image on mouseover close on mouseout/mouseouthandler()
Howdy,I have an imagemap with 4 sections. I want to mouseover and show this picture and close on mouseout/mouseouthandler(). Openbrowser windows behavior is erratic in Firefox and requires the window closed. Is there an extension or a script that will run the task I want? Thank you. Karl
You can view the victim to:
New Page of book of Doris Young
Never mind! I rebuilt with absolute ShowHideLayers and CSS positions. It works in both browsers as expected. Thanks anyway. Karl
Tags: Dreamweaver
Similar Questions
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Why the MovieClip MouseOver and mouseout/mouseouthandler() times called on MouseOver
Hello
I have a simple clip to which I link two events
1 - MouseOver
2 - Mouseout/mouseouthandler()
in these events, I just followed simple text
But the problem is when I take my mouse over the clip, the two events called retracing the string in the output panel
Infact, things must be done like that on mouse over, his text is printed and when I take my mouse off [out] event mouseout/mouseouthandler() movieClip must be called.
Import fl. Motion . Color ;
Import flash. View . MovieClip ;
Import flash. events . MouseEvent ;
var mc: MovieClip = new MovieClip();
MC. Graphics . lineStyle (2, 0xCCCCCC)
MC. Graphics . drawRect (20, 50, 160, 160) ;
MC. Graphics . endFill ();
ce . addChild (mc) ;
MC. addEventListener ()MouseEvent. MOUSE_OVER onMouseOverMC );
MC. addEventListener ()MouseEvent. MOUSE_OUT onMouseOutMC );
function onMouseOverMC (e:MouseEvent)
{trace()'MouseOverMC called' () } ; }
function onMouseOutMC (e:MouseEvent)
{trace()'MouseOutMC called' () } ; }
The problem is that you only draw the lines of the rectangle and not fill up, so the only interactive portion of the mc is the lines forming the border. Try to add the code to beginFill and see if that helps...
mc.graphics.beginFill (0xFFFFFF);
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change the image on mouseover/mouseout/mouseouthandler()
Hello everyone, today I tried to edit an image/symbol when I hover over the image
I tried
My symbol is pink_dot_new.png
Then I add
MouseOver
.Attr ("src", "images/Pink_dot_light.png") $(this.lookupSelector ("pink_dot_new"));
mouseout/mouseouthandler()
$(this.lookupSelector ("pink_dot_new")) .attr ("src", "images/Pink_dot_light.png");
And
MouseOver
$(this.lookupSelector ("ImageHolder")) .css ("background-image ',' url(images/Pink_dot_light.png)'");
mouseout/mouseouthandler()
$(this.lookupSelector ("ImageHolder")) .css ("background-image ',' url(images/Pink_dot_light.png)'");
I don't know what I'm missing? Can anyone help?
Sorry I was out for a while. So I didn't want the name of the image, but its name as it appears in the assets Panel - most likely, it is Pink_dot.
So here's what you have to change the image
I'm not sure what the name of your symbol is in the assets Panel, but in your code, it seems that your symbol is named _dot_new
sym.getSymbol('___dot_ne__w').$('__Pink_dot__').css ({'background-image': 'url ("images/Pink_dot_light.png")'});
addresses the symbol + addresses the image the name of the new image of the spirit element + css
Incidentally, you might want to add: 'background-repeat': 'no-repeat '.
Example here:
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I created a simple project that consists of a single image with rollover effects. When the mouse pointer moves over an image, I want something to separate the text to display. I want the text remains displayed until the mouse pointer moves out of the picture.
I coded this and it works, except for one detail: when the mouse pointer is over a picture, the corresponding text appears for a few seconds before being hidden again.
I have tried both mouseover/mouseout/mouseouthandler() and mouseenter/mouseleave, but both produce the same results.
I tested in Chrome and Firefox, so it doesn't seem to be a browser problem.
I figured this out. I'm hiding the text elements using keyframes in the timeline that define the Display OFF property.
I took these keyframes and used instead the event compositionReady on the scene to hide the text elements.
Now, each item text is displayed for as long that the mouse pointer is on the corresponding element.
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How to play animation on Mouseover and mouseout/mouseouthandler() inversion?
I am trying to create a simple animated navigation bar. I want to mouseover an image and you have an animation playing, then when you mouseout/mouseouthandler() the animation will play in reverse.
I can get the animation to play on mouseover, but as soon as I put in the mouseout/mouseouthandler() code, it does not work. I'm completely new to Board, so if someone can give me a simple explanation on how to play/reverse animation on mouseover/out, I would really appreciate it.
For now, I have an image, converted to a symbol, with another image (nav_on_1) nested inside. Nested inside the image is animated with the label "nav_on_1_play".
My code for the passage of the mouse is below:
SYM.$("nav_on_1"). Show();
SYM. Play ("nav_on_1_play");Thanks for the comments, I was actually able to understand why it didn't work.
I had to put on the image mouseenter mouseleave on the symbol that drives above it then initial. At the beginning I was putting the mouseover/out two on just the initial image, so when the symbol was animating and covering, the mouseout/mouseouthandler() was not set.
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Hello
I made a movieclip with instance name: cs_btn
Inside of that movieclip, I have two layers. Bottom and top button dynamic textfield.
In this scenario, I have a 'more' 'out' 'down' and 'up' labels image.
It works fine, but when I use a dynamic textfield, the passage of the mouse and the MouseDown event are triggered
also when you hover over the textfield object. Even when I turned the selectable property.
Any idea of what is the cause?
In the main timeline, I made this script:
function cs_buttonEvent(event:MouseEvent):void {}
trace (Event.type);
Switch (event.type) {}
case "mouseDown":
event.currentTarget.gotoAndPlay ("down");
break;
case "mouseUp":
event.currentTarget.gotoAndPlay ("up");
break;
case 'mouseOver ':
event.currentTarget.gotoAndPlay ("over");
break;
case 'mouseout/mouseouthandler() ':
event.currentTarget.gotoAndPlay ("out");
break;
by default:
trace ("mouse five event");
break;
}
}
cs_btn.addEventListener (MouseEvent.MOUSE_DOWN, cs_buttonEvent);
cs_btn.addEventListener (MouseEvent.MOUSE_UP, cs_buttonEvent);
cs_btn.addEventListener (MouseEvent.MOUSE_OVER, cs_buttonEvent);
cs_btn.addEventListener (MouseEvent.MOUSE_OUT, cs_buttonEvent);
You can assign the check fake gold button mouseChildren property the
target in the event handler.function cs_buttonEvent(event:MouseEvent):void {}
If (event.target! = cs_btn) return; bug out
trace (Event.type);
Switch (event.type) {}
case "mouseDown":
event.currentTarget.gotoAndPlay ("down");
break;
case "mouseUp":
event.currentTarget.gotoAndPlay ("up");
break;
case 'mouseOver ':
event.currentTarget.gotoAndPlay ("over");
break;
case 'mouseout/mouseouthandler() ':
event.currentTarget.gotoAndPlay ("out");
break;
by default:
trace ("mouse five event");
break;
}}
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MouseOver / mouseout/mouseouthandler() problem with animate
Hello guys,.
I am newbie on the edge and I created a basic circle animated border. And I wanted to do when mouseover circle goes from 0%, when mouseout/mouseouthandler() it goes to 100% again.
But he has a problem, that I did not understand, how can I fix? I add project under the video files.
http://fatihdemir.org/test.rar
Thank you.
Also you need to update your version to its own version of the previous version there is an update to correct the problems. Go tho the link below - login in the cloud and choose 2014 version.
https://creative.Adobe.com/products/animate
Alternatively, you can upgrade to the current version.
Because you can have both versions, if you update to the current version and want to have both versions, first update again, and then use the link above to reinstall the previous version.
The process I described above will work on both versions.
previous version of the corrected file:
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I am able to make a symbol of a box and grouped text work on a stage empty. But when I do the same construction on my project the cursor does not appear and the mouse such as mouseover/mouseout/mouseouthandler() operations does not work. I use a symbol rather than a simple element so that I can develop animation i9n the isolation mode. What I am doing wrong? Help!
Ok. Learn more about your symbol because there is no reason why it wouldn't work on a symbol. Note that if you use the code, you use jquery and not getSymbol to add the sense of cursor
SYM, $('"symbolName"). CSS({"Cursor":"pointer"});)
not
SYM, getSymbol('"symbolName"). CSS({"Cursor":"pointer"});)
If you have an element inside the symbol where you want that mouse events occur, then you are targeting these elements and not the symbol itself.
Then, it is possible that your symbol lies beneath a transparent surface - could be a div for example. In this case your mouse event will not work. You need change the position of z-index or symbol layer.
Hope it makes sense.
-
I've used this method before, but this time, it does not work for me. The files are:
https://www.dropbox.com/s/ccgapo20p233h7z/rollover.zip
Basically, there are a top navigation bar on the right. It's very simple. Six symbols. Everyone has half a second animation of discoloration of the black box in 0-100%. Stop actions on 0 and half a second. Have this on the root for each button on mouseOver:
var myBtnExploration = sym.getSymbol ("btnExploration");
myBtnExploration.play ();
and to mouseout/mouseouthandler():
var myBtnExploration = sym.getSymbol ("btnExploration");
myBtnExploration.playReverse ();
of course, references to the symbols are different for each button. Nothing crazy.
So what happens sometimes is you overthrow the first button you select (any one) and the effect is very good. Anything after that and who knows. Usually, it sticks on the rollover on mouseout/mouseouthandler() State. Anyone know why this is happening and what could be the solution?
Hi ladobeugm,
Orders play() and playReverse() in conflict with the sym.stop () to the triggers that are in the start position. A school of Palo Alto psychologist would say that you practice the double bind: crazy 'Play!', 'Stop!', which is one of the best ways to do the things (and people)
You can get rid of the triggers to 0 ms: simply uncheck the autoplay of each of your symbols buttons property (in the dialog box when you convert to symbol; or after editing the symbol).
But you can not get rid of the triggers to 500 ms, at the end of the Tween. Play() and playReverse() have a second parameter, Boolean, which is true by default, which means 'play the relaxation to the starting position.
Yes
.playReverse (500, false); solves the problem. Gil
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Hey there. Here's a pretty easy question I think but I just looked everywhere and I can not understand how to operate...
I want just a rectangle to stay visible while mouseover and fade out after mouseout/mouseouthandler().
Any advice?
Thanks in advance!
I hope that you can work with the following. Forget that you already unless it's a special draw - you only need the chart, not the interpolation of timeine.
Simply draw a rectangle on the stage and convert it to a movieclip and give it an instance name of "rect" (where it says
in the properties panel). Then place this code in the timeline on a layer actions. Rect.Alpha = 0;
rect.addEventListener (MouseEvent.MOUSE_OVER, showRect);
rect.addEventListener (MouseEvent.MOUSE_OUT, startFade);function showRect(evt:MouseEvent):void {}
{if (Rect.hasEventListener (Event.ENTER_FRAME))}
rect.removeEventListener (Event.ENTER_FRAME, fadeRect);
}
Rect.Alpha = 1.0;
}function startFade(evt:MouseEvent):void {}
rect.addEventListener (Event.ENTER_FRAME, fadeRect);
}function fadeRect(evt:Event):void {}
If (rect.alpha > 0) {}
Rect.Alpha-= 0.05;
} else {}
rect.removeEventListener (Event.ENTER_FRAME, fadeRect);
Rect.Alpha = 0;
}
} -
button animated with mouseover delay / mouseout/mouseouthandler() actions
Hi all
I have a symbol on the edge that fades into a button, then stops. I would like for the mouse over and mouse actions for this button to be disabled during the period and then active button fade once the button appeared entirely. Fundamentally, a problem occurs when a user hovers over the button when the symbol is initially the discoloration and it causes unwanted results. I would appreciate if anyone can offer some insight on how to delay actions until the playahead reaches a certain point in the timeline panel.
Fine thanks
DH333
Replace the code in mouseout/mouseouthandler() with the following:
{if (sym. GetPosition() > 420)
sym.playReverse ();
}
HTH,
Vivekuma
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"mouseout/mouseouthandler()" does not work when the mouse leaves the scene
AnimateCC. How to detect what mouse leave banner?
Button has the same size as the banner
Try switching the mouse banner cursore, Panel of exploration
My code can't handle this problem:
////////////////////////////////////////////////////////////////////////////////////
This.Stop)
frequency of var = 20
stage.enableMouseOver (frequency);
this.btn.addEventListener ('mouseover', mouseOverBanner.bind (this));
this.btn.addEventListener ("mouseout/mouseouthandler()", mouseOutBanner.bind (this));
function mouseOverBanner() {}
this.buynow.gotoAndPlay ('over')
}
function mouseOutBanner() {}
this.buynow.gotoAndPlay ('out')
}
////////////////////////////////////////////////////////////////////////////////////
The solution is to target the whole canvas instead of a button to fill the canvas; This also works when the ad inside an iFrame:
.addEventListener canvas("mouseover", mouseOverBanner.bind (this));
.addEventListener canvas("mouseout/mouseouthandler()", mouseOutBanner.bind (this));
function mouseOverBanner() {}
this.buynow.gotoAndPlay ("over");
}
function mouseOutBanner() {}
this.buynow.gotoAndPlay ("out");
}
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I have a few buttons on mouseover that they animate the scale upwards and mouseout/mouseouthandler() they scale back down. This works great except the scenario when the a button on the mouse user then immediately mouse the button following the animation on the first button suddenly stops and the animation starts on the current button. Is there a way to keep the animation plays for the first button AND have the animation working set for the second button?
I downloaded a quick demo to illustrate what I mean. Also, I downloaded the project file if anyone can find a solution. Thank you!
Dropbox - edgeAnimateButtonSample.zip
You must create two symbols for these two buttons, so that the two can play at the same time.
I created an example for you @ https://www.dropbox.com/s/e59agt7mr8r785l/newedgeAnimateButtonSample.rar?dl=0
HTH,
Vivekuma
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Stop the sound on mouseout/mouseouthandler() - how/where add code
I read through several threads, but I can't figure out how or where to add the code for the sound to stop on mouseout/mouseouthandler(). I read the messages that buzz.js might be able to help, but I need advice to apply it.
The project is included in the download. The US Landmarks each have an animation that starts a stopover on mouseover and mouseout/mouseouthandler(). I need the sound that goes with each animation to do the same.
Firefox handles its OK at first but then seems to get glichy. Chrome keeps all the loop sounds whenever I mouseover.
https://www.dropbox.com/s/x2iih9sgqff316i/SummerTips_052114_0430.zip I apologize for the large file. I am looking for an alternative to a single sound file that is larger than 6 MB.
It is my first project in environmental assessment. I learned EA as I build it (conversion of project Flash that someone else did a few years ago). I'm sure that there are more effective ways to do a lot of what I have here, but it works in the way he needs, except for the sound.
I am open to any suggestion. Thanks in advance for the help.
Lynn
Hello
There are some errors in your code above:
In the mouseenter event:
sym.getSymbol("space_shuttle").$("Spaceshuttlelift-off") [0] .play ("enter");
There's no label "enter" for the audio element. It should be:
sym.getSymbol("space_shuttle").$("Spaceshuttlelift-off") [0] .play ();
The biggest problem is in the mouseleave event:
sym.getSymbol("space_shuttle").$("Spaceshuttlelift-off") [0] .stop ("exit");
The audio element is not a stop method. You must use the break and with no label in there, like this:
sym.getSymbol("space_shuttle").$("Spaceshuttlelift-off") [0] () .pause;
HTH,
Joe
-
Edge animate, how I melted an image on mouseover?
Edge animate, how I melted an image on mouseover?
Thank you!
You can either make a symbol and use a transition to animate and use play() and playReverse() on mouseenter and mouseleave, or you can use animate() on element for our mouse events.
fadeout
SYM.$("ElementName"). Animate({"Opacity":0.00},3000);
FadeIn
SYM.$("ElementName"). Animate({"Opacity":1.00},3000);
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