I need help to create an AppleScript to autoclicking.

I just started using AppleScript, so there is still a lot of things I don't know. Currently, I'm doing a script where I can click in an infinite loop / repeat. I received this understood part and now I want to step up a notch by making a condition where in when I right click with my mouse, I'll be able to enable / disable this script. Or even shut down the loop with a right click. In addition, I would also add a bonus dialog box once I finished the script by right-clicking.

Here's my working process.

say application "System events".

-a loop (# repeat, repeat times)

repeat 10 times

-trigger system event are asked to use the button code 87 (left click on the mouse)

say application 'System events' in the key code 87

delay 1

end Repeat

end say



-Right click

say application 'System events' to code key of {command down} 87

-closing of the script

display the dialog box "Do you want to exit this script?" buttons {"Exit", "Continue"} default button 1

If result = {return button: "Exit"} then

return

end if


The upper part of the script, this is what I mentioned the first where I get an infinite loop to the left, click the mouse button. The two scripts from the bottom is what I would like to integrate the above script to get the result I want. An infinite loop with condition (right click) to disable the script and a message if poster after the script has stopped.

Hi Cloud4846. One option is to create a small utility to detect a mouse button for use in an AppleScript script. Copy and paste the following in a text editor Swift code as text Sublime and record your desktop with a file extension .swift using a name such as mouse.swift:

import of Foundation

import AppKit

TranslateButtonState(buttonState: Int)-> {String Func

If (buttonState == 1 < < 0) {return "left" ;}

If (buttonState == 1 < < 1) {return 'right' ;}

go back to 'none '.

}

buttonState var = NSEvent.pressedMouseButtons)

Print (TranslateButtonState (ButtonState))

With Xcode installed, compile the code above with the Swift compiler in Terminal using the following command, which places the binary file in usr:

xcrun - sdk macosx swiftc ~/Desktop/mouse.swift o/usr/local/bin/mouse

You can test the utility in a Terminal before control of the mouse with a delay and press left mouse button to the right:

sleep 1; mouse

Output returned is one of the 'left', 'right' or 'none '. The utility also works with a finger or two mechanical depression of a trackpad for the primary and the secondary finger click respectively.

You can use the utility in an AppleScript script to display a dialog box message when a mouse button is released, in this example the right button of the mouse. Keep in mind it's because of the single-threaded nature AppleScript and that the 'do shell script' in the loop with delay, is really only practical with time short longer times require holding down the mouse button longer:

Tell application "system events".

Repeat 10 times

the mouseDown value (the shell script ' / usr/local/bin/mouse ")

If mouseDown = "right" then

button code 87

dialogue box "Do you want to exit this script?" the default button buttons {'Exit', 'Continue'} 1

If result = {return button: "Exit"} then

return

end if

on the other

delay 0.5

button code 87

delay 0.5

end if

end repeat

tell the end

Instead of using a mouse button down event to trigger a dialog box, you can use a key as a modifier key. Copy and paste the code Swift following in a text editor and save it to your desktop with a file extension .swift using a name such as modKeys.swift:

import of Foundation

import AppKit

TranslateModifierFlags(modifierFlags: NSEventModifierFlags)-> {String Func

Let rawModifierFlags = modifierFlags.rawValue

var pressedButtons = [System.Security.Permissions.SecurityPermission

If ((rawModifierFlags & NSEventModifierFlags.ControlKeyMask.rawValue)! = 0) {pressedButtons.append ("Control")}

If ((rawModifierFlags & NSEventModifierFlags.AlternateKeyMask.rawValue)! = 0) {pressedButtons.append ("Option")}

If ((rawModifierFlags & NSEventModifierFlags.ShiftKeyMask.rawValue)! = 0) {pressedButtons.append ("Shift")}

If ((rawModifierFlags & NSEventModifierFlags.CommandKeyMask.rawValue)! = 0) {pressedButtons.append ("Command")}

If (pressedButtons.count > 0) {}

return pressedButtons.joinWithSeparator("")

}

go back to 'none '.

}

var modifierFlags = NSEvent.modifierFlags)

Print ((modifierFlags) TranslateModifierFlags)

With Xcode installed, compile the code above with the Swift compiler in Terminal using the following command, which places the binary file in usr:

xcrun - sdk macosx swiftc ~/Desktop/modKeys.swift o/usr/local/bin/modKeys

You can test the utility in a Terminal before control of the mouse with a delay and pressing one of the four control, Option, shift, and control modifier keys individually or in combination:

sleep 1; modKeys

Output returned is one or more of 'Control', 'Option', 'Shift' and 'order '. An example of the usefulness and the SHIFT key, used in an Applescript script:

Tell application "system events".

Repeat 10 times

the keyDown value (the shell script ' / usr/local/bin/modKeys ")

If keyDown = 'Shift' then

button code 87

dialogue box "Do you want to exit this script?" the default button buttons {'Exit', 'Continue'} 1

If result = {return button: "Exit"} then

return

end if

on the other

delay 0.5

button code 87

delay 0.5

end if

end repeat

tell the end

More appropriate to use modifier keys are shift and Option.

Tested with OS X Yosemite 10.10.5, editor Script 2.7, 2.4, Xcode 7.2.1 AppleScript

AppKit framework reference > NSEvent Class Reference

The fast programming language

Introduction to AppleScript Language Guide

Tags: Mac OS & System Software

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