I want to call a function on mouse click...

my button script is...

on (release) {}

_root.newThumbs ();

}

and complete scripts...

Import mx.transitions.Tween;

Mx.transitions.Zoom import. *;

Caurina.transitions import. *;

var myGalleryXML = new XML();

myGalleryXML.ignoreWhite = true;

myGalleryXML.load ("gallery24.xml");

myGalleryXML.onLoad = function() {}

_root.gallery_x is myGalleryXML.firstChild.attributes.gallery_x = 100;.

_root.gallery_y = myGalleryXML.firstChild.attributes.gallery_y;

_root.gallery_width = myGalleryXML.firstChild.attributes.gallery_width;

_root.gallery_height = myGalleryXML.firstChild.attributes.gallery_height;

_root.MyImages = myGalleryXML.firstChild.childNodes;

_root.myImagesTotal = myImages.length;

_root.thumb_height = myGalleryXML.firstChild.attributes.thumb_height;

_root.thumb_width = myGalleryXML.firstChild.attributes.thumb_width;

_root.full_x = myGalleryXML.firstChild.attributes.full_x;

_root.full_y = myGalleryXML.firstChild.attributes.full_y;

callThumbs();

};

function callThumbs() {}

_root.createEmptyMovieClip ("Wall", _root.getNextHighestDepth ());

Wall._X is _root.gallery_x = 0;.

Wall._y is _root.gallery_y = 230;.

wall.addEventListener (MouseEvent.CLICK);

var clipLoader = new MovieClipLoader();

preloader var = new Object();

clipLoader.addListener (preloader);

/ * myImagesTotal * /.

for (i = 0; i < 6; i ++) {}

thumbURL = myImages [i].attributes.thumb_url;

myThumb_mc = wall.createEmptyMovieClip (i, wall.getNextHighestDepth ());

myThumb_mc._x = _root.thumb_height * i;

myThumb_mc._x = _root.thumb_position = 3260 + I * 765;

clipLoader.loadClip("shop/"+thumbURL,myThumb_mc);

preloader.onLoadStart = {function (target)}

target.createTextField ("my_txt", target.getNextHighestDepth (), 0,0,10, 10);

Target.my_txt. Selectable = false;

};

preloader.onLoadProgress = function (target, loadedBytes, totalBytes) {}

Target.my_txt. Text = Math.floor ((loadedBytes/totalBytes) * 100);

};

preloader.onLoadComplete = {function (target)}

The new Tween (target, "_alpha", Strong.easeOut, 0, 100,.5, true);

Target.my_txt.removeTextField ();

target.onRelease = function() {}

callFullImage (this._name);

};

target.onRollOver = function() {}

This ._alpha = 100;

};

target.onRollOut = function() {}

This ._alpha = 100;

};

};

}

for (i = 6; i < 12; i ++) {}

thumbURL = myImages [i].attributes.thumb_url;

myThumb_mc = wall.createEmptyMovieClip (i, wall.getNextHighestDepth ());

myThumb_mc._x = _root.thumb_height * i;

myThumb_mc._x = _root.thumb_position =-7367 + I * 765;

myThumb_mc._y is _root.thumb_position = 180;.

clipLoader.loadClip("banner/"+thumbURL,myThumb_mc);

preloader.onLoadStart = {function (target)}

target.createTextField ("my_txt", target.getNextHighestDepth (), 0,0,10, 10);

Target.my_txt. Selectable = false;

};

preloader.onLoadProgress = function (target, loadedBytes, totalBytes) {}

Target.my_txt. Text = Math.floor ((loadedBytes/totalBytes) * 100);

};

preloader.onLoadComplete = {function (target)}

The new Tween (target, "_alpha", Strong.easeOut, 0, 100,.5, true);

Target.my_txt.removeTextField ();

target.onRelease = function() {}

callFullImage (this._name);

};

target.onRollOver = function() {}

This ._alpha = 100;

};

target.onRollOut = function() {}

This ._alpha = 100;

};

};

}

}

function callFullImage (myNumber) {}

myURL = myImages [MyNumber to].attributes.full_url.

myTitle = myImages [MyNumber to].attributes.title.

_root.createEmptyMovieClip ("Ajit", _root.getNextHighestDepth ());

Ajit._X is _root.full_x = 130;.

Ajit._y is _root.full_y = 32;.

_root.onEnterFrame = function() {}

Wall._alpha = 0;

if(_root._currentframe==2)

Wall._alpha = 100;

}

this.gotoAndStop (21);

var fullClipLoader = new MovieClipLoader ("ajit");

var fullPreloader = new Object();

fullClipLoader.addListener (fullPreloader);

fullPreloader.onLoadStart = {function (target)}

target.createTextField ("my_txt", ajit.getNextHighestDepth (), 0,0,400, 20);

Target.my_txt. Selectable = false;

};

fullPreloader.onLoadProgress = function (target, loadedBytes, totalBytes) {}

Target.my_txt. Text = Math.floor ((loadedBytes/totalBytes) * 100);

};

fullPreloader.onLoadComplete = {function (target)}

The new Tween (target, "_alpha", Strong.easeOut, 0, 100,.5, true);

Target.my_txt. Text = myTitle;

};

fullClipLoader.loadClip("full_images/"+myURL,ajit);

}

function newthumb() {/ /wand to call this function on mouse release}

_root.createEmptyMovieClip ("Wall", _root.getNextHighestDepth ());

Wall._X is _root.gallery_x = 0;.

Wall._y is _root.gallery_y = 230;.

wall.addEventListener (MouseEvent.CLICK);

var clipLoader = new MovieClipLoader();

preloader var = new Object();

clipLoader.addListener (preloader);

/ * myImagesTotal * /.

for (i = 12; i < 13; i ++) {}

thumbURL = myImages [i].attributes.thumb_url;

myThumb_mc = wall.createEmptyMovieClip (i, wall.getNextHighestDepth ());

myThumb_mc._x = _root.thumb_height * i;

myThumb_mc._x = _root.thumb_position = 3260 + I * 765;

clipLoader.loadClip("banner/"+thumbURL,myThumb_mc);

preloader.onLoadStart = {function (target)}

target.createTextField ("my_txt", target.getNextHighestDepth (), 0,0,10, 10);

Target.my_txt. Selectable = false;

};

preloader.onLoadProgress = function (target, loadedBytes, totalBytes) {}

Target.my_txt. Text = Math.floor ((loadedBytes/totalBytes) * 100);

};

preloader.onLoadComplete = {function (target)}

The new Tween (target, "_alpha", Strong.easeOut, 0, 100,.5, true);

Target.my_txt.removeTextField ();

target.onRelease = function() {}

callFullImage (this._name);

};

target.onRollOver = function() {}

This ._alpha = 100;

};

target.onRollOut = function() {}

This ._alpha = 100;

};

};

}

}

If the newthumb() function is what you want to call when the button is clicked, you must call this function instead of newThumbs()... spelling and capitalization issues.

You must take this code the button and put it in the timeline to the contrary - code 'on' objects should be avoided.  Name the button instance, perhaps something like "newThumbBtn" and assign it by clicking code as below with all other codes show you...

newThmubBtn.onRelease = function() {}

newthumb();

}

Tags: Adobe Animate

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