How to use the slider to avoid movements of keys?

Hello

first of all, I must say, I'm not a native English speaker, so please forgive me in advance. In any case, I want to solve this particular problem: I created a project in After effects, where you can add your own text, logo or anything else in the composition... What is the after effects project does, that it transforms your text or logo in metal 3D result. Also cooked up camera which moves from one position to the other. Take a look:

The text of the inscription is "add content" (I have 4 cameras together, but I shows an example only on the first, so that you will not see the full text. The rest of the cameras are also in other publications)

firstone.jpg

Here you can see the exact movement of the camera. However, if someone inserts a logo or a text, which for example has 7 letters (in the next picture, it is just "content") it will look like this:

secondone.jpg

Here you can see how much space we have. Also, it is not appropriate to change the original size of the text in the composition to achieve the smallest gap, as we can see here. The height will be huge.

If I could change it by myself, I could do this:

-I'd clicked on the "2 views" button and choose display in the "front".

-I want to select all the keyframes and after that i would go into the left window 'front' and the mouse I would move all the camera to the position I want to:

thirdone.jpg

The great thing about this, is that as I've selected all the keyframes and then define the line red on one of them, the cameras works even at the beginning! So that's how it will look after the fix.

fourthone.jpg

What the problem is, that, after the small edit I want to send this project to a small number of friends. Then, they can easily set their text or logo in. The text must at different heights, width... it will be shorter or longer. I was just wondering if you could help with some phrases, joints and so on, for in the end result, one of my friends might move with the whole camera (not only with a keyframe) using the CONTROL SLIDER. At least for x and is the axis, if the z axis is also possible, it would be awesome. Also, it does not matter the sliders how there will be .

So basically with the help of sliders, they should achieve:

fifthone.jpg

So I need some useful measures. Please help me. It is very important to me. I will be so grateful! Really! (Thanks for the potential aid )

You're average over the thought of your problem and potentially headed on a path that will cause more problems that it solves.

If you have a camera that is already busy road and you want to change the position of the camera as a path together the best way to do this would be to create a null value and parent then the camera for the null value. Pass null and all camera movements, you have put in place will follow. None of the expressions are required. It is the best way to change all aspects of a trajectory, turning the entire path, the path to the scale or move the path on any axis.

If you really want to use 3 sliders position to move existing keyframes to a new value value + the values of the expressions will allow you to do. Just add a sliders control of three expression for the camera layer (or any layer as the null that you use as a parent) select the name of the cursor in the ECW and press on enter and rename it. Something like this will be the result.

Note that I also rotation and controls are resized to this configuration. Now that you have 3 sliders, you can separate the position property to null in individual values allow expressions in each property, and the value type +, then use the pickwhip to drag your cursor named which (in my example) value of X and repeat for each operation. The value + will add the value of the slider to the current value of the position of the keyframes. The expression would look like this for X:

value + effect("x position")("Slider")

If you want to use the sliders that I would use a null value, add expression controls to null to keep position, scale and rotation, the unified camera position property and then use your sliders control of expression of the null value to change your existing path. I suggest not to do it directly on the position of the camera with separate X, Y and Z values because it will change the shape of your camera path and would be more difficult to control. You'll probably also want to create a POInull camera and use this preset to bind the point the camera of interest for the null value.

Here's a preset , you can apply to a null value which will give complete control to the trajectory of any layer animation make you the child of this null. Search Animation preset in the field of search After Effects help, if you don't know how to use, create them, then save them.

As a final gimme, here's a project CS6 using this animation preset to control the position of null is used to change a path animation camera.

Tags: After Effects

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