Loading an AS2 Swf in AS3 project

So, I have a need to load some AS2 SWF inherited in my new AS3 interface. To avoid communication problems, I created a proxy AS2 SWF that loads the existing sovereign funds and takes their calls of communication to convey to the interface via the class LocalConnection - the only method (as I understand it) that you can use to communicate between AS2 and AS3.

I detected AS version when loading a SWF file in the interface and pass the load to the proxy if the version is not 3. The proxy load properly, but I start getting errors immediately. Let me paste code to show the following steps:

First of all. Immediately, I get a StatusEvent error, even if the path is sent to the proxy and load properly.

Then, when the complete event is triggered in the AS2 SWF - it sends a completion back to let the AS3 SWF know that she finished (and any manipulation to get at that time.) I have the following error:
Error #2044: Unmanaged by the AsyncErrorEvent:. Text = Error #2095: flash.net.LocalConnection could not invoke the callback loadSwf. error = ReferenceError: Error #1069: loadSwf property not found on com.applied.flash.events.AS2Connect and there is no default value.

Join the Code

This is the code of AS2Proxy.swf.

connection: LocalConnection var = new LocalConnection();

Connection.Connect ("AS3Connect");

{if (Path)}
proxyLoader.contentPath = path;
}

connection.loadSwf = function (path: String) {}
proxyLoader.contentPath = path;
}

proxyLoader.complete = function() {}
Connection.Send ("AS3Connect", "swfLoaded", true);
}

function completion (): Void {}
Connection.Send ("AS3Connect", "swfLoaded", true);
}


It's the AS2Connect class for the hearing which is sent by the AS2 SWF

package com.applied.flash.events {}

SerializableAttribute public class AS2Connect extends Object {}

public function swfLoaded (value: Boolean): void {}
trace (value);
}
}
}

Finally, it's all the code in the AS3 swf file

connection: LocalConnection var = new LocalConnection();
var myIP:String = connection.domain;
Connection.client = new AS2Connect();
try {}
Connection.Connect ("AS3Connect");
} catch (e) {}

simulation.source = ModulePath + curPageXML.attribute ("Path") m:System.NET.SocketAddress.ToString ();
contentPlayers.addChild (simulation);
simulation.addEventListener (Event.INIT, doInitSim);

function doInitSim(evt:Event):void {}
If {(simulation.content.loaderInfo.actionScriptVersion > 2)
simulation.addEventListener (Event.COMPLETE, doVideoReady);
} else if (simulation.source! = InterfacePath + "AS2Proxy.swf") {}
simulation.source = InterfacePath + "AS2Proxy.swf";
simulation.addEventListener (Event.COMPLETE, doProxyReady);
}
}

function doProxyReady(evt:Event):void {}
Connection.Send ("AS3Connect", "loadSwf", ModulePath + loadedXML.Pages.Page [tree.selectedIndex].attribute("Path").toString ());
connection.addEventListener (StatusEvent.STATUS, doStatus);
}

function doStatus (evt :*){
trace (e);
}

Well, the component has worked well for me.

Here's how I bypassed not being not able to change the former rulers.

I created a new AS2 project that consists of a loading component and ASBTerminal component.

I then added the code to operate the ASBTerminal. Knowing all the function calls _root or _level0 coming out the loaded SWF, I created a function for each and said the SBA to perform a function in the new interface, passing along and reformatting of arguments as needed.

Then, I created for the interface AS3 call functions.

loadSwf()
sendStop()
sendPlay()
sendGotoAndStop()
sendGotoAndPlay()

Each of these passes call a function in the loading component. loadSwf sets the contentPath. sendStop... sends the appropriate call (play(), stop(), gotoAndPlay()), gotoAndStop().

Then I add my custom, things functions that I could appeal to some of the former sovereign wealth funds, and whatever.

So, there are 3 files of the chain when I load a legacy SWF file.

1. the main interface of AS3
2. the "proxy" AS2 swf loaded into the interface.
3. the legacy AS2 swf that loads the proxy.

The proxy acting as an intermediary between existing content and new content.

Tags: Adobe Animate

Similar Questions

  • AS2 swf in as3

    Hello world

    in a first time I´d first I know that many discussions of the forum exists on this topic yet, but its more your experiences or opninions what will I´m to ask...

    for my work I have to maintain a construction of Web site someone else, which is built in as2 and consists of 99% of the time.

    the structure is more or less what follows,

    "layer" 2 = all time edit swf

    "layer" 1 = main menu (all buttons)

    "layer" 0 = BG base with 2 simple buttons (nothing special, almost empty)

    so by clicking on the buttons "Layer1" different swf´s are laoded (and removed of course) on the layer 2

    I have the following problem...

    the menu layer 1 is a total mess and more or less impossibe for me to work with, so I'll have to rewrite...

    Although I ve never really got it to as2.

    all these weird pieces of code anywhere in your document, I do not.

    so I thought lets rewrite this menu in as3

    but after reading stuff on the web, I understand that the combination of different versions of actionscript in one document is not without risk...


    If I just read I ve, I am able to load a swf in as3 "framework/title" as2 but not vice versa. but I also read that it is still not without risk.

    of course I don't want Mayor problems occur on this page.

    think you folks...

    It would work to rewrite the layer 0 and layer 1 in as3 and let all SWFs in layer 2 as they are (written in as2)

    and in this way only load as2 documents on layer 2? or do you think this will create probloems too?

    If you think that it won´t work please let me know, in this case I´ll just once more via as2 evil and redo the menulayer in as2

    Thanks in advance

    Ivo

    I say if you need AS3 file to control some aspects of the AS2 file (or vice versa), you need to watch by using the LocalConnection communication.  This type of communication could involve the manipulation of variables or the execution of functions between different file types.  If AS2 files play as autonomous parts, and the side AS3 just charge and discharge them, then you will should not use LocalConnection.

  • AS2 loading swf that loads additional s AS2 swf into Flex

    My loaded AS2 swf can not seem to load the AS2 swf using loadMovie() and loadMovieNum().

    I have a file .mxml with a tag with an attribute of the source of mx:Image bound to a string variable. I can set this variable to a valid way to AS2 swf and swf file load as expected.

    However, the AS2 swf contains one or more statements loadMovie() to load additional SWFs 'child' in empty movieClips that fails silently.

    (I have to load several legacy/AS2 projects, I try to avoid the migration of these projects to AS3, also try to avoid incrustation of the SWF to the 'child' in a single AS2 swf).

    I tried both loadMovie and loadMovieNum, I change the publication for local file access and network access settings, I tried to replace the mx:Image bound by a mx:SWFLoader tag, tag none of these work. I even tried to switch the compiler Flex setting - use network.

    All the other features seem to work in the loaded AS2 swf.

    I found many posts/articles as intercommunication between an AS3 Flex swf and loading AS2 swf, but it's not my problem. I need not communication, a few features.

    Thanks in advance for any idea!

    OK, once more, during 5 minutes walk away a problem proved to be invaluable. I started to think that maybe there is a known issue with loadMovie(). Even if I was trying to avoid to touch the source code of these sovereign wealth funds AS2, I decided that it would be useful to test replacing loadMovie() by MovieClipLoader.loadClip () statements.

    It works! Even if it means that all the old AS2 files that I need to load will have to be revised, it is much less of a task of migrating to AS3 or incorporation of the swf file of the child in the movie alone. I hope at least that this will save someone else the frustration of trying to do the same thing.

  • Content of page load during playback SWF?

    If I have a home page HTML that has an embedded SWF consisting of a preloader (for himself) at the beginning of his timeline, then a second 5 keep (no new hardware Flash) and then have a number of images on the page in an HTML < div style = "display: none;" visibility: hidden; ' >, all together with sizes from 1 x 1:

    (1) these images will load while the SWF file is playing (when it gets to the hold)?

    (2) not the SWF gets priority with the download, or images and SWF receive the same priority of download?

    (3) how would I preload a second SWF that is used in the inner page (on the start page)?  I incorporate as usual, but use the CSS display: none and set the size 1 x 1, as I do with images?

    (4) is there a better way to preload the SWF where the main SWF (splash) loops in fact then it downloads the second swf file?  Would I load this second SWF into the splash SWF on a different document map?  What commands ActionScript should I use for this?  loadMovieNum()?  Would I place the SWF second coming off the stage, or set its visibility to hidden?

    I thought I would preload some of the graphics of the internal HTML page that the visitor is brought to after the Flash page initial interface/common.  Even without a preloader that would loop until everything is loaded, I thought I might have just the start page hold a bit and give the hidden pictures < div > a chance to load in the background.  Of course, using this method does not guarantee that all imags load, since it is unattended, but would give them at least a bit of a head start.

    Comments/suggestions?

    Yes, it written in AS3 would be much easier to maintain and certainly more structured.

    To download an external image from a screen flash is very simple:

    Please check this page d() http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/net/URLLoader.html#loa help and Yes you would know how much is responsible for the image that

    http://www.Adobe.com/LiveDocs/Flash/9.0/ActionScriptLangRefV3/Flash/NET/URLLoader.html#Byt esLoaded

    There are a lot of tutorials on the net that allows you to load an image:

    http://www.Kirupa.com/developer/FlashCS3/loading_image_as3_pg1.htm

    the above is one of them.

    In addition, you can use the Loader class to load a swf, images etc.

    Please check this http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/display/Loader.html

    And Yes, you can load a swf file and not show it on the screen. The SWF would only go after affecting the content of the SWF download to a movieclip and add this on the stage using movieclip.addChild (loadedswfdata).

    Here's a simple tutorial to load a swf file: http://www.iheartactionscript.com/loading-an-external-swf-in-as3/

    Hope this helps

    Knockaert

  • Loading external SWF in as3 SWF Loader style?

    Hello

    I recently did the replacement of as2 as3 and am still struggling to get my head to a particular aspect. I managed to load an external swf into an empty file via the script

    Import LoadDisplayObject;

    var loader: LoadDisplayObject = new LoadDisplayObject ("button_01.swf", true);

    1. loader.addEventListener ("displayObjectLoaded", onComplete, false, 0, true);

    addChild (loader);

    function onComplete(evt:Event):void {}

    trace ("received full load");

    loader.scaleX = loader.scaleY is. 75;

    }

    ... but I'm struggling with the script to make a SWF to load into a space when one of my 3 buttons is activated...

    My page currently has three buttons (button_01, button_02 and button_03) and in a local folder three separate sovereign wealth funds with the same names that I want to load, when you press the appropriate button.

    I managed to get them to load using a tutorial... but what they charge on top of each course... far from ideal. Research on the internet I found a range of different script... goal, that I can't find anywhere that I can find the script to make it work... so why I turned here.

    Any help much appreciated... Thanks in advance.

    Simply call butt1Click (null);

  • Load an external SWF file without overwriting my container SWF (AS2) file

    Hello world

    I want to load an external SWF with AS2, but file without overwriting my container file. How can I achieve this? What is the correct code?

    Here is the code I use :

    loadMovieNum ("external.swf", 0);

    countdown = function() {}

    trace ("OK");

    }

    countdownIt = setInterval (countdown, 1000);


    It works well, but as I said, it overwrites my container SWF file. If I load into level 1, my container file works but not the one I try to load... .



    Can someone help me with this, please?

    Try to use the loadMovie method... meaning container.loadMovie.  See below for an explanation: Load external in another SWF SWF

    If the loaded file does not work when you load it, it is probably because you have references to _root in there who do not find the expected _root.  You must set the file loaded _lockroot property to be true.

  • AS2 SWF inside Flex

    I need help somewhat correctly load an external swf file in my flex application.

    I don't know where I'm wrong, but at this point, I guess it's a path error any. The swf file that I am trying to load is in fact a soundslides presentation that was built using AS2 and relies on a flashvar called 'project' to feed the document required xml. The flex application is being inserted into the page dynamically using a Jquery plugin.

    Here's a live version of what I'm trying to accomplish. It was built using Jquery and Soundslides, but due to some browser unforeseen complications that I decided rebuilt the widget together using Flex instead of Jquery.

    Example 1: original version using Jquery + Soundslides -look at the student sliding section view (s).
    http://www.PLU.edu/admission/first-year

    Example 2: Flex + Soundslides -this is a work in progress, and this is the version that I need help.
    http://dev.PLU.edu/admission/home-SV-widget.php

    So, basically, in example 2, I have a sequence of JPGs which is set to slide forward at a given time interval. When a user clicks on one of the jpg files the mouse event calls the following method:

    [code]
    Support Soundslide
    public void loadSoundslide (e:MouseEvent): void
    {
    Get id button id project
    var projID:int = currentImage;

    Create the path for charger
    var swfPath:String = basePath + playerPath + '? project ="+ basePath + projectsArray [PROJID];

    Alert.Show (swfPath);

    Load swf Soundslide
    swfRequest.url = swfPath;
    swfLoader.load (swfRequest);
    wrapper.addChild (swfLoader);

    }
    [/ code]

    I thought this might work, but it does not go around. Any thoughts? Another question. I have it works. Is that what I would just call another method to unload the swf file? Attached is my project so that you have an idea of what I'm working on. I'll also post a zip file containing over the project, the content of the student - views is big enough, so I'll only for one of them.

    Well, I feel like I had a conversation with myself. But basically, I was able to pull of this stop using some actionscript and the SWFLoader method. I have some adjustments to make to make things prettier and a little more efficient.

    I pulled the close component feature Flash AS2 and now I do basically the same thing from the inside of Flex. This way I can treat the AS2 more like a flat file that I'm loading and unloading. I came across some problems where the audio should continue to play even after I removed the SWFLoader on the parent object of display. This message had some ideas on how to address this issue.

    MXML is attached.

  • Loading an external SWF in Actionscript 2

    I'm creating an animation in Flash CS4 Actionscript 2.0 / Flash Player 7

    At the moment I have a Manager (video Clip) called myHolder which is used to play other swf files in a main swf file, when it is called by a button

    Within a button that loads the SWF in the main scenario - for example

    on (press) { loadMovie("BulletTrainDRAFT.swf", myHolder); }

    It works very well with bring the other swf files in the timeline of the main swf file, but when I put them a swf file that has video controls for a video it contains, they are not in Manager when played, but they do not work when the swf file is playing in its own window of external flash drive (the video is (Clip) on his own script in its fla design)

    Video buttons - ActionScript 2.0

    btnStop.onPress = function()

    {  _root.vid.stop();  }

    btnPlay.onPress = function()

    {  _root.vid.play();  } 

    btn_fastforward.onPress = function()

    {  _root.vid.nextFrame();  } 

    btn_Rewind.onPress = function()

    {  _root.vid.prevFrame();  }

    I tried ActionScript 3.0 code so

    Pausebtn.addEventListener(MouseEvent.CLICK,pauseHandler);

    Stopbtn.addEventListener(MouseEvent.CLICK, stopHandler);

    Playbtn.addEventListener(MouseEvent.CLICK,playHandler); 


    function stopHandler(event:MouseEvent):void

    { // Pause the stream and move the playhead back to // the beginning of the stream. video.gotoAndStop(1); }

    function playHandler(event:MouseEvent):void

    { // Pause the stream and move the playhead back to // the beginning of the stream. video.play(); }

    function pauseHandler(event:MouseEvent):void

    { // Pause the stream and move the playhead back to // the beginning of the stream. video.stop(); }

    Problem I have I think, is that an external swf movie load on the current timeline as a child and don't dump the chronology leading to the non-functional actionscript code, but I can't solve this problem.

    If the swf containing the video is an as2 swf, add:

    This ._lockroot = true

    It is the main timeline.

  • By using the fonts loaded in child swf

    Hello

    I have an ad container that loads a handful of resources some fonts, and some are sovereign. My problem is that the font is loaded from a url, it is registered and it works well points for textfields created in the ad container. The problem is that when I try to incorporate into the textfields in some of these sovereign funds management, it does not.

    The police charge and gets saved before the swf file is loaded. The SWF then gets an event saying to incorporate the police there as well. When checking, inside the child SWF file, the Font.enumerateFonts table () I see that the fonts have been properly registered. My problem is that even if this table shows me the fonts, when I try to incorporate into the child SWF that nothing is displayed. I even use something like myTextFied.font = Fonts.enumerateFonts () [0] .fontName, while IncorporerPolices is true and antiliasing is set to advanced.

    I tried all sorts of ways, and none does not work. The police who are responsible is stored as a library item with a link within a SWF file. Then to load a font that I load the SWF file containing the font. It works very well for the ad (main SWF) container, but not to children SWFs.

    Any suggestions?

    Thank you very much!

    Vlad

    You should maybe create an instance of the class from the police and save the police in each loaded swf file. It is a RSL approach.

    This post describes the idea:

    http://krasimirtsonev.com/blog/article/AS3-Flash-runtime-font-loading-embedding

  • external loading of several swf files

    I am trying to load several swf files in my flash project. I have it where it will charge but when I write the code for others it still load them. Here is my code

    Stop();

    Btn1.addEventListener (MouseEvent.Click, f);

    var loader_mc: Loader = new Loader();

    var urlRequest: URLRequest = new URLRequest("swf/graphics.swf");

    function f (e: Event) {}

    loader_mc. Load (urlRequest);

    addChild (loader_mc);

    }

    logos.addEventListener (MouseEvent.CLICK, g);

    var myloader_mc: Loader = new Loader();

    var myurlRequest: URLRequest = new URLRequest("swf/logos.swf");

    function g (e: Event) {}

    loader_mc. Load (urlRequest);

    addChild (loader_mc);

    }

    brochures.addEventListener (MouseEvent.CLICK, h);

    var myotherloader_mc: Loader = new Loader();

    ("var myotherurlRequest: URLRequest = new URLRequest("swf/BROCHURES/brochures.swf ");

    h function (e: Event) {}

    loader_mc. Load (urlRequest);

    addChild (loader_mc);

    }

    the logos.swf and brochures.swf code always loads the graphics.swf. How can I fix?

    While you seem to be creating new loaders, you do not use them.  The functions use the same lines of loading...

    loader_mc. Load (urlRequest);

    addChild (loader_mc);

  • Problem with loading an external swf of in an external swf...

    OK, everything was going well on a Web site project, I worked, until yesterday. I will try to explain the whole scenario first, and I'll put the code here too so anyone can try to understand what the problem is. Here is a breakdown of the site:

    1) there a MAIN SWF file that plays an intro and then stops on the last image with the Navigation buttons 'hand'.

    2) in the root folder where the MAIN SWF resides, there is another folder called "sovereign wealth funds", which contains six main external navigation pages, but also another folder called "galleries" which contains additional external SWFs for six pages in the gallery.

    3) on one of the layers of the MAIN SWF, there is a clip called 'mySWFLoadingClip' that the buttons of Navigation of the 'hand' loading and unload pages external to swf. It all works perfectly. The beginning of the problem to the next step. This is the code I used for the buttons of navigation on the MAIN SWF scenario:

    var Xpos:Number = 0.0;
    var Ypos:Number = 0.0;
    var swf:MovieClip;
    var loader: Loader = new Loader();

    var defaultSWF:URLRequest = new URLRequest("swfs/home_page_swf.swf");

    Loader.Load (defaultSWF);
    Loader.x = Xpos;
    Loader.y = Ypos;
    this.mySWFLoadingClip.addChild (loader);
    ////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////

    Function universal BTNS
    function btnClick(event:MouseEvent):void {}

    this.mySWFLoadingClip.removeChild (loader);
    var newSWFRequest:URLRequest = new URLRequest ("SWFs /" + event.target.name + ".swf");
    Loader.Load (newSWFRequest);
    Loader.x = Xpos;
    Loader.y = Ypos;
    this.mySWFLoadingClip.addChild (loader);
    }
    Listeners of BTN
    home_page_swf.addEventListener (MouseEvent.CLICK, btnClick);
    portfolio_page_swf.addEventListener (MouseEvent.CLICK, btnClick);
    services_page_swf.addEventListener (MouseEvent.CLICK, btnClick);
    about_page_swf.addEventListener (MouseEvent.CLICK, btnClick);
    team_page_swf.addEventListener (MouseEvent.CLICK, btnClick);
    contact_page_swf.addEventListener (MouseEvent.CLICK, btnClick);


    4) one of the external navigation SWF pages is called "portfolio_page_swf" and gets loaded into the moveclip of 'mySWFLoadingClip' on the MAIN SWF. This is where the problem begins. The "portfolio_page_swf" has six buttons facing an additional external swf in the file galleries. Now when I open the file "portfolio_page_swf" to test if the buttons work, they work perfect. When I click the buttons, the external swf gallery files appear as they should. But the problem is that when I open the "MAIN SWF" file to test the site, I can click on the main Navigation buttons and they work. I click the portfolio button on the time line of Hand SWF and place of 'portfolio_page_swf' on the stage as it should, but when I click the buttons located in the 'portfolio_page_swf' galleries are not displayed. The page "portfolio_page_swf" buttons work only if I open the file 'portfolio_page_swf' directly. The following code is used in the "portfolio_page_swf":

    var Xpos:Number = 0.0;
    var Ypos:Number = 0.0;
    var swf:MovieClip;
    var loader: Loader = new Loader();

    var defaultSWF:URLRequest = new URLRequest("galleries/gallery_print_swf.swf");

    Loader.Load (defaultSWF);
    Loader.x = Xpos;
    Loader.y = Ypos;
    this.mySWFLoadingClipGALLERY.addChild (loader);
    ////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////

    Function universal BTNS
    function btnClick(event:MouseEvent):void {}

    this.mySWFLoadingClipGALLERY.removeChild (loader);
    var newSWFRequest:URLRequest = new URLRequest ("galleries /" + event.target.name + ".swf");
    Loader.Load (newSWFRequest);
    Loader.x = Xpos;
    Loader.y = Ypos;
    this.mySWFLoadingClipGALLERY.addChild (loader);
    }
    Listeners of BTN
    gallery_print_swf.addEventListener (MouseEvent.CLICK, btnClick);
    gallery_packaging_swf.addEventListener (MouseEvent.CLICK, btnClick);
    gallery_web_swf.addEventListener (MouseEvent.CLICK, btnClick);
    gallery_video_swf.addEventListener (MouseEvent.CLICK, btnClick);
    gallery_others_swf.addEventListener (MouseEvent.CLICK, btnClick);
    gallery_logos_swf.addEventListener (MouseEvent.CLICK, btnClick);

    If anyone can help understand me this I would really appreciate. This is a very important project and the deadline is coming up very soon. Please help me understand how to load an external SWF on the main timeline and then charge an additional external swf within the first external swf. I'm puzzled.

    If I'm following the structure you describe, it's probably a problem of targeting.  If you load a swf into another swf I think the scenario is the same that if you load a swf in a web page...  The charging base is the document down the chain, which is your main swf if you test Flash (otherwise it would be so stable web page in a web page).  So when your portfolio is responsible in the hand, it's like living in the folder of the hand, so your swf portfolio should probably include sovereign wealth funds in targeting... as in...

    var defaultSWF:URLRequest = new URLRequest("swfs/galleries/gallery_print_swf.swf");

  • Load an external swf as a different size?

    Hello - it seems that it would be quite easy, but I couldn't understand the research in the Flash help documentation.

    I am using Flash CS3 and AS2.0.  I use the loadMovie function to load an external swf into an empty movieclip.  The problem is that the external swf file is bigger that the image I am load, so I would load it with specific width/height settings (essentially to load it in and resize it down).

    What would be the command loadMovie to do it with?

    Thank you!!!

    You will have to wait for the movie to load before you can change its size.  To know that the film is loaded, you want to override the method MovieClipLoader.loadClip, loadMovie.  The loadClip method supports having a similar earpiece so that you can know when the file is loaded and ready to use.  If you are looking for the MovieClipLoader.addListener method in the help documentation, there is an example that should help you through most of it.  He uses an onLoadInit event listener which is what you want to use because you have to wait as the SWF to be loaded and ready for use before trying to influence it.

  • Load the local swf file with flash

    Dear my friends

    I have a big problem with as3. I have two .swf file: Index.swf - 1 and 2 - page1.swf. Index file has a frame with the following measures:

    var loader_mc:Loader = new Loader();

    addChild (loader_mc) ;// add the loader to the display list
    loader_mc. Load ("d:\\page1.swf"));// loads the file

    I have download the Index file in my site and it can't load page1.swf.

    Please help me.

    Best regards

    For that you must have a web server if you are using Windows you can have IIS or you can choose a free like Apache

    You start the Web server and place the swf file in the wwwroot directory, then you will be able to access using

    http:// page1.swf

  • Load an external SWF since an external SWF

    Hello

    I'm kinda caught between a rock and a hard spot on a flash site project. Here's the situation:

    I created a parent movie (that load all external SWF inside) that has built-in navigation menu. However, my client wants to place me some more inside the external swf links that lead to other pages (external SWF) on the site. Is this possible? I was hoping there is a way to tell a button in an external SWF to make the parent film from an external SWF.

    ANY help is appreciated. Thank you.

    Another question: it does not use the _parent script?

    Elijah

    If you want, for example, a button in welcome.swf to load a SWF into support, then welcome.swf will be unloaded. is that what you want? If so, in welcome.swf you can use:

  • Loading file AS2 on BlackBerry Playbook (Question)


    I don't know anything about CS5, so if the problem is specific to this, I can't help.

    I saw several suggestions on this topic which show how this can be done, but which suggest also that it may not work well on the Simulator.

    We have no idea yet (based on what I've read) if the AS2 swf would be usable in some way on the PlayBook.  If you go this route without having seen that it works perfectly in the Simulator, it is probably taking a gamble.  (Unless someone else can point us to erase evidence of the good work.)

Maybe you are looking for