His bug CS5.5 & AIR 2.7.1 with small testcase.

Hallo,

There is a serious bug in the 2.7.1 AIR. As published in another threat (I opened a new because of the importance and the unit test) with AIR 2.7.1 suddenly sound processing of sounds embeded in clips nested within the timeline run amok.

It's the old threat:

http://forums.Adobe.com/thread/891766?TSTART=0

I coded a small testcase.

Please download the FLA for our server:

http://apps.oetingerverlag.de/Soundbug_AIR_2.7.1.Fla.zip

There is a scene with a cover of book and a button.

If you press the button, an event is dispatched and a movieclip (the pig) is started and the pig makes noises piggish.

In the background, there is a small animation running, Beaver dips his foot into the water.

CASE 1, AIR 2.7:

If you compile it with Flash Pro CS5.5 and AIR 2.7 (superimposed on 2.6, as described by Adobe http://kb2.adobe.com/cps/908/cpsid_90810.html ) all right:

If you do not push the button pork do not move and will not make a sound.

If you press the button, the pig is lively and makes a noise, after that the pig becomes silent.

CASE 2, AIR 2.7.1:

If you compile air superimposed 2.7.1, after only a few seconds started pig noises, even if you do not click the button!

And with each loop of the main animation, another instance of the pig noise is started, wait, sort of funny sounds (well, it would be funny if it would not be a big problem for us now - we could not deploy our three Android-apps in the Android Market, it has only AIR 2.7.1 as runtime).

So: There is a big problem, and I think that some developers more will be affected by it.

Any suggestions?

We could of course delete all sounds on a schedule and to start the sounds via actionscript 3, but we have three project and a lot of sounds...

Implemented workaround:

Case:

(a) there is a main MovieClip with the background.

(b) in the main MovieClip an another MovieClip is placed, with a lively and some pig audio noise piggish

The bug manifests itself, if you are using a sound configuration normal chronology like this (this is part of the mc nested with the animated pig):

Under 2 starts the sound on the timeline. With AIR 2.7.1 this leads to strange sound bugs, the sounds on the timeline are everything has started, the stop () - comand in the upper layer is ignored (but only for sound, the animation does not run automatically. It's really strange!).

Workaround solution:

(a) load the dirty sound through actionscript in the main MovieClip:

var scene2SoundPig:Scene2SoundPig = new Scene2SoundPig();

Call the sound directly from the timeline, on the same position:

The code for this (in the blue rectangle marked) is:

MovieClip (parent).scene2SoundPig.play ();

Now everything works as usual (as it does in point 2.7).

One thing to look out for:

The sound in the timeline also plays there are frames, it could for example be 5 seconds.

Workaround plays your sound FULL, for example 10 seconds.

So if your sound is a little longer than the portion that you played through the timeline, you must shorten the sound with for example of SoundBooth.

Tags: Adobe AIR

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