Method calls on the timeline (scope?)

Hello

I use flash 8/2.

I am trying to call methods on the timeline of a class and sometimes it works, and sometimes it isn't.

A simplified example:
In my fla I have 2 layers, one called "script" and the other called 'commScript '. In the layer "script" to the framework ' don't (say 5) and chassis only '5', I have:

var applesFunction:Function = function (): Void {}
trace ("apples called.");
}

In the layer "commscript", in the first keyframe is empty (and this keyframe extends through the timeline), I have:

var grapesFunction:Function = function (): Void {}
trace ("grapes called.");
}

In a method in a class (let's call it the "fruitMixer"), I will:

public function test (): Void {}
_root.applesFunction ();
_root.grapesFunction ();
}

This object is also created in part 1, in the upper layer (which would be "script", "commScript" is on the layer below). When I run and call test() in the fruitMixer object, I get the result:

'apples called.'

Pushing further, I find actually, he can't see even the other method, a "trace (_root.grapesFunction); in the test() presents itself as "not defined".

However, when I Exchange my order of the layer, all of a sudden, I get:

'apples called.'
"grape called."

Even if it works, it seems fairly random. My question is: why is - this work? How is flash really handles this sort of thing? The order of the layers really matter, or was it some sort of strange chance / "magic"?

HM, I guess for now, given that your conclusion is similar to mine, (and again, I have to find something in the fight it) I'm going to assume that this is how flash treats script on executives. If someone else wants to fix/add on, they are welcome to it.

Thanks, GWD.

Tags: Adobe Animate

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