Implementation of my flash animations in my game

I'm working on an independent game project.  I'm the artist, and my partner is the programmer.  We are using java.

I have been using after effects to create my animations and export my creations to a png sequence so that my programmer can simply sequence through them to make the animation in the game. Well, since our graphics are HD (at least, they are not SNES) this method has become rather taxing on our loading time.  We have only a fraction of the animations, we plan to have and load time are get up for a minute.

So, I was watching the games that usually have the same kind of graphic and animation that we are going to, and I found Castle Crashers.  It turns out that they use flash.  So, I'm looking to Flash to solve my problem.  Problem is, I'm new with it, so I know exactly how you GET your animations made in the game without going through a png sprite sheet.

By the way - important detail - all my assets animation are files HAVE, so that they are vector images (at least until they're pixelated in sequels).

Basically, my question is - is there a way traditional or generally accepted rendering of flash animations in a game?  I know that Castle Crashers stores their .swf animations, then when the game is loading, she rasterizes them.  It's way above my head, and they only did it to conserve hard drive space.  This isn't my problem.  Loading time is my problem.

While flash can be used to create vector graphics (bitmap graphics) and it does not (IE, there is no point in using flash) because flash is a lower quality tool (illustrator to create less than photoshop and vector graphics to create bitmap graphics). and that's the only way flash fit into your workflow if you continue to use java.

Flash is used to create games and applications (with relatively small file sizes and made effective) displayed in the flash player in a browser, mobile or desktop.  (the latest versions of flash also have a rudimentary ability to create applications html5.)

I understand that you have encountered a problem with java, and a solution would be to stop the development of java and create your flash game, because the reduced file size is one of the main advantages of the flash animation. but you're not going to realize any benefits of small file size using the flash in your workflow and still create a java game.

Tags: Adobe Animate

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