How after effects CC use carrots only physical in multiprocessing?

Tried to minimize time of rendering in after effects CC for 3 days now, using the same composition and just change the parameters of multiprocessing.

I found the best settings to be:

The cores will be used: 12 (out of 24)

Allocation of RAM per CPU: 9.4 GB (the RAM for AE availiable is 125 GB)

the problem I have is that the reposting of the same composition doesn't always take the same amount of time.

After looking at the Task Manager, I noticed that when the render time is short, each background process uses more than 7 GB of RAM and about 5% CPU.

And when the render time is more than double. 2 or 3 of the background processes use only 160 MB of RAM and no CPU at all.

My guess is that it's due to the hyper-threading, this is why I want to do AE uses only physical basis, so, how do you do that? is this possible? (I guess that there is such a feature in CS4 if I remember correctly).

Data sheet:

CPU: 6 Dual-Core Xeon

RAM: 128 GB

GPU: GTX 760 (with 2 GB of VRAM)

The effects applied to the composition are:

Hue/Saturation

Exhibition

Brightness and contrast

Sorry for my bad English

You will need to disable HT in the interface EFI / BIOS or in the specific motherboard driver.

Mylenium

Tags: After Effects

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