Loading Flex SWF

Suppose I have a swf file in Flash 8:

is it possible that this swf file to load another swf file but made in Flex 2.0 at the same Flash drive?
Basically, the SWF in Flash 8 using AS2.0 and Flex in AS3.0?

to demonstrate in Flash 8, I wrote:
loadMovieNum ("/ test.swf', 1, 'POST'");

Here's a SWF test.swf generated Flex. When I tried that nothing appeared but the player resized to SWF Flex file size.

Is there a way to do this?

Lol this is not possible.

Tracy

Tags: Flex

Similar Questions

  • 3rd external loading part .swf?

    Hello

    I want to create a loader .swf for some 3rd party swf applications which I have no control over the code. Basically, it would be a charger that can control the parameters of volume and full screen. As the HTML and Javascript can not control it. Ive been using the functions of the loader in AS3 with some success. I am able to load some .swf, but others do not load (perhaps due to problems in 3rd party applications). I don't know if this is even possible (perhaps too ambitious ). Ive read that Flex has more control over this, but I'm not sure. Hope someone can guide me in the right direction.

    Thank you

    Dcrui3

    If you have no control of what is in the files, there are maybe not you can do.  There may be several reasons why a file loaded doesn't load/play as expected.  The file may rely on other files being loaded which are absent in your scenario, for example data, video, or other visual files.  The file may be an AS1/AS2 file, which has references to _root, that may not work correctly in a loaded file.

  • Load flex 4 application in flex 3

    We have a flex 3.5 application that requires to load flex 4.5 swf. I tried swfloader load flex 4 swf with loadForCompatibility to be true, but it did not work on. It gives no error, but nothing comes on the screen. I tried to put the spikes to debug the component of the life cycle of events (preinitialize, initialize, applicationComplete) managers, but none of them executed.

    It seems that swf is load correctly, but its lifecycle the component isn't triggering. I tried the following code.

    var loader: SWFLoader = new SWFLoader();

    loader.loadForCompatibility = true;

    loader.percentHeight = 100;

    loader.percentWidth = 100;

    loader.addEventListener (Event.COMPLETE, loadCompleteHandler);

    loader.addEventListener (IOErrorEvent.IO_ERROR, ioErrorHandler);

    Loader.Load ("ABC.swf");

    this.addChild (loader);

    Is it possible to do or isn't it possible at all to load Flex4 swf in Flex 3 application.

    Module rules are very strict.  All modules must be generated using the same SDK version as their charger.

  • Load external swf file

    Hi all

    I am trying to load an external SWF file in my site... but it does not work. Here is my code

    public var CD:Loader = new Loader();

    protected function application1_creationCompleteHandler(event:FlexEvent):void

    {

    CD.load (new URLRequest ("http://localhost/assets/slide.swf"));

    addChild (this. (CD);

    CD.x = 2;

    CD.y = 170;

    / / TODO self-generated stub method

    }

    Can someone tell me what goes wrong...

    The url is correct and his works in my browser when I type " " http://localhost/assets/slide.swf ' in the browser... So the problem is with flex...

    I tried to load this swf into my project and it crashed the browser.  What is written this swf?  AS3 or earlier?  If I'm not mistaken load one previous VERSION other than 3 will cause additional problems and needs to work to spare but I'm not 100% sure.

  • run the error when go to the "home" button after loading external swf

    I work to develop an Android app to learn Arabic, it's very simple.

    to explain the alphabet, I create and load files SWF external, first and second Chargers work well (loading and when click the buttons there is not any question)

    but the third charger charge well also, but the problem when I test project, I make me run error when press home.

    (it does not occur when you load other chargers)

    Here are the sisters Project.rar Android - Google Drive files

    Thank you

    the problem is in the way that you use to add the listeners to events for the buttons, you add a listener for them different click events each keyframe, so you need to remove the headphones before you leave for another frame.

  • Problem with loading external swf files

    Hello

    I am currently working on a project which is an interactive and dynamic elemtry school presentation to the Denmark. I finished my project and it works perfectly, but only locally on my computer.

    The final draft should be implemented on the site and public work. I tried to implement the project on the site and unfortunately, it does not work as expected.

    When all the files where transferred to the ftp server, only a single files are responding and appear correctly.

    Interactivity of the project is based on a structure of Action script, which is based on the smooth transition between swf files (load another swf file after the action is triggered by clicking on a button) do any work.

    After days of trying to figure out the solution, I'm totally lost. One thing is to publish the project so that all action script will work and answer between swf files, and the other thing is to make it user-friendly for the Android and apple products.

    The presentation is quite heavy because of its loading external swf content files, which are images and movies.

    I really hope you can help me with my problem. I will gladly share the files and codes if it would help solve the problem.

    Best regards

    Agata

    It could be a problem of location of file from loading.  When you place a swf file in an HTML base for targeting anything that the SWF load becomes the folder of the html page.  You may need to adjust the target so that the target of swf files, load it as if it were in the same folder as the html page.

  • How can I load a SWF using an iframe?

    Hello. I want to open an iframe inside the animation (and after clicking on a button), to load a captivate (swf) file.

    I want to avoid having to load the SWF from the beginning, so I think that the iframe with the embeded swf is the best option. Isn't it?

    Thank you

    If you try to open an iframe code has its own layer of play after clicking on it. You must place it in a symbol.

    convert what you you click on a symbol. Name it 'something'

    with something to create a square/div size of your iframe.name he 'something2 '.

    with the symbol, click now on "something main stage code selection.the top layer with the symbol."

    Click on complete creation and past this code below.

    replace the iframe code goes here with your iframe code

    var container = sym.$('something2');

    (something) var = 'iframe code goes here ";

    Container.html (Something);

    and it's gotta be. I hope that I have explained it is good... you can then return to the main time line and finish animating never desired how during the iframe stay with in this div on the stage.

    EXAMPLE:

    var container = sym.$('scbox');

    SC var = ' ';"

    Container.html (SC);

    This is how ive got my mailing list iframe code to work with a single shot to the bottom of the window on my site. See the example here www.trebaltek.ca load only in chrome and safari.  I hope this has helped

  • Slider component does not not when loading another swf file

    I have a simple Flash app that uses a Slider to increase or decrease the size of text in a TextArea (ta). It works perfectly well on its own, however, when I try to load the SWF from another application, I get the following error...

    ReferenceError: Error #1069: Property fl.managers:IFocusManager::form not found
    on fl
    .managers.FocusManager and there is no default value.

    at fl
    .controls::Slider/thumbPressHandler()

    Code of...

    import fl.events.*;
    import flash.text.TextFormat;

    ta
    .text = "Lorem ipsum dolor sit amet";

    var tf:TextFormat = new TextFormat();
    tf
    .color = 0xCCCCCC;
    tf
    .font = "Trebuchet MS";
    tf
    .size = 12;

    slider
    .addEventListener(SliderEvent.THUMB_DRAG, sliderChange);

    style
    ();

    function style():void
    {
        ta
    .setStyle("textFormat", tf);
    }

    function sliderChange(e:SliderEvent):void
    {
        tf
    .size = slider.value;
        ta
    .setStyle("textFormat", tf);
    }

    Pourrait swf file containing I'm loading the SWF of cursor indeed anyway demand of cursor? I do not understand why it works on its own, but not when loaded from another application.

    Add a component slider in the library of the main SWF (loading).

  • AIR flash application can not load child SWF on publishes on device

    I have been struggling with this problem for WEEKS now and can not solve. I have a soft flash AIR (creative cloud, AIR 3.8) that is very simple: there is no that load external SWF movies on the click of a start button. It works FINE in test/PC but when I publish to the device, the external swf will not load.

    Here is the code on the main timeline that calls the external swf:

    Start button

    start_button_TRI_desmatosuchus.addEventListener (MouseEvent.CLICK, fl_ClickToLoadUnloadSWF_02_3, false, 0, true);

    Import fl.display.ProLoader;

    import flash.events.Event;

    var fl_ProLoader_02: ProLoader;

    var fl_ToLoad_02:Boolean = true;

    function fl_ClickToLoadUnloadSWF_02_3(event:MouseEvent):void

    {

    If (fl_ToLoad_02)

    {

    fl_ProLoader_02 = new ProLoader();

    fl_ProLoader_02.load (new URLRequest("dinofilms/triassic_desmatosuchus.swf"));

    fl_ProLoader_02.contentLoaderInfo.addEventListener (Event.COMPLETE, onComplete_02)

    addChild (fl_ProLoader_02);

    fl_ProLoader_02.x = 0;

    fl_ProLoader_02.y = 144;

    }

    on the other

    {

    If (fl_ProLoader_02! = null) {}

    removeChild (fl_ProLoader_02);

    fl_ProLoader_02.unloadAndStop ();

    fl_ProLoader_02 = null;

    }

    }

    fl_ToLoad_02 =! fl_ToLoad_02;

    }

    function onComplete_02(e:Event):void {}

    e.currentTarget.content.addEventListener (Event.ENTER_FRAME, OEF_02);

    }

    function OEF_02(e:Event):void {}

    If {(e.currentTarget.currentFrame is e.currentTarget.totalFrames)

    e.currentTarget.stop ();

    e.currentTarget.removeEventListener (Event.ENTER_FRAME, OEF_02);

    removeChild (fl_ProLoader_02);

    fl_ProLoader_02.unloadAndStop ();

    fl_ProLoader_02 = null;

    }

    }

    I called about 30 different movies to 30 different images, that's why I use words such as "proLoader_01" so I don't duplicate them. All external SWFs are of course in the files included too.

    I would really appreciate the help, I am a reluctant coder!

    Post edited by: Fiona Passantino

    Yes, this is important when you load SWF actionscript files to contain and you need only actionscript work and are something I alluded to message 9.

    It is not relevant to your problem, unless you have poorly explained the problem.  from your description, you do not see the loaded SWF files to load.  If the SWF load really smoothly, but they contain actionscript code that does not work, you must fix your problem description.

    ****************************************************************************************** *********

    Edit: the above is not correct.  you do need to declare a loadercontext when loading an external swf with the latest (3.6 +) SDK of air even if the external swf contain no actionscript.  Otherwise, the load() method (and any code appearing later) fails to run

    then, use something like:

    loader = new Loader();

    var lc:LoaderContext = new LoaderContext (false null, ApplicationDomain.currentDomain),

    Loader.Load (new URLRequest("dinofilms/cretaceous_ankylosaurus.swf"), lc);

  • Flash cs6 3.8 AIR app questions: can not load child SWF files

    Hello - I have a flash for ios application that loads external swf child on a button click; When I use AIR 3.8 I can't load. Everything works fine on the generator to preview, but when I publish the device, none of the child SWFS play; It's very strange! Help, please... I don't really know why it doesn't work.

    Here is the code on the main timeline to load the child swf file:

    Start button

    start_button_TRI_herrerasaurus.addEventListener (MouseEvent.CLICK, fl_ClickToLoadUnloadSWF_04_3, false, 0, true);

    Import fl.display.ProLoader;

    import flash.events.Event;

    var fl_ProLoader_04: ProLoader;

    This variable keeps track of if you want to load or unload the SWF file

    var fl_ToLoad_04:Boolean = true;

    function fl_ClickToLoadUnloadSWF_04_3(event:MouseEvent):void

    {

    If (fl_ToLoad_04)

    {

    fl_ProLoader_04 = new ProLoader();

    fl_ProLoader_04.load (new URLRequest("dinofilms/triassic_herrerasaurus.swf"));

    fl_ProLoader_04.contentLoaderInfo.addEventListener (Event.COMPLETE, onComplete_04)

    addChild (fl_ProLoader_04);

    fl_ProLoader_04.x = 0;

    fl_ProLoader_04.y = 144;

    }

    on the other

    {

    If (fl_ProLoader_04! = null) {}

    removeChild (fl_ProLoader_04);

    fl_ProLoader_04.unloadAndStop ();

    fl_ProLoader_04 = null;

    }

    }

    fl_ToLoad_04 =! fl_ToLoad_04;

    }

    function onComplete_04(e:Event):void {}

    e.currentTarget.content.addEventListener (Event.ENTER_FRAME, OEF_04);

    }

    function OEF_04(e:Event):void {}

    If {(e.currentTarget.currentFrame is e.currentTarget.totalFrames)

    e.currentTarget.stop ();

    e.currentTarget.removeEventListener (Event.ENTER_FRAME, OEF_04);

    removeChild (fl_ProLoader_04);

    fl_ProLoader_04.unloadAndStop ();

    fl_ProLoader_04 = null;

    }

    }

    for air for ios 3.6 +, you need TO report a loadercontext even if there is no actionscript in the loaded swf file:

    var loader: Loader = new Loader();

    var lc:LoaderContext = new LoaderContext (false null, ApplicationDomain.currentDomain),

    Loader.Load (new URLRequest("dinofilms/cretaceous_ankylosaurus.swf"), _lc);

  • Loading & unloading SWF external in main.swf

    Hello, please I have problem with my project. I'm happy for all the help I can get.

    so, my question is the following:

    I main.swf that standard load menubar.swfand footer.swf in menubar.swf are buttons: button1_btn, button2_btn, button3_btn.

    Main.swf is listening click on the button 1, 2 or 3. If for main.swf loads content1.swf, content2.swf or content3.swf

    for example: was clicked button1_btn which addedChild of content1.swf coming from the left to the center of the stage and if user click on button2_btn , I want only the content that is loaded (in this example is content1.swf), going away from the stage to the right and then content2.swf will come from the left side toward the center of the scene.

    I'm sorry for my English.

    Any help will be much appreciated.

    Thank you very much in advance.

    project1.jpg

    you always change the names of your buttons.

    When you finally on your button names, add them to a table and use:

    var buttonA:Array = [the button that matches content1Loader, the buttons corresponding to content2Loader, etc.];

    var prevOnStageLoader:Loader;

    for (var i: int = 0; i<>

    buttonA [i] .addEventListener (MouseEvent.CLICK, goContent);

    }

    function goContent(e:MouseEvent):void

    {

    {if (prevOnStageLoader)}

    TweenLite.to(prevOnStageLoader,1,{x:stage.stageWidth});)

    }

    prevOnStageLoader Loader = (this ["happy" + (1 + buttonA.indexOf (e.currentTarget)) + "Loader"]);

    addChild (prevOnStageLoader);

    prevOnStageLoader.x =-1250;

    TweenLite.to (prevOnStageLoader, 1, {x: 0, ease:Elastic.easeInOut});})

    }

  • External loading. SWF in Flash

    OK, so I asked this question earlier:

    http://forums.Adobe.com/message/5135410#5135410

    I does not go into details. My first question is: did you Ishkur somehow a transparent background for its external .swfs, or he made a regular and used some sort of code or setting to do so it appears down right? And my second question is, where should I apply this code / where does go? He get couple with buttons which translate the flash to load the external .swfs? I sincerely apologize for my nonstop customer support. _.

    myMovieClipInstance.loadMovie ("myExternalMovie.swf");  Here, only the file name is given, indicating that the SWF file is in the same folder as the parent swf file

    You don't have to do anything to get a transparent background.  When you load a swf into another swf, the loaded file has no bottom, does only the primary file.

    You place the code based on what you intend to start loading.  If it is a button that will trigger loading, then you place the code in the button code.  If it happens when you enter a specific frame, then you put the code in this framework.

  • Stop loading of swf is still ongoing

    Hi all

    I have three buttons (_a, _b _c) which uses a similar instance of class contentSWF.as to load a SWF (content1... SWF, content2... SWF, content3... (SWF). using loader class now when I press the first button in the contentSWF.as the following code trigers.

    contentSWF.as

    private var swfLoader:Loader


    public class contentSWF (path) {}

    swfLoader = new Loader();

    swfLoader.load (new URLRequest (path));

    swfLoader.contentLoaderInfo.addEventListener (Event.COMPLETE, swfLoaded);

    }

    private void swfLoaded(e:Event) {}

    addChild()

    }

    Now when the content1.swf is still loading I press the second button. both sovereign wealth funds begin to play what is the issue.

    I have a contentSWF class that loads a SWF (content.swf) using the loader class, but at the time main line i hae another button

    If this class is used by the three different items separately, that would explain why you get each playing separately.  You're essentially left with 3 different Chargers.

    I don't know what you expect from this line: addChild() in your swfLoaded function, but it is not likely to do anything.

  • Load Unload swf

    as3 load unload.jpg

    I can load 'Sample.swf' load on stage by the loader class, but I can't unload "Sample.swf."

    What button code 'X '?

    Code of main.swf is:

    load_bt.addEventListener (MouseEvent.Click, onLoadbt);

    function onLoadbt(e:MouseEvent):void

    {

    var ldr:Loader = new Loader();

    LDR. Load (new URLRequest ("Sample.swf"));

    addChild (ldr);

    }

    Sample.swf code is:

    close_bt.addEventListener (MouseEvent.Click, onClosed);

    function onClosed(e:MouseEvent):void

    {

    Loader (this.parent) .unloadAndStop ();

    }

    p.s. pleas mark the answers useful/correct.

  • Increase speed of loading of SWF in AS3

    The loaded Swf file inherits the cadence of the chronology of hand speed.

    Is there a way to control the pace of the loaded Swf file.

    In addition,

    If I loaded a Swf file to a container Movie Clip, how can I control the speed of Movie_ClipInstance.CurrentFrame.

    Concerning

    var Xpos:Number = 110;
    var Ypos:Number = 180;
    var swf:MovieClip;
    var loader: Loader = new Loader();

    var defaultSWF:URLRequest = new URLRequest ("Clip1.swf");

    Loader.Load (defaultSWF);
    Loader.x = Xpos;
    Loader.y = Ypos;
    addChild (loader);
    ////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////

    Function universal BTNS
    function btnClick(event:MouseEvent):void {}

    removeChild (loader);
    var newSWFRequest:URLRequest = new URLRequest ("SWFs /" + event.target.name + ".swf");

    loader.contentLoaderInfo.addEventListener (Event.COMPLETE, completeF);
    Loader.Load (newSWFRequest);
    Loader.x = Xpos;
    Loader.y = Ypos;
    addChild (loader);
    }

    function completeF(e:Event):void {}

    var mc:MovieClip = MovieClip (e.target.loader.content);

    mc.addEventListener (Event.ENTER_FRAME, mcCheckF);

    }

    function mcCheckF(e:Event):void {}

    var mc:MovieClip = MovieClip (e.target);

    {if(MC.currentFrame==16)}

    playF (mc, 20, 16, 12);

    }

    {if(MC.currentFrame==21)}

    playF (mc, 21, 30, 20);

    }

    }

    Listeners of BTN
    Clip1.addEventListener (MouseEvent.CLICK, btnClick);
    Clip2.addEventListener (MouseEvent.CLICK, btnClick);
    Clip3.addEventListener (MouseEvent.CLICK, btnClick);
    Clip4.addEventListener (MouseEvent.CLICK, btnClick);

Maybe you are looking for