In the Flash IDE, how can I scale the contents of a symbol without their appearance throughout the FLA?

In the Flash IDE, I would like to scale the content of a symbol and then conversely fits a all instances of the chronology of this symbol.

We have animations that were created to double the size of the size of the intended end-use. Of course, we can reduce bodies to 50%, but this isn't what we want to do. And here's why.

Our use case for these animations means assign some of the contents of the symbols for performance reasons bitmap data. If we simply reduce the instances, the bitmap content is always twice as large as necessary.

Yes, just make the symbols that only contain a bitmap image.

Another tip, your bitmap image is either going to be recorded in the middle or top left. If it's in the Middle, you can select, Panel convert 50%, convert to bitmap, transform Panel 200%. If it is registered in the upper left corner (not sure how this would happen!), it is best to use the properties panel to the half of the width/height, convert to bitmap, set a height double width.

Either way, in the case where you didn't know that, in one of these fields of property you can do math. Do not sit there work on which half of something is mentally, or in what position of x, it would be if it was 1234 pixels to the right. You can go on the ground and add: "/ 2" for example and all width was, it's now half that. Similarly, for the x position, you can add "1234" after the existing x value, to move that many on the right.

Tags: Adobe Animate

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