Math.COS, Math.sin = Math.HELP

Hi all

I was hoping to create a JS script to move objects from the common center based on their current location. I thought to use an element of single selected path as the center based on its position x / y and width/height. Using this reference point that the script would then move away all other elements of the path of this central point based on a desired amount and with uniform increases, account required to their current location of this Center. I was thinking about cos and sin would be my friend in this case, but they seem to have become my enemy instead. ;-)

Does this sound feasible? What Miss me, hurt, misinterpretation? Here's an attempt at non-working, I can't fix things, maybe I was close and missed or maybe I am so far and its complex more than I thought. However at this point I'm confused through my various attempts which is only one of them.

Thanks in advance for any help and health mental someone can provide.

// Example failed code, nonworking concept
var docID = app.activeDocument;
var s0 = docID.selection[0];
pID = docID.pathItems;
var xn, yn;
var stepNum = 20;
for (var i = 0; i < pID.length; i++) {
    var p = pID[i];
    var dx = ((s0.position[0] + s0.width) / 2 - (p.position[0] + p.width) / 2);
    var dy = ((s0.position[1] + s0.height) / 2 - (p.position[1] + p.height) / 2);
    xn = Math.cos(Number(dx) * Math.PI / 180)+stepNum;
    yn = Math.sin(Number(dy) * Math.PI / 180)+stepNum;
    var moveMatrix = app.getTranslationMatrix(xn, yn);
    p.transform(moveMatrix);
    stepNum+=stepNum;
}

Hi W_J_T, here's a way to do what I think you want to do, I put comment the increment so everything will "explode" the same distance, do not know if it is you need.

first of all, I suggest the calculation of the center of the object selected out of the loop, you only need to do the math once.

In addition, (s0.position[0] + s0.width) / 2 has a problem, it will not give you the Center, check below

// calculate Selection center position
var cx = s0.position[0] + s0.width/2;
var cy = s0.position[1] + s0.height/2;

then we're going to loop through all the elements and calculate their Center

        // calculate pathItem's center position
        var px = p.position[0] + p.width/2;
        var py = p.position[1] + p.height/2;

We will pass the calculation of the distance from the center of the selection in the center of each item, we don't need this method, other methods may use this information.

now, your real question on Sin / Cos

xn = Math.cos(Number(dx) * Math.PI / 180)+stepNum;

Sin (angle) and cos (angle) expect angles in Radians, you not provide any angle in the formula above. We need calculate the angle between the selection and each path Center

        // get the angle formed between selection's center and current path's center
        var angle = get2pointAngle ([cx,cy], [px,py]);

as soon as we have the angle we can apply to our variable 'Explosion', I guess is stepNum and get its x and is distance he needs to walk away selection

        // the distance to move is "stepNum" in the same direction as the angle found previously, get x and y vectors
        var dx = stepNum*Math.cos(angle);// distance x
        var dy = stepNum*Math.sin(angle);// distance y

everything remains to be done is to move the paths, here is the whole thing

// Explosion, AKA move all items away from selection
// carlos canto
// http://forums.adobe.com/thread/1382853?tstart=0

var docID = app.activeDocument;
var s0 = docID.selection[0];
pID = docID.pathItems;

var stepNum = 20; // this is the distance to "explode"

// calculate Selection center position
var cx = s0.position[0] + s0.width/2;
var cy = s0.position[1] + s0.height/2;

for (var i = 0; i < pID.length; i++) {
    var p = pID[i];

    // skip selected item
    if (!p.selected) {
        // calculate pathItem's center position
        var px = p.position[0] + p.width/2;
        var py = p.position[1] + p.height/2;

        // get the angle formed between selection's center and current path's center
        var angle = get2pointAngle ([cx,cy], [px,py]);

        // the distance to move is "stepNum" in the same direction as the angle found previously, get x and y vectors
        var dx = stepNum*Math.cos(angle);// distance x
        var dy = stepNum*Math.sin(angle);// distance y

        var moveMatrix = app.getTranslationMatrix(dx, dy);
        p.transform(moveMatrix);
        //stepNum+=stepNum;
    }
}

// return the angle from p1 to p2 in Radians. p1 is the origin, p2 rotates around p1
function get2pointAngle(p1, p2) {
    var angl = Math.atan2(p2[1] - p1[1], p2[0] - p1[0]);
    if (angl<0) {   // atan2 returns angles from 0 to Pi, if angle is negative it means is over 180 deg or over Pi, add 360 deg or 2Pi, to get the absolute Positive angle from 0-360 deg
        angl = angl + 2*Math.PI;
    }
  return angl;
}

Tags: Illustrator

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