How to play movies using a .flv player

MOVIES OF THE MEDIA TO FLV PLAYER

HOW TO PLAY MOVIES ON FLV PLAYER INSTEAD OF MEDIA PLAYER

http://Windows.Microsoft.com/en-us/Windows-Vista/change-which-programs-Windows-uses-by-default

Change the programs that Windows uses by default

A default value is the program used by Windows when you open a particular type of file, such as a music file, an image, or Web page

Or ask in the Forum below:

http://social.answers.Microsoft.com/forums/en-us/vistapictures/threads

Try the forum above.

See you soon.

Mick Murphy - Microsoft partner

Tags: Windows

Similar Questions

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    =========================================
    More likely, you have Movie Maker and just
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    Try the following steps...

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    Type or paste the following text in the box run:

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    Different are many times the retail converters and freeware
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    The users of this forum are talking books and laptop accessories questions there is not a lot of people who talk about TVs. However, I try to help you.

    > I can only choose the 3D settings, when I use "normal TV or input HDMI"
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    * page 6 *.
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    * Page 22 *.
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    Rob Brown - Microsoft MVP<- profile="" -="" windows="" expert="" -="" consumer="" :="" bicycle=""><- mark="" twain="" said="" it="">

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  • Custom using netStream video player not working not

    I have problems playing movies using the flash in a way that is not sinking tons of memory (http://forums.adobe.com/thread/851908). So, I tried to build my own, but I can't allow him to play anything... What don't I get on the netStream working with the VideoDisplay?

    customComponents package < code >
    {
    import flash.events.Event;
    import flash.events.NetStatusEvent;
    import flash.events.TimerEvent;
    import flash.media.SoundTransform;
    import flash.media.Video;
    import flash.net.NetConnection;
    to import flash.net.NetStream;
    import flash.utils.Timer;

    Import mx.core.UIComponent;
    Import mx.events.FlexEvent;

    / * Explanation of the component: VideoDislplayCustom is a replacement for s:VideoDisplay, because our load method in video memory leaks in the order of several hundred megabytes every time a new video has been loaded. It provides a video object that attaches to a netStream, which allows us to broadcast the video files on the hard drive to play rather than load them into the player. By preventing the caching of all kinds, overcome us the leaks memory of this magnitude and are a tool that can last throughout the day switching between videos often. */

    SerializableAttribute public class VideoDisplayCustom extends UIComponent
    {
    / * Constructor * /.
    public void VideoDisplayCustom()
    {
    Super();



    videoPlayer = new VideoDisplay();
    this.addChild (videoPlayer);
    this.addEventListener (FlexEvent.CREATION_COMPLETE, init)


    netConnection = new NetConnection();
    netConnection.addEventListener (NetStatusEvent.NET_STATUS, netStatusHandler);
    NetConnection.connect() (null);

    netStream = new NetStream (netConnection);
    netStream.addEventListener (NetStatusEvent.NET_STATUS, netStatusHandler);
    netStream.client = this;
    netStream.bufferTime = BUFFER_TIME;

    setVolume (defaultVolume);
    }

    / * Necessary, because we need allow all this time to initialize before you start trying to create certain things or parts of some components addressing.
    * Called from: this. Creation_Complete event that is raised after this component is all assembled. */
    private void init(event:Event):void
    {
    this.removeEventListener (FlexEvent.CREATION_COMPLETE, init);
    videoPlayer.visible = true;
    videoPlayer.source = "";
    videoPlayer.videoObject.attachNetStream (netStream);
    }

    / * Global variables * /.
    Define our constants.

    Time to buffer, in seconds. Subsequently assigned to the netstream object
    protected const BUFFER_TIME:Number = 8;

    Public variables.

    We must be able to define a source for our video player.
    public var source: String = "";
    Maintains the boot volume when the player starts, defined in terms of percentage of the total volume of the system.
    public var defaultVolume:Number =. 60;
    Because when we turn it off to save the previous volume. This wil enable us to check with our drop-down list component or other components to make sure that
    We have the right to 'lastVolume '.
    public var lastVolume:Number = defaultVolume;
    When we turn off our video, we know that she is mute. Checking to see if the volume 0 is accurate, not enough, so we have a variable for it. In addition,
    the s:VideoDisplay uses a variable 'muted', if we want to keep the same looking for outside like this component.
    public var muted: Boolean = false;
    When we want the video loop, you have to know that, so here is our Boolean loop. In fact, when we reached the end of playback, either deliver us
    a "complete" event, or we start playing again from the beginning. This value determines what.
    public var loop: Boolean = false;
    We need to know if we can soften the video or not (to improve the quality of reading).
    public var smoothing: Boolean = true;

    Private and protected variables.

    We need a video object to attach the netStream to. So, here it is.
    protected var videoPlayer:VideoDisplay;
    We must be able to access netConnection and NetStream objects from outside this component (to set the source and check on things), so here is our
    objects.
    protected var netConnection:NetConnection;
    protected var netStream:NetStream;
    We need to know if the stream is loaded or not before we can read.
    protected var loaded: Boolean = false;
    We need store metadata for the video that load us up, so here's our storage object metadata.
    protected var vidInfo:Object;

    / * Meathods of this component (aka public functions), visible to the whole program. */
    public void play (): void
    {
    Words of the var: String = «»
    If (!) Loaded)
    {
    netStream.play (source);
    load = true;
    } else {}
    netStream.resume ();
    }
    }

    public void pause (): void
    {
    netStream.pause ();
    }

    public void stop (): void
    {
    netStream.pause ();
    netStream.seek (0);
    }

    public void seek(timeToSeekTo:Number):void
    {

    }

    public void setVolume(volumeToSet:Number):void
    {
    var soundTransform:SoundTransform = new SoundTransform (volumeToSet);
    netStream.soundTransform = soundTransform;
    }

    public function mute (): void
    {
    if(!muted)
    {
    lastVolume = videoPlayer.volume;
    setVolume (0);
    Mute = true;
    } else {}
    setVolume (lastVolume);
    Mute = false;
    }
    }

    / * We store the metadata collected by the NetStream object, information so that we can him later in this program. This isn't really a meathod, but it
    * should be made public so that the NetStream could find it.
    * Called from: NetStream object, as soon as he gets the metadata and information loaded file. */
    public void onMetaData(info:Object):void
    {
    vidInfo = info;
    }

    / * Functions private and protected this component, closed to the rest of the program. */
    protected function netStatusHandler(event:NetStatusEvent):void
    {
    Switch (event.info.code)
    {
    case "NetStream.Play.StreamNotFound":
    trace ("Error. Stream not found: "+ source);
    break;
    case "NetStream.Play.Stop":
    Stop();
    break;
    }
    }

    < code >

    Any help?

    Here is the code for the component. I hope there is nothing odd about that. I have included my contact information at the top. Please send me an email me or Adobe PM if you have questions or comments about this code. Hope this helps someone. It took me a good while to tinker until I found this.

    You can also find this useful if you do not need to completely rebuild the component. http://bryanheisey.com/blog/?p=21

    [CODE]

    /* Contact info: Jordan: [email protected] between 2010 and 2015. */
    
    /* The built-in video display object would not work for our purposes, because it would leak enormous amounts of memory (in the order of 200-300MB) every time a new
     * video was loaded in and played. It was almost as though it retained all previous videos played in memory, rather than replacing the video it had loaded.
     * After farther investigation, I believe it had to do with the fact that s:VideoDisplay discards the source and videoGateway, and creates a new one, meaning that
     * garbage collection has to get in there and fix it. However it doesn't unless RAM is also being lost in enough little chunks, so...it never cleaned up.
     * This is the first attempt to fix that, by directly manipulating the netStream, and streaming the video, rather than loading it in as was happening in s:VideoDisplay.
     * I have, however, followed the structure that was presented in s:VideoDisplay provided by Adobe in the Flex 4.0.1 framework as far as where events and public functions
     * and so forth are declared. This video player uses a lot of code and ideas from s:VideoDisplay and the player described at
     * http://www.flashwebdesigns.com.au/index.php/2010/07/custom-flex-4-spark-videodisplay. More details of what this actually is found right above the constructor. */
    
    /* TODO: Looping pauses for a moment before restarting.
              */
    package customComponents
    {
         /* Imports:
          * NetStatusEvent is used to react to specific events in the video stream. For example, when it starts to play, when it stops, and so forth.
          * SoundTransform is a class used to control the volume in the NetStream, and so when the volume is changed, we need to use this to create a new sound handler for the
               stream.
          * Video is used as the gateway through which the NetStream is visible. That is actually it's only purpose, because we wind up directly manipulating the NetStream when
               we need to do anything with the video.
          * NetConnection is used to initiate our NetStream. NetConnection is looking for a server connection. When we pass through null as the server, it knows we're after
               local content.
          * NetStream is what actually plays the videos off the computer. This is the central piece of this component. Using this class as our primary piece of this component
               is what allows us to circumvent memory leaks and other issues.
          * UIComponent is what this component extends, so it's needed for the basis of our component.
          * FlexEvent is required to allow us to listen for creation complete, allowing us to call an init() function here like we do with almost every other component we have.
          * TimeEvent was the original type of event used in s:VideoDisplay, so working on changing as little as possible, we kept that as our event types, and by the time we
               finished, there was no point to changing it. */
    
         import flash.events.Event;
         import flash.events.NetStatusEvent;
         import flash.media.SoundTransform;
         import flash.media.Video;
         import flash.net.NetConnection;
         import flash.net.NetStream;
    
         import mx.core.UIComponent;
         import mx.events.FlexEvent;
    
         import org.osmf.events.TimeEvent;
    
         /* Events */
    
         /* complete is dispatched when the playhead reaches the duration for playable media.
          * original eventType: org.osmf.events.TimeEvent.COMPLETE */
         [Event(name="complete", type="org.osmf.events.TimeEvent")]
         /* durationChange is dispatched when the duration property of the media has changed.
          * This event may not be dispatched when the source is set to null or a playback error occurs.
          * original eventType: org.osmf.events.TimeEvent.DURATION_CHANGE */
         [Event(name="durationChange", type="org.osmf.events.TimeEvent")]
         /* needToSeek is dispatched whenever play() is called. play() loads in the new video. If the video is the same one that was already playing, therefore not changing the
          * duration, we need to catch that, and the easiest way to do that is just to dispatch an event commanding that we seek. */
         [Event(name="needToSeek", type="flash.events.Event")]
    
         /* Explanation of component: VideoDislplayCustom is a replacement for s:VideoDisplay, since our method of loading in videos caused memory leaks in the order of hundreds
          * of megabytes each time a new video was loaded in. This one provides a simple video playing object that attaches to a netStream, which we use
          * to stream the video files off the hard driver rather than loading them into the player. By disallowing caching of any kind, we overcome memory leaks of
          * that magnitute, and provide a tool that can last all day switching between videos often. */
    
         public class VideoDisplayCustom extends UIComponent
         {
              /* Constructor */
              public function VideoDisplayCustom()
              {
                   super();
                   // We want to have an init() function, so we listen for it's dispatch.
                   this.addEventListener(FlexEvent.CREATION_COMPLETE, init);
                   // We build the actual stuff that plays our videos.
                   createUnderlyingVideoPlayer();
                   // The next three lines ensures that code farther down will work. We compare durations in vidInfo, which is just an array, so we first need to give it a duration
                   // value to compare (it's bad if we compare null to a number)
                   var tempArray:Array = new Array();
                   tempArray["duration"] = 0;
                   vidInfo = tempArray;
              }
    
              /* We need to allow everything time to initialize before we start trying create some things or addressing parts of some components. Looking towards expandability,
               * also, this only makes sense to have.
               * Called from: this.Creation_Complete, which event is fired after this component is all put together. */
              private function init(event:FlexEvent):void
              {
                   // since we added the event listener, we need to pull it off.
                   this.removeEventListener(FlexEvent.CREATION_COMPLETE, init);
                   videoPlayer.visible = true;
              }
    
              /* Global variables */
    
              // Define our constants \\
    
              // Time to buffer, in seconds, before it begins playback. Later assigned to the NetStream object. Since all our files loaded are on the local host, we
              // don't need to set this very high. And if we use a black screen, we can specify a minimum buffer size.
              protected const BUFFER_TIME:Number = 8;
    
              // Public variables \\
    
              // Holds the start volume when the player starts, defined in terms of percentage of total system volume.
              public var defaultVolume:Number = .50;
              // For when we mute, we need to save the previous volume. This wil let us double-check with our dropDown component or other components to make sure that
              // we have the right "lastVolume".
              public var lastVolume:Number = defaultVolume;
              // When we mute our video, we need to know it's muted. Checking to see if it the volume is 0 is not accurate enough, so we have a variable for it. Also,
              // the s:VideoDisplay uses a "muted" variable, and since we want to keep it looking the same from the outside as this component, we keep that variable.
              public var muted:Boolean = false;
              // When we want to loop the video, we need to know that, so here's our loop boolean. Basically, when we hit the end of the video playing, either we issue
              // a "complete" event, or we start playing it again from the beginning. This boolean determines which.
              public var loop:Boolean = false;
              // We need to know if we can smooth the video or not (to improve playback quality). Also something from s:VideoDisplay
              public var smoothing:Boolean = true;
              // We needed a way to carry through the height and width, and for some reason, this.width and this.height were both cleared and reset to 0 before the component is
              // created, or sometime during creation, so we needed to create these variables instead to carry it through. Breaks our "looking the same from outside" attempt.
              public var playerWidth:Number = 1024;
              public var playerHeight:Number = 768;
    
              // Private and protected variables \\
    
              // We need to be able to define a source for our video player. This would be a public variable, but that wasn't allowing for both playing the first video and the
              // subsiquant subclips, so we had to write getter and setter functions for the source, so we can maintain the previous source to know how to act. Thus, we have
              // our newSource and our oldSource.
              protected var newSource:String = "";
              // We also need to know if we have a new source loaded in, so this variable holds the old source.
              protected var oldSource:String = "";
              // We need a video object to attach the NetStream to. So, here that is.
              protected var videoPlayer:Video;
              // We need to have a NetStream to be able to use it, and to create one, we need to have a NetConnection. So, here they are.
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    "NetStream.Play.FileStructureInvalid" "error" The application detects an invalid file structure and will not try to play this type of file. For AIR and for Flash Player 9.0.115.0 and later.
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    "NetStream.Pause.Notify" "status" The stream is paused.
    "NetStream.Unpause.Notify" "status" The stream is resumed.
    "NetStream.Record.Start" "status" Recording has started.
    "NetStream.Record.NoAccess" "error" Attempt to record a stream that is still playing or the client has no access right.
    "NetStream.Record.Stop" "status" Recording stopped.
    "NetStream.Record.Failed" "error" An attempt to record a stream failed.
    "NetStream.Seek.Failed" "error" The seek fails, which happens if the stream is not seekable.
    "NetStream.Seek.InvalidTime" "error" For video downloaded with progressive download, the user has tried to seek or play past the end of the video data that has downloaded thus far, or past the end of the video once the entire file has downloaded. The message.details property contains a time code that indicates the last valid position to which the user can seek.
    "NetStream.Seek.Notify" "status" The seek operation is complete.
    "NetConnection.Call.BadVersion" "error" Packet encoded in an unidentified format.
    "NetConnection.Call.Failed" "error" The NetConnection.call method was not able to invoke the server-side method or command.
    "NetConnection.Call.Prohibited" "error" An Action Message Format (AMF) operation is prevented for security reasons. Either the AMF URL is not in the same domain as the file containing the code calling the NetConnection.call() method, or the AMF server does not have a policy file that trusts the domain of the the file containing the code calling the NetConnection.call() method.
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    "NetConnection.Connect.Success" "status" The connection attempt succeeded.
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    "NetStream.Connect.Failed" "error" The P2P connection attempt failed. The info.stream property indicates which stream has failed.
    "NetStream.Connect.Success" "status" The P2P connection attempt succeeded. The info.stream property indicates which stream has succeeded.
    "NetStream.Connect.Rejected" "error" The P2P connection attempt did not have permission to access the other peer. The info.stream property indicates which stream was rejected.
    "NetConnection.Connect.AppShutdown" "error" The specified application is shutting down.
    "NetConnection.Connect.InvalidApp" "error" The application name specified during connect is invalid.
    "SharedObject.Flush.Success" "status" The "pending" status is resolved and the SharedObject.flush() call succeeded.
    "SharedObject.Flush.Failed" "error" The "pending" status is resolved, but the SharedObject.flush() failed.
    "SharedObject.BadPersistence" "error" A request was made for a shared object with persistence flags, but the request cannot be granted because the object has already been created with different flags.
    "SharedObject.UriMismatch" "error" An attempt was made to connect to a NetConnection object that has a different URI (URL) than the shared object. 
    
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    */
    

    [/ CODE]

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