"In App Purchase feature is not present in your binary."

Our application was rejected twice now by iTunes.


The first time we presented as an application multi-folio, with in-app purchases/non-consommables/0 layer $ price.  Told us that app in the purchase was not present in the binary file.


" We found that, while you have submitted products In App Purchase for your application, the In App Purchase feature is not present in your binary.

If you want to use to buy the App in your application, you will need to download a new binary that incorporates the in App purchase API to allow users to make a purchase

Once you edit and resubmit your binary file, you also have to resubmit your in-App purchases for review, because they are in the State developer Action required. For each product in the IPA pointed out, please be sure to change the information in detail or to cancel the request to change the information in detail for App purchases using iTunes Connect. »

We resubmitted as an application multi-folio with subscription iTunes, newsstand has enabled, with and without subscription in-app purchases / free. Yet once again, we have been rejected and said that app in the purchase was not present in the binary file.


We try to understand what we're doing wrong and Apple was not much help.


Bottom line, we want to offer our monthly magazine free of charge via the iOS app, just as we in the Google game store? Can anyone point us in the right direction?

Don't implement everything in-app purchase in iTunes. Just post your public/free content in Folio Producer.

Neil

Tags: Digital Publishing Suite

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