Im a complete muppet.

I must have posted 3 topics of the forum on the issues surrounding this point and have learned a lot of useful information for you guys and girls. A simple point remains though I can't get the attachMovie command to enter a movieClip in the library on the right and paste in sight somewhere...

I guess that it must not be attachMovie I guess that could be the wrong order altoghether. I want to just as mc on the library and on the screen.

OK, so... Let's say that Ive got a blank screen and a library object only "thing". In the actionscript code a master schedule, I put:
attachMovie ("thingy", "thingy", this.getNextHigestDepth);

A certain amount of tracing reveals that there is no trick ._x then we can assume there is no trick.

I can do:
var thingy: MovieClip = new MovieClip ("thingy", "thingy", this.getNextHigestDepth);

Now, this creates enough of a thing to do a thing but traceable ._x but make one
trace (thingy.getDepth);
throw just up an undefined and the MC thingy never appears in any case. Trying to manually set the depth is not helped either. Even if I put the coords _x and FLF its still not there... What on earth am I doing wrong?

Note also do
this.attachMovie ("thingy", "thingy", this.getNextHigestDepth);
to stick to the main scenario does not work either.

Is there are several solutions (as I'm not sure of anything) then I really want one that allows multiple instances of something on the screen at the same time... so something like:
attachMovie ("thingy", "thingy" + thingyCount, this.getNextHigestDepth);

in your library panel, right-click on the Widget, click on the link, export of ticks for actionscript, recheck that Gizmo is in the connection id box (this is the critical step) and click ok. now, try your code again.

Tags: Adobe Animate

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