LabelButton blurred embedded fonts in the Simulator and the rendering of the fonts of the differences

Hey people, party

I have problems with the fonts embedded in LabelButton not made cleary by operating in the Simulator. They are crunchy when added stand alone. The button is on whole pixels and I double checked that the text in the button field is also on a set of pixels.

Autonomous mode:

Simulator:

My code:

public class GenericLabelButton extends LabelButton
    {
        protected var labelStr:String;

        public function GenericLabelButton(labelStr:String)
        {
            this.labelStr=labelStr;

            super();
        }

        override protected function init():void
        {
            var format:TextFormat=new TextFormat();
            format.font="font_helveticaNeue";
            format.size=16;
            format.color=0x000000;
            format.align=TextFormatAlign.CENTER;

            super.init();

            setTextFormatForState(format, SkinStates.DISABLED);
            setTextFormatForState(format, SkinStates.UP);
            setTextFormatForState(format, SkinStates.DOWN);
            setTextFormatForState(format, SkinStates.SELECTED);
            setTextFormatForState(format, SkinStates.DISABLED_SELECTED);
            label_txt.embedFonts=true;
            label=labelStr;
            label_txt.x=Math.round(label_txt.x);
            label_txt.y=Math.round(label_txt.y);
        }
    }

Everyone knows this? Is font_helveticaNeue a bad font to use for the development of the PlayBook? Should I use the native font instead?

I would also add that I use the police elsewhere in my application as a plain text field and it makes fine/crisp in the Simulator.

I could use the native components wholesale, but I tell myself that I should at least try to use my own fonts.

And while on the subject of the native LabelButton...

Why text makes it differently in the Simulator this autonomous? The bg of the LabelButton doesn't resize correctly when I use the Simulator. Should I have the fonts installed on the host computer?

Autonomous mode:

In the Simulator:

Would appreciate any input in this...

Thank you

SMJOHN

Whoops - just realized I wrote this for you questions about LabelButton, and TextInput in which case you will need to use the textfield label_txt as you have already done (this is the default TextField fom flash.text).

Embedded fonts will make in the TextInput QNX on the Simulator, as they do with TextInput fl.controls Flash; 100 times greater than the vector shapes.

To make them look good, you need to change some properties of the TextInput textField.

You can adjust the sharpness and thickness to your taste. The gridFitType property can also help alone. I have not tested it without the custom of the AA, however settings.

_textInput.textField.antiAliasType = AntiAliasType.ADVANCED;
_textInput.textField.sharpness = 1;
_textInput.textField.thickness = 25;
_textInput.textField.gridFitType = GridFitType.PIXEL;

I have attached a before and after the screenshot of the Simulator. Unlike my screenshot, make sure the size of your type TextInput and/or its TextField correctly do not cut the Downhillers. Myriad Pro is displayed.

TextField reference for anyone who comes across this thread and he needs: http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/TextField.html

Tags: BlackBerry Developers

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