Hit testing objects in the table problem

Hey guys, thank you very much in advance for any comments.  These forums are a great help.

I have a serious problem with a loop in a table. I'm trying to hitTestObject each MC in a table against all other MC in this table.   That part works.

The problem is that in my statement of hitTestObject, so obviously examines only 2 items at a time.  When touch 2 MC, I put a property called 'Touch' to true.  The problem is they are moving MCs and at one point touching only 2 / 3.  What is happening is:

The loop runs once as the test Array [0] and table [1].  Say that those who are affected.  She sets their properties 'Touch' true (it's what I want).  THEN it works again test Array [1] and table [2] and finds that they are NOT overlapping.  It this process it defines two of their properties 'Touch' to false, EVEN IF one of them may overlap a different array object.

I want to individual, set the property to "Touch" for each object in the table.  Currently, these properties are getting crushed even if 2 / 3 objects are superimposed in fact.

That makes sense?  Essentially the "else" statement is too often called because certain combinations of array objects are not touch, but others are.

-----------------------CODE BELOW-----------------------

stage.addEventListener (Event.ENTER_FRAME, hitTestBalls);

function hitTestBalls(e:Event) {}

for (var m1:int = 0; m1 < MonsterArray.length; m1 ++) {}

for (var m2:int = m1 + 1; m2 < MonsterArray.length; m2 ++) {}

{if (MonsterArray [M1] .hitTestObject (MonsterArray [m2]))}

MonsterArray [m2]. Touch = true;

MonsterArray [m1]. Touch = true;

trace (MonsterArray [m1]. The touching, MonsterArray [m2]. Touch);

trace (M1, m2);

break?

} else {}

trace (M1, m2);

trace ("NotTouching");

MonsterArray [m1]. Touch = false; MonsterArray [m2]. Touch = false;

}

}

}

While waiting for a response, here's something to consider.  You don't want to affect the Touching false at any time after that you start the analysis, only front...

function hitTestBalls(e:Event) {}

first put all wrong

for (var m0:int = 0; m0< monsterarray.length;="">

MonsterArray [m0]. Touch = false;

}

now test for overlapping - this way you don't overwrite anything with fake

for (var m1:int = 0; m1< monsterarray.length;="">

for (var m2:int = m1 + 1; m2)< monsterarray.length;="" m2++)="">

{if (MonsterArray [M1] .hitTestObject (MonsterArray [m2]))}

MonsterArray [m2]. Touch = true;

MonsterArray [m1]. Touch = true;

}

}

}

}

And if there be oinky be a pair that overlap as you say, you can add a breakdown; orders to end a loop when a hit is detected.

Tags: Adobe Animate

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    To work around the problem, you can configure the filter yourself by adding an af:inputText

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    #{vs.filterCriteria. }. The page to rerun the filter for

    the column look and work.

    CM.

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