How to reuse symbols moveclip in my drag and drop?

Morning     

My problem is that I want to do not continue to draw the movieclip even start over, but reuse to drag and drop off at different locations in the project I'm working on.

Please consider my Flash project and tell me how this can be done, I told me about cache bitmap, but that doesn't seem to work or I'm missing some necessary code, I really need support on this issue

New clip is one of the projects with the action script please take a look and tell me what I'm missing to get the result I want.

hyp1.onPress = function() {}
startDrag (this);
}
hyp1.onRelease = function() {}
stopDrag();
}
hyp2.onPress = function() {}
startDrag (this);
}
hyp2.onRelease = function() {}
stopDrag();
}
Hyp3.onPress = function() {}
startDrag (this);
}
Hyp3.onRelease = function() {}
stopDrag();
}

Post edited by: Seal55

f (closespace3b);

function f(mc:MovieClip):Void {}
mc.onPress = function() {}
{if(!this.index)}
This.index = 1;
} else {}
This.index ++;
}
var d: Number = this._parent.getNextHighestDepth ();
this.swapDepths(d+1);
var mcDup:MovieClip = this.duplicateMovieClip (this._name + this.index, d);
this.startDrag ();
f (mcDup);
}
mc.onRelease = function() {}
this.stopDrag ();
}
}

Tags: Adobe Animate

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