How the States of buttons would create for MCs I create abstract MCs

I'm creating a generic site would have MCs abstract which loading jpg or TXT fields for the user interface allow quick updates of the site. The MCs, which would make the user interface would be empty and load using XML or PHP things later. How to create buttons for the MCs user interface States.  I started to create a function for each State of the MC button, but I thought that it might be a more effective way.

creating a table would allow it in this case?

and URLRequest using the means of links to pages with a good flash animation film which is the site it's me?

/ * - THE BEGINNING OF MY ACTION SCRIPT-* /.

var waywardLogo_mc:MovieClip = new MovieClip;

var theCollection_mc:MovieClip = new MovieClip;

var newsPage_mc:MovieClip = new MovieClip;

var whatthe#$@!doyouwant! _mc:MovieClip = new MovieClip;

/*---------------------------- onOver ------------------------------*/

waywardLogo_mc.addEventListener (MouseEvent.ROLL_OVER, onOver);

theCollection_mc.addEventListener (MouseEvent.ROLL_OVER, onOver);

newspage_mc.addEventListener (MouseEvent.ROLL_OVER, onOver);

Whatthe#$@!doyouwant! _mc.addEventListener (MouseEvent.ROLL_OVER, onOver);

/*---------------------------- onOut ------------------------------*/

waywardLogo_mc.addEventListener (MouseEvent.ROLL_OUT, onOut);

theCollection_mc.addEventListener (MouseEvent.ROLL_OUT, onOut);

newspage_mc.addEventListener (MouseEvent.ROLL_OUT, onOut);

Whatthe#$@!doyouwant! _mc.addEventListener (MouseEvent.ROLL_OUT, onOut);

/*---------------------------- onClick ------------------------------*/

waywardLogo_mc.addEventListener (MouseEvent.CLICK, onClick);

theCollection_mc.addEventListener (MouseEvent.CLICK, onClick);

newspage_mc.addEventListener (MouseEvent.Click, OnClick);

Whatthe#$@!doyouwant! _mc.addEventListener (MouseEvent.Click, OnClick);

function onOver(event:MouseEvent):void

{

Event.Target.alpha =. 5;

}

function onOut(event:MouseEvent):void

{

Event.Target.alpha = 1;

}

function onClick(event:MouseEvent):void

{

event.target.URLRequest("");

}

/ * - onover, procedure, onClick buttonModes-* /.

waywardLogo_mc.buttonMode = true;

theCollection_mc.buttonMode = true;

newspage_mc.buttonMode = true;

Whatthe#$@!doyouwant! _mc.buttonMode = true;

Click on insert/new symbol tick movieclip, name, export of ticks for actionscript and the textfield class, enter a name (say ButtonClass) and click ok.

Strip attached to the first frame of your new movieclip type stop() in Control Panel actions.  put any graphic you want on stage for your scene button.  create another keyframe, label it 'over' and put some graphic for button on desired state on stage.

in a layer on top of these graphics, you probably want to add a dynamic textfield so that each button of your different text can be.  Name textfield and instance (say tf) and extend his screenplay to the last frame of your movieclip button.

Then, when you want to create a button on your timeline that you can use:

var b:ButtonClass = new ButtonClass();  These two lines must be entered for each button

buttonhandlerF (b, someX, someY);

-the code between dotted lines must only be paid once little matter how many buttons that you add.

function buttonhandlerF (x: Number, y: Number, b:ButtonClass) {}

b.addEventListener (MouseEvent.MOUSE_OVER, overF);

b.addEventListener (MouseEVent.MOUSE_OUT, outF);

b.x = x

b.y = y

addChild (b);

}

function overF(e:MouseEvent) {}

e.currentTarget.gotoAndStop ("over");

}

function outF(e:MouseEvent) {}

e.currentTarget.gotoAndStop (1);

}

-the code between dotted lines must only be entered only a time-

you will also need to create a click listener and listener function

/////////////////////////////////////////////

the code between the dotted lines ready to be added to a class of ButtonClass.as if file want to expand your capabilities.

Tags: Adobe Animate

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