [3] = false;
}
}
movement of the public function (Event): void {}
If (keyArray [0] == true) {}
theAvatar.x += moveX.
}
If (keyArray [1] == true) {}
theAvatar.y = moveY;
}
If (keyArray [2] == true) {}
theAvatar.x-= moveX.
}
If (keyArray [3] == true) {}
theAvatar.y += moveY.
}
}
}
}
-
With the help of a keyboard event to play a different scene
I want the user of my game to be able to press the space bar and to be considered as a new scene. I know how to do this with a button, but I can't understand the code to use for a keyboard event.
Can someone help me understand how pressing the SPACEBAR reading a new scene?
If the intention is really to stop at these images, use gotoAndStop(), gotoAndPlay() instead. If you say something to gotoAndPlay where it already, is any stop() command that you could have in this context is already sold out, to run.
-
Help with the problem of event possible mouseEvent/keyboard
Hi guys, I have problems with a game I've created now. The problem seems to lie on the mouse / keyboard event.
Basically I have a character that the player can control using the arrow keys on the keyboard and it works perfectly well on its own. Whenever the game begins, the player can control the character instantly with the keyboard. Here's the problem now, after that I added another page (in box 1) and created a game start button, keyboard events does not start immediately more. The player must click on the stage before it works. Is there a method to solve this problem?
At the present time, here is my page of the Start button.
var start_btn:Start_btn = new Start_btn;
start_btn.addEventListener (MouseEvent.CLICK, goGame);
function goGame(event:MouseEvent) {}
gotoAndStop ("game"); The game framework
this.removeEventListener (MouseEvent.CLICK, goGame);
}
Here is a code for the actual game part.
stage.addEventListener (KeyboardEvent.KEY_DOWN, keyP resurrected);
function keyPressed (e:KeyboardEvent): void {}
Code of character... like charcter.x ++ movement, x - etc.
}
Thanks in advanceHow about you try:
internship. Focus = stage;
in goGame().
-
Error 1119: Access of a property may not set with a keyboard event
Scene 1, Layer 'layer 1', frame 1, line 5. 1119: access of property may be undefined LEFT through a reference with static type class. Scene 1, Layer 'layer 1', frame 1, line 6. 1119: access of property may not set down through a reference with static type class. Scene 1, Layer 'layer 1', frame 1, line 7. 1119: access of possibly undefined property BACK through a reference with static type class. Scene 1, Layer 'layer 1', frame 1, line 8. 1119: access of property may not set through a reference with static type class. I think that to have public but do not know how the value Keyboard.Event.LEFT, UP, DOWN, RIGHT.
import flash.events.KeyboardEvent;
stage.addEventListener (KeyboardEvent.LEFT, characterMove);
stage.addEventListener (KeyboardEvent.DOWN, characterMove); ------Headphones of events for left keyboard etc.
stage.addEventListener (KeyboardEvent.UP, characterMove);
stage.addEventListener (KeyboardEvent.RIGHT, characterMove);
new audience; function characterMove(evt:KeyboardEvent):void {------function to move the person}
Switch (evt.keyCode) {}
case Keyboard.LEFT:
Person.x-= 20;
case Keyboard.RIGHT:
Person.x += 20;
case Keyboard.DOWN:
Person.y-= 20;
case Keyboard.UP:
Person.y += 20;
by default:
trace ("keyboard event error")
}
}
Your listeners must specify KeyboardEvents and upward, DOWN, LEFT, RIGHT aren't KeyboardEvents, they are key keyboard codes. Using KEY_UP and KEY_DOWN instead of each of them in the headphones.
-
problem with keyboard on swf event
Does anyone know why the swf only intercepts keyboard events?
When I Ctrl + enter my .fla it is a message that appears that says:
"Your content will not leak. The runtime Shared Library (RSL) preload will be
require all your content to download before the first image will play.
To avoid this problem, you can change the Runtime Shared Library library settings in
the settings dialog box Advanced ActionScript 3.0 that can be raised
of the Public dialog.
The Runtime Shared Libraries are preloaded are:
textLayout_1.0... »
Is there a relationship between the two facts?
What change do I the Runtime Shared Library?
Thanks a lot guys. I fixed it! I noticed that the first time I ran the swf, it worked, but if I want it launches a second time there (thanks sinious, I used your way!).
Emphasis has been lost since the keyboard so it did not get events. I added
internship. Focus = internship.
in my main frame and it worked!
Sometimes the programs have their own personality! Thank you very much!
-
Capturing keyboard events?
How is it possible to listen to keyboard events, as the depressed return key? I understand the class ReturnKeyType does not yet work for the QNX InputText component, but even when it's that I'm not sure it will include keyboard events or if it will just be a Visual change to the BACKSPACE on the keyboard.
I intend using the class flash.text.TextField (for portability) instead of qnx.ui.text.InputText. Currently, the keyboard will activate and disappear the flash.text.TextField receives or loses the focus. However, these text fields are the fields of data entry, so I would listen to the back of the key on the keyboard so that I may as well save entered data and remove the keyboard of the screen - or perhaps more simply, just leave the text field to listen to when it loses focus to save the data and allow the keyboard to disappear. But how do I activate either by pressing back on the keyboard?
Hey David,
You can achieve this by using a listener to listen to the keys on your input object as a textfield and response following which keys are pressed. in your case you would listen for the Enter key and perform your actions like taking the focus and the keyboard on the screen. You can use the program below as a reference as to how this can be done:
package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.KeyboardEvent; import flash.text.TextField; import flash.text.TextFieldAutoSize; import flash.text.TextFieldType; import flash.ui.Keyboard; [SWF(width="1024",height="600",backgroundColor="#CCCCCC",frameRate="30")] public class TextFieldTest extends Sprite { private var myInput:TextField; public function TextFieldTest() { super(); // support autoOrients stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; myInput = new TextField(); myInput.width = 300; myInput.height = 50; myInput.type = TextFieldType.INPUT; /* * listen for what keys are being pressed and react with * onKeyDown function */ myInput.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); addChild(myInput); } private function onKeyDown(e:KeyboardEvent):void { /* * You can listen for any key presses under the * flash.ui.Keyboard class. it has all the constants * such as .ENTER, .END, etc */ if (e.keyCode == Keyboard.ENTER) { trace("You just entered"); /* * Steal focus away from the textfield object * focus can be set to anywhere and the keyboard * will disappear */ stage.focus = null; /* * Perform other actions such as saving data */ } } } }
hope that helps. Good luck!
-
In God we trust.
Good day, everyone.
My application designed to block the screen capture. It is based on the events of keyboard hook.
In Windows 8 my callback function is not called, when the monitor of the task is in short.
I save my callback function with:
lowLevelKybdHook_ = SetWindowsHookEx ( WH_KEYBOARD_LL, (HOOKPROC): MyCallbackFunction, hInstance, 0);
It works perfectly in Windows 7 for all cases.
Windows 8:
-He works when the monitor of the task is not open.
-It works, when Task Monitor is opened, not to the point.
-It does NOT works when the monitor task in short, i.e. my callback function is not called when the task to monitor is the currently selected window.
-Continue to work (to be called), when the monitor of the task is not to the point.
I tried to use RegisterHotKey instead SetWindowsHookEx, it has the same effect.
Any idea?
Thank you in advance,
Israel
PS: I see the same effect with Microsoft Spy ++.
Keyboard events are blocked, when Microsoft Spy ++ open and in focus.Hello Israel,
Welcome to the Microsoft community.
Your question of Windows is more complex than what is generally answered in the Microsoft Answers forum. It is better you post the same query in the Microsoft Developer Community. You can get more effective suggestions and adapted by experts familiar with this topic.
You can also consult the following link:
Hope the helps of information. Let us know if you need help with Windows related issues. We will be happy to help you.
Thank you
Maybe you are looking for
-
What I can or cannot install OS X El Capitan to my lion 2011 macbook pro 10.7.5 end?
-
How to import bookmarks from before browser?
I have Firefix installation on 2 laptops. The first installation taken all my favorites from my old front Browser. The second installation was not picking up my favorites, how can I get my favorites in Firefox?
-
Videos on Hulu and other video sites do not play in the list.
Videos on websites like Hulu and NBC do not play. Sites load very well, and in fact ads loading fine. But when it comes to video, nothing comes at all, just black. Finally an error like "could not go video right now." YouTube DOES not play very well.
-
I downloaded el capitan, how can I install it
Hi I have downloaded El Capitan and click on I accept a couple of times, but it has stopped or not installed, what do I do now?
-
I designed the VI attached to achieve a certain task. I've been on it since yesterday but decided to take a different approach. I want to save data in the log.xls file every five seconds (or as the timer would clarify), continuously. When the counter