With the help of a keyboard event to play a different scene

I want the user of my game to be able to press the space bar and to be considered as a new scene. I know how to do this with a button, but I can't understand the code to use for a keyboard event.

Can someone help me understand how pressing the SPACEBAR reading a new scene?

If the intention is really to stop at these images, use gotoAndStop(), gotoAndPlay() instead.  If you say something to gotoAndPlay where it already, is any stop() command that you could have in this context is already sold out, to run.

Tags: Adobe Animate

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