How to apply an effect of gravity resembling an arrow through a scale

Im trying to apply an effect of gravity resembling an arrow that moves on a scale, from one point to another.

How, when the arrow starts to reach the top of the scale, it starts to slow down, and when it is down / down it starts to move faster.

so if it was in the top right corner and it starts to fall

down.pngbedroom-> starts to move faster

going up.pngalways down

up.png now it goes up to-> begins to slow

so far, I have only the logic of the movement of the arrow

private var scale:Sprite = new Scale();
                    private var myArrow:Sprite = new Arrow();
  
                    private var rotationSpeed:int = 6;


                    public function Main()
                    {
                              this.addChild(scale);
                              scale.x = stage.stageWidth  * 0.5;
                              scale.y = stage.y;
  
                              this.addChild(myArrow);
                              myArrow.x = scale.x;
                              myArrow.y = scale.y;
  
                              this.addEventListener(Event.ENTER_FRAME, onEveryFrame);
                    }
  
                    private function onEveryFrame(ev:Event):void
                    {
                              myArrow.rotation += rotationSpeed;
                              if( myArrow.rotation  > 90 )
                              {
                                        rotationSpeed *= -1;
                              }
                              if( myArrow.rotation  < -90 )
                              {
                                        rotationSpeed *= -1;
                              }
                    }

http://www.mouseup.me/actionscript-3/as3-swinging-pendulum

Tags: Adobe Animate

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