Load images from XML to specific movieclip

I'm still a beginner. I load the images into specific movieclip because they load on all the other layers. What should I do?

I made a simple slideshow tutorial.

I guess it would be better that I show all code parts are not specific:

Import fl.transitions.Tween;

Fl.transitions.easing import. *;

Import fl.transitions.TweenEvent;

var my_speed:Number;

var my_total:Number;

var my_images:XMLList;

var my_loaders_array:Array = [];

var my_labels_array:Array = [];

var my_success_counter:Number = 0;

var my_playback_counter:Number = 0;

var my_slideshow:Sprite = new Sprite();

var my_image_slides:Sprite = new Sprite();

var my_label_slides:Sprite = new Sprite();

var my_preloader:TextField;

var my_timer:Timer;

var my_prev_tween:Tween;

var my_tweens_array:Array = [];

var my_xml_loader:URLLoader = new URLLoader();

my_xml_loader. Load (new URLRequest ("sshow.xml"));

my_xml_loader.addEventListener (Event.COMPLETE, processXML);

function processXML(e:Event):void {}

var my_xml:XML = new XML (e.target.data);

my_speed=my_xml.@speed;

my_images my_xml =. IMAGE;

my_total = My_Images.length ();

loadImages();

my_xml_loader. RemoveEventListener (Event.COMPLETE, processXML);

my_xml_loader = null;

}

function loadimages (): void {}

for (var i: Number = 0; i < my_total; i ++) {}

var my_url:String=my_images[i].@URL;

var my_loader:Loader = new Loader();

my_loader. Load (new URLRequest (my_url));

my_loader.contentLoaderInfo.addEventListener (Event.COMPLETE, onComplete);

my_loaders_array.push (my_loader);

}

my_preloader = new TextField();

my_preloader. Text = "Loading";

my_preloader. AutoSize = TextFieldAutoSize.Center;

my_preloader.x = (stage.stageWidth - my_preloader.width) / 2;

my_preloader.y = (stage.stageHeight - my_preloader.height) / 2;

addChild (my_preloader);

}

function onComplete(e:Event):void {}

my_success_counter ++;

If (my_success_counter == my_total) {}

startShow();

}

var my_loaderInfo:LoaderInfo = LoaderInfo (e.target);

my_loaderInfo.removeEventListener (Event.COMPLETE, onComplete);

}

function startShow (): void {}

removeChild (my_preloader);

my_preloader = null;

addChild (my_slideshow);

my_slideshow. AddChild (my_image_slides);

nextImage();

mon_timer = new Timer(my_speed*1000);

my_timer.addEventListener (TimerEvent.TIMER, timerListener);

my_timer. Start();

}

function nextImage (): void {}

var my_image:Loader = Loader (my_loaders_array [my_playback_counter]);

my_image_slides. AddChild (my_image);

my_image.x = (stage.stageWidth - my_image.width) / 2;

my_image.y = (stage.stageHeight - my_image.height - 20) / 2;

my_tweens_array [0] = new Tween(my_image,"alpha",Strong.easeOut,0,1,2,true);

}

function timerListener(e:TimerEvent):void {}

hidePrev();

my_playback_counter ++;

If (my_playback_counter == my_total) {}

my_playback_counter = 0;

}

nextImage();

}

function hidePrev (): void {}

var my_image:Loader=Loader(my_image_slides.getChildAt(0));

my_prev_tween = new Tween(my_image,"alpha",Strong.easeOut,1,0,2,true);

my_prev_tween.addEventListener (TweenEvent.MOTION_FINISH, onFadeOut);

}

function onFadeOut(e:TweenEvent):void {}

my_image_slides.removeChildAt (0);

}

Did you give a name to the symbol instance that you dragged to the scene? His name should be "my_slideshow".

NDS, please also remove addChild (my_slideshow);

Tags: Adobe Animate

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    Kind regards

    use:

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