LOOK for iOS, 'HelloWorld' fails to compile

Flash CS 5.5 v11.5.1.349

Windows 7 Professional SP 1

I get the compile error when you post AIR for iOS (Flash Cs 5.5). It does not, what is wrong, said simply that he was unable to compile the files.

"Error creating files.
Failed to compile... »

The application is simple - is the example Hello World in the help section, but it still does not work. (Of course, I have all the necessary certificates created.) What is even more interesting, the same fla without changing file compiles well on Flash CS5.5 my colleague, even if (11.5.1.349) versions are identical.

The only time I get that error is when a file is in use (or Windows thinks it's) because he has started or selected in Windows Explorer, then you will fail to compile the SWF itself. Otherwise, do not hit browse and specifically defining the path to export product also the error for me.

Is generated all SWF? If so, it has a size (> 0Ko)?

One thing you should definitely do more than overlay latest Adobe Flash CS5.5 AIR. This will ensure that you have all the latest patches and updates to AIR for iOS. This may solve your problem.

Download the SDK here:

http://www.Adobe.com/devnet/air/air-SDK-download.html

Instructions on layering (disregard the version number difference, simply use the correct number of AIR, you're coming to overlap instead, from 13 to 16):

http://helpx.Adobe.com/x-productkb/multi/overlay-air-SDK-Flash-Professional.html

I also recommend to download and update Flash CS5.5 to have the latest version of Flash Player. This is so you can target and test using the version 16 (11.3 flash drive). Here is the download page for the Flash Player the latest debuggers, playerglobal.swc, etc.. :

http://www.Adobe.com/support/flashplayer/downloads.html

There is not a lot of information out there on how to install it in Flash CS5.5 but I'll give you the general jist:

-Close Flash Pro

-Install 2 browser plugins (activeX and plugin according to the debuggers)

-Download the "projector content Debugger" and crush the FlashPlayerDebugger.exe in this default path: C:\Program Files (x 86) \Adobe\Adobe Flash CS5.5\Players\Debug

-Download the "projector" and crush the FlashPlayer.exe in this default path: C:\Program Files (x 86) \Adobe\Adobe Flash CS5.5\Players\Release

-Download the playerglobal.swc (make sure that it has named exactly that), then navigate to the default path: C:\Program Files (x 86) \Adobe\Adobe Flash CS5.5\Common\Configuration\ActionScript 3.0

-Create a folder in this path called "FP11.3" and place the playerglobal.swc in there.

-Navigate to the default folder C:\Program Files (x 86) \Adobe\Adobe Flash CS5.5\Common\Configuration\Players

-Duplicate the last FlashPlayer1x_x.xml file and name it FlashPlayer11_3.xml.

-Change the file. Change the lines accordingly, the parts in bold are the changes:

Flash Player 11.3

Now you can restart flash and your target publication, you should see Flash Player 11.3 as target.

To check 11.3 is installed correctly open a new AS3 document and paste this code and then run it using the DEBUGGER.

Do not simply press CTRL +, it is just a player. Use CTRL + SHIFT + ENTER. You should now see the version followed 11.

Here is the script code of the simple framework:

import flash.system.Capabilities;

trace (Capabilities.version);

For using the debugger (CTRL + SHIFT + ENTER) I see: WIN 11,3,300,257

For me using just came out (CTRL + ENTER): WIN 10,2,153,2

Tags: Adobe Animate

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