Strange AngleParam value

Anyone know if there is some way to manage an AngleParam?

I am currently divide the value of some ridiculous (about 3753600) to make it usable as degrees.

Here's the function I am it feeds (such as "rot"):

public static PF_PixelFloat rotateY (PF_FpLong red, PF_PixelFloat inVec) {}

PF_FpLong tmpX = inVec.red;

TmpZ = inVec.blue PF_FpLong;

inVec.red tmpX = * OMC (red) + tmpZ * sinf (rot);

tmpZ = inVec.blue * OMC (red) - tmpX * sinf (rot);

return inVec;

}

I thought it would be just a matter of conversion from degrees to radians, but apparently not.

Hello

angle params return a value 'Fixed '.

So if you want to convert it to float, divide or simply use the FIX_2_FLOAT macro like that.

myAngleInDegrees = FIX_2_FLOAT (params [myAngle]-> u.ad.value);

And if you need one in radians (function by using the cos and sin probably need), multiply it by PF_RAD_PER_DEGREE

See you soon,.

François

Tags: After Effects

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