Key.isdown flash problem

Hello

I have a simple problem with my codes

I have a character, and in its movieclip, I've got 3 pictures (first asked a slowed down, second market pose and the third a pose running), each with a movieclip with an action inside.

Well, what I wanted, it is that when I walk with this character and press the SHIFT key, it runs.


And I have the following code

If (Key.isDown (Key.LEFT)) {}
_X-= speed;
this.gotoAndStop (2);
_xscale = - scale;
}
If (Key.isDown (Key.RIGHT)) {}
Speed of _x +=;
this.gotoAndStop (2);
_xscale = + scale;
}
If (Key.isDown (Key.SHIFT)) {}
this.gotoAndStop (3);
Speed = run;
} else {}
Speed = works;
this.gotoAndStop (2);
}
}

But when I clicked the shift key, it shows the first static frame of the movie clip in 3 (frame running).

Whats happening?

Thanks in advance

Consider the following and if it agrees with what you have planned, just change the traces of the code, that you intend for each case...

var keyListener:Object = new Object();
Key.addListener (keyListener);

keyListener.onKeyDown = function() {}
If (Key.isDown (Key.LEFT)) {}
If (Key.isDown (Key.SHIFT)) {}
trace ("Run");
} else {}
trace ("Walk");
}
}

If (Key.isDown (Key.RIGHT)) {}
If (Key.isDown (Key.SHIFT)) {}
trace ("Run");
} else {}
trace ("Walk");
}
}
}

In addition, in case you don't like it stop when you have a keyUp event, change it to...

this.onEnterFrame = function() {}
If (Key.isDown (Key.LEFT)) {}
If (Key.isDown (Key.SHIFT)) {}
trace ("Run");
} else {}
trace ("Walk");
}
}

If (Key.isDown (Key.RIGHT)) {}
If (Key.isDown (Key.SHIFT)) {}
trace ("Run");
} else {}
trace ("Walk");
}
}
}

Tags: Adobe Animate

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