Lights of Fireworks/Flash integration not useful

I started experimenting with Fireworks and the much-vaunted integration between FW & Flash seems to be mainly hype. (I'm talking about the big deal made about it in the CS3 Video Workshop Adobe.) So now I find that the limits of what can be done by taking back and forth between the two applications make the so-called integration largely unnecessary.

Some of the most useful effects, such as those commonly used in the provided Styles, do not survive the import in Flash. For example, for plastic button 009 Hue/Saturation filter is not in Flash. Without the HS filter, you do not get any color in Flash.

And even when the Visual properties are intact, the update mechanism is not working. For example, I created a new FW file, drew a rectangle rounded and applied the reflective Style 006 of Chrome and saved the file. I imported it in the Flash library choose the canned options appearance. Then, I went back in FW and the Chrome Misc 003 style applied and saved. Then, in Flash, I clicked on the bitmap in the library and selected the update, but when I clicked on the button update, it just says 0 of 1 items updated and displays a small question mark. I had problems similar import PSD files/layers in Flash and try to update.

I tried another test, this time by choosing the option "keep all paths editable" during import in Flash. However, it lost some of the desired effect and has not yet provided the opportunity to update (gray).

So, as far as I know, I have to create each image in a separate file in FW and then import it only as a regular JPEG or GIF in Flash. FW can always be useful, because it provides some nice styles, gradients, textures, and other features that can help in the creation of web graphics. But the integration with Flash seems to be virtually nonexistent. Am I missing something?

David Salahi

I love the Fireworks + Flash integration, is what originally made me using Fireworks, actually. But there are a few bumps you need to be familiar with, as you found it. We must also understand the Flash platform and how it differs from the freedom that you get in Fireworks, so I hope I can help here:

Filters - Yep, Flash only supports a small subset of the filters. This may change in the future with the announcement of Hydra/Pixel Bender, which is really exciting, but for now, you're stuck with only a few filters in Flash. Open Flash and get acquainted with them. And be happy that we are not having this conversation a few version there is, when there is no filters at all! Once you are familiar with the filters and blendmodes that has Flash, when you work in Fireworks and intend to go to Flash, don't forget that you can use the filters. The rest must be avoided or flattened before importing it into Flash. Yes, it's the technology limit your freedom of creation, I hate it, but if you understand the limits you can still push very far. BTW, Hue/Saturation actually makes FW to FL for me.

The update option is really intended to Bitmaps associated with an external bitmap, such as jpg or gif image file. When you went to update your bitmap image you've probably noticed that the path field was empty - it's because the Flash has not linked him to an image file, and may not remove from source PNG file. It would be a really nice feature, and the one I asked: http://adobe.com/go/wish/

When you choose "keep all editable paths" then all the filters and effects you used that are not supported in Flash are deleted. There are other features including Fireworks that Flash does not work, as the model/textures, some gradients, etc. They all do not exist in Flash so that they don't come through. Again this goes back to understand what Flash can do, and make sure your Fireworks design is compatible.

Looks like you had a shocking experience, trying to integrate between FW and Flash, but the problem is to understand the huge difference between what you get on the Flash canvas and the canvas of the fireworks. Flash is generally limited. The Flash is limited is because it's a Web of runtime optimized for the web. When you do something in Fireworks, you have unlimited freedom because ultimately you will have just the export of an image pixel static. But in Flash, you're dealing with a completely different beast - interaction. The Flash canvas is restored when running... you can think of Flash Player that he fulfills the role of fireworks that runs in the browser, so of course it must be on a much smaller scale.

Anyway, once you get used to Flash how works and how that differs from Fireworks, integration will make much more sense. The way you describe to export each graph/layer as a separate JPG and import is basically the way that it used to have to do with Photoshop, but I recommend definitely trying to familiarize themselves with the way Flash works and get a hang of the design to import processes from Fireworks to Flash.

In case it helps, here is my workflow of Fireworks to Flash (I create many happy Flash so it's battle very tested for me):
(1) design of fireworks, with the knowledge of what Flash can do and a little reckless abandon because I'm a designer, I do watch as I wish even if it takes extra work in Flash ;)
(2) once the final design, I create a Fireworks duplicate page
(3) I go through my design and also make Flash compatible as possible. This means that everything which must be flattened, flatten sometimes convert text to paths, do vector graphics, etc.
4) import into Flash
(5) cleaning everything that is not come through right. At this point, it's little things, like the dotted cross solid, so I do the dotted lines again
Animate 6) or the platform upwards with ActionScript
(7) for small changes, I make my change in Fireworks, and then I copy/paste only items changed in Flash and replace them

Hope that helps. Good luck!

Tags: Fireworks

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