If y of an object is equal to the implementation of an another mc

Hey guys, looking for the correct way to fix this. Therefore, this under works. But rather than use the coordinate y of the wst, wsa and wsm, is it possible that it is equal to the mc's? Yes wsa1.y iswsablank3 (mc)

function completed8(e:DisplayObject):void {}

ATM

If ((wsa1.y==wsablank3.y || wsa2.y==wsablank3.y || wsa3.wsablank3.y) & & (wst1.y == wstblank5.y | wst2.y == wstblank5.y | wst3.y == wstblank5.y | wst4.y = wstblank5.y | wst5.y == wstblank5.y) & & (wsm1.y == wsmblank1.y)) {}

hints.A2.Visible = true;

} else {}

hints.A2.visible = false;

}

}

The property is a numeric property.  An object is not a digital object, unless it is a variable number.  You can't compare the digits of numbers not if that's what yopu arise.

Tags: Adobe Animate

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