Stop loading of swf is still ongoing
Hi all
I have three buttons (_a, _b _c) which uses a similar instance of class contentSWF.as to load a SWF (content1... SWF, content2... SWF, content3... (SWF). using loader class now when I press the first button in the contentSWF.as the following code trigers.
contentSWF.as
private var swfLoader:Loader
public class contentSWF (path) {}
swfLoader = new Loader();
swfLoader.load (new URLRequest (path));
swfLoader.contentLoaderInfo.addEventListener (Event.COMPLETE, swfLoaded);
}
private void swfLoaded(e:Event) {}
addChild()
}
Now when the content1.swf is still loading I press the second button. both sovereign wealth funds begin to play what is the issue.
I have a contentSWF class that loads a SWF (content.swf) using the loader class, but at the time main line i hae another button
If this class is used by the three different items separately, that would explain why you get each playing separately. You're essentially left with 3 different Chargers.
I don't know what you expect from this line: addChild() in your swfLoaded function, but it is not likely to do anything.
Tags: Adobe Animate
Similar Questions
-
How can I stop the loading of a swf file that is still ongoing.
I have three buttons on the stage (btn1, btn2, btn3)
When I click on the first button swf starts loading
While the swf file loads if I press the 2nd key
the first swf won't stop loading and the two rulers begin to play
But if the first swf is fully charged then everything workes very well.
so please let me how can know I stop the loading of a file that is still ongoing.
var _contentSWF:ContentSWF
var _content
Btn1.addEventListener (MouseEvent.CLICK, handleClick)
btn2.addEventListener (MouseEvent.CLICK, handleClick)
btn3.addEventListener (MouseEvent.CLICK, handleClick)
function handleClick() {}
{if(_content!=undefined)}
_contentSWF.removeContent)
removeChild (_contentSWF);
_contentSWF = null;
}
_contentSWF = new ContentSWF()
_content = addChild (contentSWF);
_contentSWF.init (from path.swf)
}
ContentSWF.as
private var _path:String
private var swfLoader:Loader
private var _content
SerializableAttribute public class ContentSWF extends Sprite {}
public void init (path) {}
{if(_content!=null)}
_content. Content.RemoveEventListener (Event.COMPLETE, completeHandler)
_content.removeChild (myMc)
_content = null
}
swfLoader = new Loader();
_path = path
swfLoader.load (new URLRequest (path));
swfLoader.contentLoaderInfo.addEventListener (Event.COMPLETE, swfLoaded);
}
public void removeContent() {}
swfLoader.contentLoaderInfo.removeEventListener (Event.COMPLETE, swfLoaded);
swfLoader.unloadAndStop)
}
private void swfLoaded(e:Event) {}
_content = addChild (mymc)
}
}
Use your charger's close() method. but don't try and apply only if nothing is currently responsible or, I think, you will trigger an error.
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Unable to shut down or restart. Dialog box shows "The Finder cannot quit because some operations are still ongoing." I'm unable to find it than those who are. Ran disk utility and tried again with the same result. Sure would appreciate your help!
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Can you press and hold the button of power may be up to 30 seconds to ensure the
computer is not simply put to sleep; you want him to stop. Then the attempt to start so he could
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Another element is Force Quit... it can be used to quit the finder:
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You may be able to use keyboard shortcuts in start to see on other actions at startup; as
attempts to use modes of recovery for other restorative actions, repair permissions, etc. or for
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There is a good reason to suggest that you could restore the computer to a viable State in front
These symptoms or problems became so large. The test of original material would be on
it comes with the installation of restore Apple DVD set than computers. Maybe it's worth a go, too.
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online system - if the internal drive and its recovery partition missing somehow to any system start-up.
The model seems to be too old for the Constitution or upgrade to make use of this feature, however...}
If you have an external drive with a clone of the complete system on board, which could be used to test
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Perhaps the 'the etrecheck guy' will examine in this thread and point out some details that I'm not very familiar.
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-
OK I'm pretty new to this AS 3.0.
I'm going to make my portfolio site.
I'm loading external swf in my my navigation page that contains most of my pieces of content for the home page.
I loaded in my head and it has some animation on it since the time line.
So it loads fine and plays through animation, but then it loops again and I want to just play once and stop.
Is there a code I can write to him to play once?
It is not a clip in the SWF file, it's just a text I have moving across the screen in a simple motion tween.
I was looking through my bible AS3.0 and he mentions being able to stop a clip by means another call onEnterFrame combined with goToAndPlay() and stop() even.
But they do not explain it and I'm lost; They show any example of code.
I would like to convert it to a clip, or is there a way to stop it the way I have it.
Please be detailed in any explanation provide you and use simple terms, I'm still learning this AS code.
Thanks in advance!Are these Flash animations that you have created? If you have access to your external SWFs FLA files, you must still add a stop(); command at the end of the animation to prevent exactly this problem (which is a problem for all versions of Flash, not AS3). Without a stop(); command, the Flash file will make a loop when it reaches the last frame of the timeline.
But perhaps you have a different problem than that...
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Websites stop loading until I move the mouse.
Websites stop loading unless I move the mouse. I tried to reset Firefox and uninstalled and reinstalled it. Gel still without moving the mouse.
Hello emh12az, several other affected users have reported that it was a problem caused by malicious software on their pc.
Please run a scan of your system with adwcleaner and the free version of malwarebytes. -
Stop loading the page function does not work
When you try to stop loading a defective or incomplete url the browser still loads a page or load a search engine. Only one I've found to get around this undesirable feature is to press the stop loading shortened the page several times.
The problem probably lies in the browser making the request to load TWICE (or more) instead of once. Which means that just hit the stop button once has no effect, because you stopped only one application, the other is leaving still active...
So my question is: how to stop this annoying behavior?
Hello
Try Firefox Safe mode to see if the problem goes away. Safe mode is a troubleshooting mode, which disables most of the modules.
(If you use it, switch to the default theme).
- You can open Firefox 4.0 + in Safe Mode holding the key SHIFT key when you open the desktop Firefox or shortcut in the start menu.
- Or open the Help menu and click on the restart with the disabled... modules menu item while Firefox is running.
Once you get the pop-up, simply select "" boot mode safe. "
If the issue is not present in Firefox Safe Mode, your problem is probably caused by an extension, and you need to understand that one. To do this, please follow article Troubleshooting extensions, themes and problems of hardware acceleration to resolve common Firefox problems .
To exit safe mode of Firefox, simply close Firefox and wait a few seconds before you open Firefox for normal use again.
When find you what is causing your problems, please let us know. It might help others who have the same problem.
Thank you.
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I've updated for picture with the captain and when I plug in my iPhone it loads the same pictures twice each time how it stop loading the same things every day? I tried to make the old default iphoto but picture still open when I plug in my iPhone?
I tried to make the old default iphoto but picture still open when I plug in my iPhone?
When the iPhone is connected and Photos opens, select iPhone in sideba of the windowr of Photos. Then, uncheck the option 'Open for this iPhone Photos' below the toolbar. Do this for all your iPhones. The hook should be unmarked for each device individually.
-
Flash Player stops, loading the content after 2nd LoadMovieNum called?
I'm having a problem to test a swf file in Chrome and Mozilla. I'm using Flash Player 18.0.0.29.
What is supposed to happen is: page loads Web-> Swf poster-> click on a button that loads a new swf via LoadMovieNum-> click another button to load the next swf via loadMovieNum. At this stage does not load the last swf.
Details:
The SWF seems to load in its HTML on a server and it keeps loading SWF as they are called, all simply not locally.
I have a few hundred of them on the remote server, they seem to agree, but fail if I controlled the local copies.
Unfortunately, there is a controller to access the server and I can not test the new work there. Haven't really needed during the last 5 years.
VSP has also fails if I drop the local copies on a local browser, so it doesn't seem to be a problem with the html container.
Could this be a bug or security with the new player restrictions?
This seems to be fixed in the next update of flash player which is currently still in beta.
-
AIR flash application can not load child SWF on publishes on device
I have been struggling with this problem for WEEKS now and can not solve. I have a soft flash AIR (creative cloud, AIR 3.8) that is very simple: there is no that load external SWF movies on the click of a start button. It works FINE in test/PC but when I publish to the device, the external swf will not load.
Here is the code on the main timeline that calls the external swf:
Start button
start_button_TRI_desmatosuchus.addEventListener (MouseEvent.CLICK, fl_ClickToLoadUnloadSWF_02_3, false, 0, true);
Import fl.display.ProLoader;
import flash.events.Event;
var fl_ProLoader_02: ProLoader;
var fl_ToLoad_02:Boolean = true;
function fl_ClickToLoadUnloadSWF_02_3(event:MouseEvent):void
{
If (fl_ToLoad_02)
{
fl_ProLoader_02 = new ProLoader();
fl_ProLoader_02.load (new URLRequest("dinofilms/triassic_desmatosuchus.swf"));
fl_ProLoader_02.contentLoaderInfo.addEventListener (Event.COMPLETE, onComplete_02)
addChild (fl_ProLoader_02);
fl_ProLoader_02.x = 0;
fl_ProLoader_02.y = 144;
}
on the other
{
If (fl_ProLoader_02! = null) {}
removeChild (fl_ProLoader_02);
fl_ProLoader_02.unloadAndStop ();
fl_ProLoader_02 = null;
}
}
fl_ToLoad_02 =! fl_ToLoad_02;
}
function onComplete_02(e:Event):void {}
e.currentTarget.content.addEventListener (Event.ENTER_FRAME, OEF_02);
}
function OEF_02(e:Event):void {}
If {(e.currentTarget.currentFrame is e.currentTarget.totalFrames)
e.currentTarget.stop ();
e.currentTarget.removeEventListener (Event.ENTER_FRAME, OEF_02);
removeChild (fl_ProLoader_02);
fl_ProLoader_02.unloadAndStop ();
fl_ProLoader_02 = null;
}
}
I called about 30 different movies to 30 different images, that's why I use words such as "proLoader_01" so I don't duplicate them. All external SWFs are of course in the files included too.
I would really appreciate the help, I am a reluctant coder!
Post edited by: Fiona Passantino
Yes, this is important when you load SWF actionscript files to contain and you need only actionscript work and are something I alluded to message 9.
It is not relevant to your problem, unless you have poorly explained the problem. from your description, you do not see the loaded SWF files to load. If the SWF load really smoothly, but they contain actionscript code that does not work, you must fix your problem description.
****************************************************************************************** *********
Edit: the above is not correct. you do need to declare a loadercontext when loading an external swf with the latest (3.6 +) SDK of air even if the external swf contain no actionscript. Otherwise, the load() method (and any code appearing later) fails to run
then, use something like:
loader = new Loader();
var lc:LoaderContext = new LoaderContext (false null, ApplicationDomain.currentDomain),
Loader.Load (new URLRequest("dinofilms/cretaceous_ankylosaurus.swf"), lc);
-
Flash cs6 3.8 AIR app questions: can not load child SWF files
Hello - I have a flash for ios application that loads external swf child on a button click; When I use AIR 3.8 I can't load. Everything works fine on the generator to preview, but when I publish the device, none of the child SWFS play; It's very strange! Help, please... I don't really know why it doesn't work.
Here is the code on the main timeline to load the child swf file:
Start button
start_button_TRI_herrerasaurus.addEventListener (MouseEvent.CLICK, fl_ClickToLoadUnloadSWF_04_3, false, 0, true);
Import fl.display.ProLoader;
import flash.events.Event;
var fl_ProLoader_04: ProLoader;
This variable keeps track of if you want to load or unload the SWF file
var fl_ToLoad_04:Boolean = true;
function fl_ClickToLoadUnloadSWF_04_3(event:MouseEvent):void
{
If (fl_ToLoad_04)
{
fl_ProLoader_04 = new ProLoader();
fl_ProLoader_04.load (new URLRequest("dinofilms/triassic_herrerasaurus.swf"));
fl_ProLoader_04.contentLoaderInfo.addEventListener (Event.COMPLETE, onComplete_04)
addChild (fl_ProLoader_04);
fl_ProLoader_04.x = 0;
fl_ProLoader_04.y = 144;
}
on the other
{
If (fl_ProLoader_04! = null) {}
removeChild (fl_ProLoader_04);
fl_ProLoader_04.unloadAndStop ();
fl_ProLoader_04 = null;
}
}
fl_ToLoad_04 =! fl_ToLoad_04;
}
function onComplete_04(e:Event):void {}
e.currentTarget.content.addEventListener (Event.ENTER_FRAME, OEF_04);
}
function OEF_04(e:Event):void {}
If {(e.currentTarget.currentFrame is e.currentTarget.totalFrames)
e.currentTarget.stop ();
e.currentTarget.removeEventListener (Event.ENTER_FRAME, OEF_04);
removeChild (fl_ProLoader_04);
fl_ProLoader_04.unloadAndStop ();
fl_ProLoader_04 = null;
}
}
for air for ios 3.6 +, you need TO report a loadercontext even if there is no actionscript in the loaded swf file:
var loader: Loader = new Loader();
var lc:LoaderContext = new LoaderContext (false null, ApplicationDomain.currentDomain),
Loader.Load (new URLRequest("dinofilms/cretaceous_ankylosaurus.swf"), _lc);
-
I load several SWF files into an array, I have add and remove objects on the stage, it is a carousel.
All locations of the items are set in xml format. If I only have one loaded in the table it works very well, if I have more so we have) play the swf file, or b) display the swf file.
Sovereign wealth funds themselves contain code that trigger events in the main container. Causing other elements to play or load.
Does anyone else have this problem?
Hi howet,
EDIT:
I opened a bug of flash in their system of bug that I was able to reproduce the problem, I found: https://bugs.adobe.com/jira/browse/FP-7071
There are workaround solutions I found there.
ORIGINAL MESSAGE:
I had a similar problem using a load component which I use for several years with no problems. As with you, the question arose when you load multiple SWFs (or even a swf, then a jpg file) on 10.3 and later. It works fine on 10.2 and below again.
I found a solution that I'm looking for an appropriate response and it is to delay the subsequent charges using a setTimeout hacky.
For example:
protected function manageLoaded (p_event: Event): void {}
setTimeout (loadNext, 1);
following line breaks the loaded SWF stop.
loadNext();
}
I hope this help you, let me know.
See you soon,.
Dan.
Post edited by: Dan Wilkinson, 06/01/2011 11:37 CEST (GMT + 1)
-
Quick Q re: loading external swf in flash
There is probably an easy fix that I am right on...
I am building a Web site where I have several external swf that I load it into my main movie through buttons (using release, container.loadmovie ("movie.swf"))
There is a clip on the main timeline with several thumbnails, which act as buttons to load each swf. Sovereign wealth funds are loaded within the timeline of the movieclip (not the main timeline). When each swf is loaded, there is a 'return to the thumbnails' button for you back to the page of thumbnails on the main timeline.
Everything works fine, except that when I click on the button "return to the thumbnail" and it brings back me to the miniature screen... the SWF is still visible as a reason any. The button is just redirecting to an image labeled on the main timeline where the miniature screen slides in... but he loses not the swf file and I can not understand how to make it go away.
Thanks in advance for any help!
You will probably need to use a unloadMovie command to get the swf to go away (container.unloadMovie ();).
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stop loading the flash file - leave it only in a certain range and then stops
Hello
have a problem with a flash page I design...
I want the. SWF file to be opened but no donwloaded up to what a key is pressed but does not know ho to do...
I'll be more specific:
frame 1, I have an object (movieclip) which consists of a logo with a blur... effect after 1-2 seconds, the blur effect disappears, and you can see the logo. the logo itself is a button that will send the user to the next section on the main stage.
on frame 2 of the main stage, I have a preloader that shows a progress bar and percentage of the page loaded... everything works fine
the problem is that when you open the swf file, in that it begins to download the hole flash site and when you press on enter the site is already loaded and you don't see the progress of the preloader bar...
I want only 1 framework the main stage to be loded, then I stop loading (download) the SWF file until you press ENTER.
Enter when you press on I want the flash site to load and so you can see the preloader in action...
can I put a code on the layer of action on the 1 setting that stops the loading of the movie (the first image is loaded and play the effect of blurring of the logo). and another code on the second image (where the preloader is visible) which includes the donwloading?
Thank you much for the help!
Hello
you are right, you will find yourself with two swf files.
I hope you're on Actionscript 3.0:... enterButton_btn.addEventListener(MouseEvent.CLICK, loadMyApp) .... function loadMyApp(e:Event=null):void { var ldr:Loader = new Loader(); ldr.contentLoader.addEventListener(Event.COMPLETE, onComplete); ldr.contentLoader.addEventListener(ErrorEvent.IO_ERROR, onError); ldr.contentLaoder.addEventListener(ProgressEvent.PROGRESS, onProgress) ldr.load(URLRequest('mysite.swf')); } function onProgress(e:ProgressEvent):void{ trace(e.bytesTotal/e.bytesLoaded * 100 +'% loaded'); } function onError(e:ErrorEvent):void{ trace('Ooops something went wrong: '+e.text) } function onComplete(e:Event):void{ addChild(e.currentTarget.content); }
Take a look at adobe's reference http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/
Kind regards
Booya
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How can I load a .swf into all the customer?
Hello world...
I load a .swf file in all connected clients by pressing a button from another customer.
Please, help me...
Emiliano.
Emiliano,
What I see wrong in your code is lines like this:
myLoader.load (new URLRequest ("myParam"));
If you don't do that you try to load a file called myParam on your server. Try this:
myLoader.load (new URLRequest (myParam));
You will then load the file name, your server has sent to your customer.
On the embeded Apache, when you install FMS Setup asks you whether you want to install a bundled Apache server. In this case you will find the Apache server inside FMS application files and it will be configured for the HTTP proxy for it. To be brief, FMS listen on HTTP port (80) and Apache on port 8134 (default). When FMS receives an HTTP request post it Apache on port 8134 on localhost and the Apache line is sent to the client. So if you need load a SWF over HTTP so it's how it's done.
The 'train' film is a FLV video that you see on a mini-site comes with the installer of the FMS. When you install it by default your server contains on its base address, port 80, a HTML page where you can see the FLV video. It's a beautiful country side with an old train upview passing. When you read the FMS installation program is how you can check your FMS server and Apache are running.
If you have installed Apache after FMs that you must do 3 things:
- Edit you Apache httpd.conf so that he listens to a port other than 80 (say 8134). Just add the line "Listen 8134" when the httpd.conf file refer to the parameter "Listen."
- change the configuration of your FMS applications of HTTP proxy on your localhost, port 8134.
- then stop FMS, restart Apache and start FMS then they enter in a port conflict listens.
See the documentation for the SGF in the Administrator's guide to look at where you can do for the FMS proxy configuration.
See you soon,.
François
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Loading external .swf integrated
OK, here's a doozy (or so I think). I was invited to take a video on a website (.swf file) and burn it to a CD to the internal office. Unfortunately, the file .swf on the website is highly integrated, and I tried all possible means to get this file out of the site. I tried saving the file from my computer and load it with a charger in Flash. The only thing that works is if I take a .swf embed code and place it on a different Web site, which is not what I am trying to accomplish. So, my question: is it possible to load an external severely embedded .swf in a Flash movie? I understand how to load a .swf which may not seriously addressed, but I'm stumped on this one. I understand that companies really integrate their content so that people can not rip off it, that ' a given. So there still no way around this?
I used the CS4 component and the Component Inspector to load the .swf, so I do not have any script to post. Thank you!
Im not sure what you mean by "severely embedded?
You say there's a player out there and you try to download the movie to the player?
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